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* gallivm: simplify sampler interfaceRoland Scheidegger2015-03-311-26/+7
* vc4: Drop integer multiplies with 0 to moves of 0.Eric Anholt2015-03-301-0/+8
* vc4: Add a constant folding pass.Eric Anholt2015-03-304-0/+113
* vc4: Don't bother masking out the low 24 bits for integer multipliesEric Anholt2015-03-301-12/+8
* vc4: Make integer multiply use 24 bits for the low parts.Eric Anholt2015-03-301-5/+5
* radeonsi: Cache LLVMTargetMachineRef in context instead of in screenMichel Dänzer2015-03-306-30/+41
* freedreno/a3xx: add support for point sprite coordinate replacementIlia Mirkin2015-03-284-30/+28
* freedreno/a3xx: make vs-set point size workIlia Mirkin2015-03-283-2/+10
* freedreno/a3xx: point size should not be divided by 2Ilia Mirkin2015-03-282-5/+5
* freedreno/a3xx: fix 3d texture layoutIlia Mirkin2015-03-282-7/+16
* freedreno/a3xx: LAYERSZ2 appears to have no effect on arraysIlia Mirkin2015-03-281-2/+1
* llvmpipe: simplify address calculation for 4x4 blocksRoland Scheidegger2015-03-284-76/+35
* nv50/ir/gk110: fix offset flag position for TXD opcodeIlia Mirkin2015-03-271-0/+1
* nv50/ir: take postFactor into account when doing peephole optimizationsIlia Mirkin2015-03-271-4/+8
* gallivm: pass jit_context pointer through to samplingRoland Scheidegger2015-03-273-18/+19
* gallium/util: remove u_linkageIlia Mirkin2015-03-262-2/+0
* vc4: Add a dump-the-surface-contents routine.Eric Anholt2015-03-242-0/+101
* vc4: Fix pitch alignment of linear textures.Eric Anholt2015-03-241-1/+1
* vc4: Write the alignment of level width consistently in validation.Eric Anholt2015-03-241-2/+2
* vc4: Fix use of a bool as an enum.Eric Anholt2015-03-241-1/+1
* vc4: Decide the HW's format before laying out the miptree.Eric Anholt2015-03-241-3/+3
* vc4: Use our device-specific ioctls for create/mmap.Eric Anholt2015-03-241-15/+36
* vc4: Make a new #define for making code conditional on the simulator.Eric Anholt2015-03-243-15/+25
* vc4: Add some useful debug printfs for miptrees.Eric Anholt2015-03-241-0/+37
* Revert "nv50,nvc0: remove bogus 64_FLOAT formats"Ilia Mirkin2015-03-231-0/+5
* gallium: implement get_device_vendor() for existing driversGiuseppe Bilotta2015-03-2313-0/+83
* galahad: actually remove the driverEmil Velikov2015-03-2110-1998/+0
* llvmpipe: use global llvm context for PIPE_SUBSYSTEM_EMBEDDEDRoland Scheidegger2015-03-211-0/+11
* u_primconvert: add primitive restart supportDave Airlie2015-03-201-1/+2
* freedreno/ir3: fix infinite recursion in schedRob Clark2015-03-181-1/+1
* freedreno: fix spellingRob Clark2015-03-181-1/+1
* radeonsi: increase coords array size for radeon_llvm_emit_prepare_cube_coordsMarek Olšák2015-03-182-2/+2
* r600g: constify r600_shader_tgsi_instruction lists.Emil Velikov2015-03-171-5/+5
* r600g: kill off r600_shader_tgsi_instruction::{tgsi_opcode,is_op3}Emil Velikov2015-03-171-591/+589
* r600g: use the tgsi opcode from parse.FullToken.FullInstructionEmil Velikov2015-03-171-5/+8
* radeonsi: implement TGSI_OPCODE_BFI (v2)Marek Olšák2015-03-161-0/+34
* radeonsi: add a helper for extracting bitfields from parameters (v2)Marek Olšák2015-03-161-16/+27
* radeonsi: move scratch reloc state setupMarek Olšák2015-03-162-15/+22
* radeonsi: don't emit PA_SC_LINE_STIPPLE if not rendering linesMarek Olšák2015-03-161-0/+8
* radeonsi: don't emit PA_SC_LINE_STIPPLE after every rasterizer state changeMarek Olšák2015-03-164-7/+7
* radeonsi: move PA_SU_SC_MODE_CNTL to rasterizer stateMarek Olšák2015-03-165-30/+14
* radeonsi: implement line and polygon smoothingMarek Olšák2015-03-164-10/+49
* radeonsi: add shader code for smoothingMarek Olšák2015-03-163-1/+39
* radeonsi: split sample locations into its own state atomMarek Olšák2015-03-165-0/+18
* radeonsi: add basic code for overrasterizationMarek Olšák2015-03-165-16/+28
* radeonsi: small cleanup in si_shader_selector_keyMarek Olšák2015-03-161-12/+12
* radeonsi: simplify accessing alpha pointer in si_llvm_emit_fs_epilogueMarek Olšák2015-03-161-7/+8
* radeonsi: add support for easy opcodes from ARB_gpu_shader5Marek Olšák2015-03-161-0/+8
* radeonsi: implement bit-finding opcodes from ARB_gpu_shader5Marek Olšák2015-03-161-0/+92
* radeonsi: implement gl_SampleMaskInMarek Olšák2015-03-161-0/+4