Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gallivm: Centralize the cpu caps detection. | José Fonseca | 2010-04-24 | 1 | -9/+0 |
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* | llvmpipe: Pass flatshade_first to setup. | José Fonseca | 2010-04-24 | 1 | -0/+2 |
| | | | | Fixes piglit provoking-vertex. | ||||
* | svga: D3DCOLOR actually stands for B8G8R8A8. | José Fonseca | 2010-04-24 | 1 | -1/+1 |
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* | svga: Translate recently added vertex formats. | José Fonseca | 2010-04-24 | 1 | -6/+2 |
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* | llvmpipe: add initial autoconf support. | Dave Airlie | 2010-04-24 | 1 | -2/+3 |
| | | | | | | | | | allows the swrastg_dri.so to be built with llvmpipe, also links llvm to all dri drivers use --enable-gallium-llvm to use it. Signed-off-by: Dave Airlie <[email protected]> | ||||
* | nouveau: Add to SCons build. | Vinson Lee | 2010-04-24 | 1 | -0/+11 |
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* | llvmpipe: Remove unused variable. | Vinson Lee | 2010-04-24 | 1 | -2/+0 |
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* | softpipe: compressed formats can't be render targets | Brian Paul | 2010-04-23 | 1 | -1/+4 |
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* | gallium/failover: include u_memory.h for MALLOC, FREE | Brian Paul | 2010-04-23 | 1 | -0/+1 |
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* | gallium: s/free/FREE/ and same for friends. | José Fonseca | 2010-04-23 | 9 | -28/+28 |
| | | | | Based on Stephen Johnson's feedback. | ||||
* | llvmpipe: rename texture refs to resource refs | Brian Paul | 2010-04-23 | 3 | -26/+34 |
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* | llvmpipe: update for half float formats | Alan Hourihane | 2010-04-23 | 1 | -1/+1 |
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* | softpipe: YUV textures should be supported. | José Fonseca | 2010-04-23 | 1 | -4/+0 |
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* | llvmpipe: increase max 2D texture / surface size to 4K x 4K | Brian Paul | 2010-04-23 | 1 | -1/+1 |
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* | llvmpipe: rename MAXWIDTH, MAXHEIGHT | Brian Paul | 2010-04-23 | 3 | -6/+6 |
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* | llvmpipe: rename lp_tile_size.h to lp_limits.h | Brian Paul | 2010-04-23 | 5 | -7/+10 |
| | | | | Collect the various driver limits in one place since. | ||||
* | llvmpipe: move LP_MAX_TEXTURE_x_LEVELS, etc to lp_tile_size.h | Brian Paul | 2010-04-23 | 3 | -8/+19 |
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* | llvmpipe: Remove unused variable. | Vinson Lee | 2010-04-23 | 1 | -2/+0 |
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* | gallivm: implement indirect addressing over temporaries | Zack Rusin | 2010-04-22 | 1 | -1/+1 |
| | | | | | | a bit more involved than indirect addressing over consts, but still fairly reasonable. we allocate an array instead of individual alloca's, and we do it only if the shader does indirect addressing. | ||||
* | llvmpipe: Undo zs tiling changes. | José Fonseca | 2010-04-22 | 1 | -0/+4 |
| | | | | | | tile_w/tile_h have different meaning there. This partialy reverts commit ccdc6b5913885866e100780bfd661672c9a5d23c. | ||||
* | llvmpipe: Portability fixes. | José Fonseca | 2010-04-22 | 2 | -4/+4 |
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* | llvmpipe: Fix rendering to non 32bpp formats. | José Fonseca | 2010-04-22 | 3 | -20/+22 |
| | | | | | Tiled layout always used 32bpp, therefore linear/tiled strides are not related. | ||||
* | llvmpipe: Use resource_is_texture() consistently. | José Fonseca | 2010-04-22 | 2 | -25/+16 |
| | | | | | | | | | Otherwise slightly difference order causes assertion failures. Also remove mentions of PIPE_BIND_SCANOUT/PIPE_BIND_SHARED. They are not propoer bind flags and will likely be deprecated. If surfaces should be passed to the winsys then they should have the DISPLAY_TARGET flag set, which is a proper bind flag. | ||||
* | llvmpipe: Fix resource_is_texture. | José Fonseca | 2010-04-22 | 1 | -8/+12 |
| | | | | | | | | It was missing PIPE_BIND_RENDER_TARGET, causing assertion failures for pure render targets. Also bind flags are too variable and complex for a good assessment for whether the resource is a texture or not. Target is more concise. | ||||
* | llvmpipe: Do not advertise S3TC rendering support. | José Fonseca | 2010-04-22 | 1 | -10/+10 |
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* | llvmpipe: Fix typo in assert. | José Fonseca | 2010-04-22 | 1 | -2/+2 |
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* | r300g: fix vertex unit setup | Alex Deucher | 2010-04-22 | 1 | -3/+7 |
| | | | | | | RV3xx is 2, RV560,RV570 is 8 Noticed by Tormod Volden. | ||||
* | llvmpipe: add missing dependency in Makefile | Brian Paul | 2010-04-21 | 1 | -1/+1 |
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* | r300g: raise the max index for generic varyings to 32 | Marek Olšák | 2010-04-21 | 1 | -1/+1 |
| | | | | | This should fix an assertion failure in the game Heroes of Newearth. Yes, the game seems to generate semantic indices greater than 15. | ||||
* | softpipe: call draw_wide_point_sprites() | Brian Paul | 2010-04-21 | 1 | -0/+2 |
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* | llvmpipe: consolidate texture memory allocation code | Brian Paul | 2010-04-21 | 1 | -11/+48 |
| | | | | | And fix incorrect allocation of linear memory for display targets. This fixes fd.o bugs 27761 and 27762. | ||||
* | llvmpipe: Remove unused variable. | Vinson Lee | 2010-04-20 | 1 | -3/+1 |
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* | i965g: s/inttypes.h/stdint.h/ | Vinson Lee | 2010-04-20 | 1 | -1/+1 |
| | | | | MSVC doesn't have either but Mesa has stdint.h at include/c99. | ||||
* | i965g: Remove unnecessary header. | Vinson Lee | 2010-04-20 | 1 | -1/+0 |
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* | llvmpipe: Change return type of declaration to match code. | Vinson Lee | 2010-04-20 | 1 | -1/+1 |
| | | | | | | | | Commit 2142108e0e1cf1ed8d0142e9c41fe1947abe0907 changed the return type of llvmpipe_get_texture_image_address function but didn't change the declaration. Fixes build. | ||||
* | llvmpipe: code consolidation | Brian Paul | 2010-04-20 | 1 | -55/+18 |
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* | llvmpipe: remove debug code and simplify | Brian Paul | 2010-04-20 | 1 | -14/+4 |
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* | llvmpipe: fix cube face addressing bug | Brian Paul | 2010-04-20 | 1 | -20/+60 |
| | | | | Fixes fd.o bug 27760 (pigit fbo-cubemap). | ||||
* | llvmpipe: whitespace fix | Brian Paul | 2010-04-20 | 1 | -1/+1 |
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* | r300g: Spill a bit more info about implementation errors in surface_copy. | Corbin Simpson | 2010-04-20 | 1 | -1/+7 |
| | | | | compiz appears to hit this. Weird. | ||||
* | nv50: make a working check for user memory vertex/index buffers | Christoph Bumiller | 2010-04-20 | 2 | -2/+10 |
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* | nv50: fix FP result counting for depth output | Christoph Bumiller | 2010-04-20 | 1 | -1/+1 |
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* | nv50: support vertex index bias | Christoph Bumiller | 2010-04-20 | 2 | -7/+41 |
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* | llvmpipe: fix depth+stencil logic error | Brian Paul | 2010-04-20 | 1 | -5/+18 |
| | | | | | | If both Z-test and stencil-test were enabled, we were mis-computing the vector of updated Z buffer values. Fixes Z testing bug in progs/demos/fbotexture.c | ||||
* | llvmpipe: fix comment/typo | Brian Paul | 2010-04-20 | 1 | -1/+3 |
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* | llvmpipe: fix incorrect front-facing value for fragment shader | Brian Paul | 2010-04-20 | 1 | -1/+6 |
| | | | | | The TGSI convention is +1 for front-facing, -1 for back-facing Fixes glean glsl1 gl_FrontFacing tests. | ||||
* | llvmpipe: rename mode -> interp | Brian Paul | 2010-04-20 | 2 | -16/+16 |
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* | llvmpipe: remove dead code/comment | Brian Paul | 2010-04-20 | 1 | -2/+0 |
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* | nv50: move declaration before code | Brian Paul | 2010-04-20 | 1 | -1/+1 |
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* | nv50: fixed void pointer arithment warning | Brian Paul | 2010-04-20 | 1 | -1/+1 |
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