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* nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst2014-02-125-0/+19
| | | | | | | | This fixes bug 73200 "vdpau-GL interop fails due to different screen objects" in the same way radeon does. Signed-off-by: Maarten Lankhorst <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* nv30,nvc0: only claim a single viewportIlia Mirkin2014-02-112-0/+4
| | | | | | | It should be possible to make this be 16 on nvc0. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* vl: add H264 encoding interfaceChristian König2014-02-111-2/+3
| | | | | Signed-off-by: Christian König <[email protected]> Signed-off-by: Leo Liu <[email protected]>
* r600g: add support for multiple viewports.Dave Airlie2014-02-119-40/+98
| | | | | | tested on rv635 and barts. Signed-off-by: Dave Airlie <[email protected]>
* nouveau/video: make sure that firmware is present when checking capsIlia Mirkin2014-02-103-4/+147
| | | | | | | | | | | | Apparently some players are ill-prepared for us claiming that a decoder exists only to have creating it fail, and express this poor preparation with crashes (e.g. flash). Check that firmware is there to increase the chances of there being a high correlation between reported capabilities and ability to create a decoder. Signed-off-by: Ilia Mirkin <[email protected]> Cc: 10.0 10.1 <[email protected]> Tested-by: Emil Velikov <[email protected]>
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-0912-0/+43
| | | | | | | | v2: adjust limits for radeonsi and llvmpipe v3: add documentation Cc: "10.1" <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* nv30: report 8 maximum inputsIlia Mirkin2014-02-081-1/+1
| | | | | | | | | | | | nvfx_fragprog_assign_generic only allows for up to 10/8 texcoords for nv40/nv30. This fixes compilation of the varying-packing tests. Furthermore it appears that the last 2 inputs on nv4x don't seem to work in those tests, so just report 8 everywhere for now. Tested on NV42, NV44. NV4B appears to have additional problems. Signed-off-by: Ilia Mirkin <[email protected]> Cc: 9.1 9.2 10.0 10.1 <[email protected]>
* nv50/ir/ra: some register spilling fixesChristoph Bumiller2014-02-091-5/+34
| | | | Cc: 10.1 <[email protected]>
* nvc0: handle TGSI_SEMANTIC_LAYERChristoph Bumiller2014-02-075-5/+4
| | | | Cc: 10.1 <[email protected]>
* nvc0: create the SW objectChristoph Bumiller2014-02-072-0/+10
| | | | It's required for being able to use software methods now.
* nvc0/ir/emit: hardcode vertex output stream to 0 for nowChristoph Bumiller2014-02-071-2/+7
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* nouveau/codegen: allow tex offsets on non-TXF instructions (e.g. TXL)Ilia Mirkin2014-02-061-0/+8
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Christoph Bumiller <[email protected]>
* nv50: only over-allocate by a page for codeIlia Mirkin2014-02-061-4/+5
| | | | | | | | | The pre-fetching doesn't go too far. Tested with over-allocating by only a page, and didn't see any errors in dmesg. Saves ~512KB of VRAM. Signed-off-by: Ilia Mirkin <[email protected]> Cc: 10.1 <[email protected]> Reviewed-by: Christoph Bumiller <[email protected]>
* nv50: fix layerid to be the fp input number rather than vp output numberIlia Mirkin2014-02-063-7/+9
| | | | | | | | | | In the tests they were the same so it didn't matter, but indications are that this is the correct behaviour. Also take this opportunity to (trivially) support using gl_Layer in fp. Cc: 10.1 <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Christoph Bumiller <[email protected]>
* nv50: rework primid logicIlia Mirkin2014-02-063-6/+4
| | | | | | | | | Functionally identical but much simpler. Should also better integrate with future layer/viewport changes/fixes. Cc: 10.1 <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Christoph Bumiller <[email protected]>
* gallium/radeon: fix warningsMarek Olšák2014-02-062-2/+6
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* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-0617-27/+25
| | | | Reviewed-by: Brian Paul <[email protected]>
* r600g,radeonsi: set resource domains in one place (v2)Marek Olšák2014-02-065-27/+23
| | | | | | | v2: This doesn't change the behavior. It only moves the tiling check to r600_init_resource and removes the usage parameter. Reviewed-by: Christian König <[email protected]>
* radeon: just don't map VRAM buffers at allChristian König2014-02-061-2/+2
| | | | | Signed-off-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeon/video: directly create buffers in the right domainChristian König2014-02-063-7/+12
| | | | | | Avoid moving things around on start of stream. Signed-off-by: Christian König <[email protected]>
* radeon/video: seperate common video functionsChristian König2014-02-069-315/+413
| | | | Signed-off-by: Christian König <[email protected]>
* r600g: add support for geom shaders to r600/r700 chipsets (v2)Dave Airlie2014-02-057-49/+313
| | | | | | | | | | | | | This is my first attempt at enabling r600/r700 geometry shaders, the basic tests pass on both my rv770 and my rv635, It requires this kernel patch: http://www.spinics.net/lists/dri-devel/msg52745.html v2: address Alex comments. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: enable GLSL 3.30 on evergreen GPUsDave Airlie2014-02-051-1/+1
| | | | | | | This throws the switch to enable GL 3.3 and GLSL 330. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: properly propogate clip dist write valueDave Airlie2014-02-051-0/+1
| | | | | | | | | | This moves the value from the GS shader to the copy shader so the registers are setup correctly. fixes tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: calculate a better value for array_size (v2)Dave Airlie2014-02-051-1/+1
| | | | | | | | | attempt to calculate a better value for array size to avoid breaking apps. v2: use 0xfff like streamout, suggested by Grigori Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: fix CAYMAN geometry shader supportDave Airlie2014-02-051-2/+6
| | | | | | | | | cayman has a different end of program bit, so do that properly. fixes hangs with geom shader tests on cayman. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: fix up shader out misc stuff for copy shaderDave Airlie2014-02-052-1/+16
| | | | | | | | | | | set the correct values so the misc out register is setup correctly for the copy shader. This also updates the state for the gs copy shader so the hw gets programmed correctly. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: port the layered surface rendering patch from radeonsiDave Airlie2014-02-053-21/+19
| | | | | | | | | This just makes r600 and evergreen do what the radeonsi codepaths do for layered rendering. This makes the 2d amd_vertex_shader_layer test pass on evergreen. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: initial VS output layer supportDave Airlie2014-02-054-14/+50
| | | | | | | This just adds support for emitting the proper value in the VS out misc. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: setup const texture buffers for geom shadersDave Airlie2014-02-051-0/+6
| | | | | | | | This just enables the workarounds we have for vertex/pixel shaders for geom shaders as well. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: calculate correct cut valueDave Airlie2014-02-051-1/+11
| | | | | | | This selects the cut value depending on the shader selected. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: fix dynamic_input_array_index.shader_testDave Airlie2014-02-051-4/+44
| | | | | | | | | This follows what fglrx does, it unpacks the input we are going to indirect into a bunch of registers and indirects inside them. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: add support for indirect geom ring writesDave Airlie2014-02-051-7/+58
| | | | | | | | | | | We need to be able to write to the ring using a base register for when we emit vertices in a loop, in theory the SB compiler could collapse these indirect writes to direct writes if the register value is constant and known, but that is outside my pay grade. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: write proper output prim typeDave Airlie2014-02-052-27/+26
| | | | | | | | Vadim's code derived it from the info.mode, but it needs to be takes from the geometry shader output primitive. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: enable instance cnt register with new enough kernelDave Airlie2014-02-051-6/+6
| | | | | | | | The instance cnt register was missing for a few kernels, with a new enough kernel we can output it. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: add primitive input support for gsDave Airlie2014-02-054-1/+19
| | | | | | | only enable prim id if gs uses it Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: emit streamout from dma copy shaderDave Airlie2014-02-052-2/+8
| | | | | | | | This enables streamout with GS in the mix, from the VS dma shader. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g/gs: fix cases where number of gs inputs != number of gs outputsDave Airlie2014-02-051-1/+6
| | | | | | | this fixes a bunch of the geom shader built-in tests Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: increase array base for exported parametersDave Airlie2014-02-051-0/+3
| | | | | | | Trivial fix to Vadim's code. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: initialise the geom shader loop registers.Dave Airlie2014-02-051-0/+2
| | | | | | | As we do for vertex and pixel shaders. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: emit NOPs at end of shaders in more casesDave Airlie2014-02-051-2/+5
| | | | | | | | | | | If the shader has no CF clauses at all emit an nop If the last instruction is an ENDLOOP add a NOP for the LOOP to go to if the last instruction is CALL_FS add a NOP These fix a bunch of hangs in the geometry shader tests. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: don't enable SB for geom shadersDave Airlie2014-02-051-0/+3
| | | | | | | | SB needs fixes for three GS instructions it seems to raise them outside loops etc despite my best efforts. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g/sb: add MEM_RING supportDave Airlie2014-02-054-5/+8
| | | | | | | | Although we don't use SB on geom shaders, the VS copy shader will use it so we might as well implement MEM_RING support in sb. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: don't fail if we can't map VS->GS ring entriesDave Airlie2014-02-051-4/+3
| | | | | | | | This can happen in normal operation, so don't report an error on it, just continue. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: initial support for geometry shaders on evergreen (v2)Vadim Girlin2014-02-0515-206/+909
| | | | | | | | | | | | | | This is Vadim's initial work with a few regression fixes squashed in. v2: (airlied) fix regression in glsl-max-varyings - need to use vs and ps_dirty fix regression in shader exports from rebasing. whitespace fixing. v2.1: squash fix assert Signed-off-by: Vadim Girlin <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: add hw register definitions for GS block setupVadim Girlin2014-02-052-6/+75
| | | | | Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: defer shader variant selection and depending state updatesVadim Girlin2014-02-053-69/+57
| | | | | | | | [airlied: fix dropped streamout line - fix for master] Signed-off-by: Vadim Girlin <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g/bc: add support for indexed memory writes.Dave Airlie2014-02-053-4/+12
| | | | | | | It looks like we need these for geom shaders in the future. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: move barrier and end_of_program bits from output to cf struct (v2)Vadim Girlin2014-02-054-30/+34
| | | | | | | | v2: fix regression on r600 NOP instructions. Signed-off-by: Vadim Girlin <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: split streamout emit code into a separate functionDave Airlie2014-02-051-103/+110
| | | | | | | | | For geometry shaders we need to call this code from a second place. Just move it out for now to keep future patches cleaner. Reviewed-by: Alex Deucher <[email protected]> Signed-off-by: Dave Airlie <[email protected]>