| Commit message (Collapse) | Author | Age | Files | Lines |
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This is enabled automatically if shader printing is enabled, or separately
by R600_DEBUG=checkir. Catch mal-formed IR before it crashes in a later
pass.
Reviewed-by: Marek Olšák <[email protected]>
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Caught by R600_DEBUG=checkir (next commit).
Reviewed-by: Marek Olšák <[email protected]>
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This changes the order of basic blocks to be equal to the order of code in the
original TGSI, which is nice for making sense of shader dumps.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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In particular, we no longer emit an else block when there is no ELSE
instruction.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Some of the existing code is needlessly complicated. The basic principle
should be: control-flow opcodes emit branches to properly terminate the
current block, _unless_ the current block already has a terminator (which
happens if and only if there was a BRK or CONT).
This also fixes a bug where multiple terminators were created in a block.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97887
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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Really fix the bug that was supposed to be fixed by commits 3e7cced4b and
a48bf02d: even when virtual addresses are used, the legacy relocation-based
method with offsets relative to the kernel's buffer object are used for
video submissions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97969
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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I guess this is not needed because dead code elimination removes
the declaration.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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We can finally do this, because the opcodes are scalar now.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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si_llvm_emit_ddxy is called once per element, so we don't have to generate
code for 4 elements at once.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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do it at bind time, so that pipe_sampler_view is immutable with regard to
buffer reallocations and we don't have to remember all existing buffer
views.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Just enclose each section with: if (rbuffer->bind_history & PIPE_BIND_...)
Bioshock Infinite: +1% performance
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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similar to gl_buffer_object::UsageHistory
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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not used anymore. It was used when the polygon stipple texture was constant.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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We want to emit IA_MULTI_VGT_PARAM less often because it's a context reg.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Caches are always flushed at IB boundary.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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If primitive restart is enabled for two consecutive draws which use
different primitive restart indices, then the first draw's primitive
restart index was incorrectly used for the second draw.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98025
Cc: 11.1 11.2 12.0 <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Previous fundamental change in stats gathering added a temporary
SwrWaitForIdle to begin_query and end_query. Code has been reworked to
remove stall.
Reviewed-by: George Kyriazis <[email protected]>
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Create worker pool now computes number of worker threads based on
things like topologies, etc. and creates the pool but doesn't actually
launch the threads. Instead there is a separate start thread pool
function. This allows thread resources to be constructed first before
threads start.
Signed-off-by: Tim Rowley <[email protected]>
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Canonicalize to prevent unnecessary JIT compiles.
Signed-off-by: Tim Rowley <[email protected]>
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- Immediately sleep threads until thread data is initialized
- Fix some compile bugs with AR enabled
Signed-off-by: Tim Rowley <[email protected]>
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- Move most jitter functionality into SwrJit namespace
- Avoid global "using namespace llvm" in headers
Signed-off-by: Tim Rowley <[email protected]>
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Generalize compute dispatch mechanism to support other types of dispatches.
Signed-off-by: Tim Rowley <[email protected]>
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- Fix conflict between windows MemoryFence and llvm::sys::MemoryFence
- Declare gettid()
Signed-off-by: Tim Rowley <[email protected]>
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Regression introduced by "gallium/radeon: zero all query buffers".
Cc: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This is only needed for r600 which doesn't have ARB_query_buffer_object and
therefore wouldn't really need the fences, but let's be optimistic about
filling in this feature gap eventually.
Cc: Dieter Nützel <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We don't plan to use sub-allocated buffers with UVD, but just in case one
slips through, this increases the chances of things working out anyway.
Reviewed-by: Christian König <[email protected]>
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We don't plan to use sub-allocated buffers with VCE, but just in case one
slips through, this increases the chances of things working out anyway.
Reviewed-by: Christian König <[email protected]>
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Cc: Christian König <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97976
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97969
Reviewed-by: Christian König <[email protected]>
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Commutativity is not allowed with SHLADD, but src2 can accept
loads. To allow the load propagation pass to do its job, add a
special case like for SUCLAMP because src1 is always an immediate.
This IMAD to SHLADD optimization helps a bunch of shaders from Tomb
Raider, Victor Vran, UE4 demos (+15% perf with Elemental) and Shadow
Warrior.
GF100/GK104:
total instructions in shared programs :2838045 -> 2834712 (-0.12%)
total gprs used in shared programs :396684 -> 396386 (-0.08%)
total local used in shared programs :34416 -> 34416 (0.00%)
local gpr inst bytes
helped 0 326 1105 1105
hurt 0 55 3 3
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Only and only if src1 is a power of 2 we can replace IMAD by SHLADD.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Unfortunately, we can't use the emit helpers for GF100/GK110
because src1 and src2 are swapped.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This instruction is available since SM20 (Fermi) and allow to do
(a << b) + c in one shot. In some situations, IMAD should be
replaced by SHLADD when b is a power of 2, and ADD+SHL should be
replaced by SHLADD as well.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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envyas now uses a much better representation for those control
codes and it displays the different flags instead of an
unreadable hex number.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Most of the time, even the 512 bytes that we now get is more than sufficient
(pipeline stats queries are the largest at 184 bytes per shot).
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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