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* llvmpipe: Cleanup/improve llvmpipe_flush_resource usage.José Fonseca2010-04-254-36/+48
| | | | Recognize PIPE_TRANSFER_UNSYNCHRONIZED and PIPE_TRANSFER_DONTBLOCK.
* llvmpipe: Remove unused variable.Vinson Lee2010-04-251-2/+0
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* llvmpipe: llvmpipe_flush_texture -> llvmpipe_flush_resourceJosé Fonseca2010-04-254-15/+12
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* llvmpipe: Fix buffer overflow unswizzling several formats.José Fonseca2010-04-251-1/+1
| | | | | Array formats without for channels were being advanced as four channels, causing buffer overflows.
* softpipe: Hardcode TILE_CLEAR_OPTIMIZATION to 1.José Fonseca2010-04-253-20/+1
| | | | | The un-optimized path relies on surface_fill which can only handle formats with depth <= 32, so it is pointless to keep it around.
* llvmpipe: Replace tile_read/write with more descriptive swizzle/unswizzle verbs.José Fonseca2010-04-254-24/+36
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* llvmpipe: Cleanup llvmpipe_is_format_supported().José Fonseca2010-04-251-20/+19
| | | | It should be just cosmetic.
* softpipe: More accurate softpipe_is_format_supported().José Fonseca2010-04-251-19/+55
| | | | | Unfortunately there are some heavy limitations on supported render target formats due to the way clear values are used internally.
* llvmpipe: Remove sp2lp.sh.José Fonseca2010-04-251-34/+0
| | | | Irrelevant now that llvmpipe and softpipe grew so far apart.
* llvmpipe: lp_tex_sample_llvm.c -> lp_tex_sample.cJosé Fonseca2010-04-253-2/+2
| | | | 'llvm' suffix unnecessary now that the C sampling version disappeared.
* nvfx: Add to SCons build.Vinson Lee2010-04-241-0/+36
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* nv50: Add to SCons build.Vinson Lee2010-04-241-0/+26
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* llvmpipe: Remove unused variable.Vinson Lee2010-04-241-2/+0
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* llvmpipe: Remove unnecessary header.Vinson Lee2010-04-241-1/+0
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* llvmpipe: Initialize dummy variable.José Fonseca2010-04-241-1/+1
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* llvmpipe: Don't use fences when not using threads.José Fonseca2010-04-241-10/+15
| | | | lp_setup_flush has effect immediately.
* llvmpipe: Move the determination of the number of threads to the screen.José Fonseca2010-04-248-25/+36
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* gallivm: Centralize the cpu caps detection.José Fonseca2010-04-241-9/+0
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* llvmpipe: Pass flatshade_first to setup.José Fonseca2010-04-241-0/+2
| | | | Fixes piglit provoking-vertex.
* svga: D3DCOLOR actually stands for B8G8R8A8.José Fonseca2010-04-241-1/+1
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* svga: Translate recently added vertex formats.José Fonseca2010-04-241-6/+2
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* llvmpipe: add initial autoconf support.Dave Airlie2010-04-241-2/+3
| | | | | | | | | allows the swrastg_dri.so to be built with llvmpipe, also links llvm to all dri drivers use --enable-gallium-llvm to use it. Signed-off-by: Dave Airlie <[email protected]>
* nouveau: Add to SCons build.Vinson Lee2010-04-241-0/+11
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* llvmpipe: Remove unused variable.Vinson Lee2010-04-241-2/+0
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* softpipe: compressed formats can't be render targetsBrian Paul2010-04-231-1/+4
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* gallium/failover: include u_memory.h for MALLOC, FREEBrian Paul2010-04-231-0/+1
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* gallium: s/free/FREE/ and same for friends.José Fonseca2010-04-239-28/+28
| | | | Based on Stephen Johnson's feedback.
* llvmpipe: rename texture refs to resource refsBrian Paul2010-04-233-26/+34
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* llvmpipe: update for half float formatsAlan Hourihane2010-04-231-1/+1
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* softpipe: YUV textures should be supported.José Fonseca2010-04-231-4/+0
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* llvmpipe: increase max 2D texture / surface size to 4K x 4KBrian Paul2010-04-231-1/+1
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* llvmpipe: rename MAXWIDTH, MAXHEIGHTBrian Paul2010-04-233-6/+6
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* llvmpipe: rename lp_tile_size.h to lp_limits.hBrian Paul2010-04-235-7/+10
| | | | Collect the various driver limits in one place since.
* llvmpipe: move LP_MAX_TEXTURE_x_LEVELS, etc to lp_tile_size.hBrian Paul2010-04-233-8/+19
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* llvmpipe: Remove unused variable.Vinson Lee2010-04-231-2/+0
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* gallivm: implement indirect addressing over temporariesZack Rusin2010-04-221-1/+1
| | | | | | a bit more involved than indirect addressing over consts, but still fairly reasonable. we allocate an array instead of individual alloca's, and we do it only if the shader does indirect addressing.
* llvmpipe: Undo zs tiling changes.José Fonseca2010-04-221-0/+4
| | | | | | tile_w/tile_h have different meaning there. This partialy reverts commit ccdc6b5913885866e100780bfd661672c9a5d23c.
* llvmpipe: Portability fixes.José Fonseca2010-04-222-4/+4
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* llvmpipe: Fix rendering to non 32bpp formats.José Fonseca2010-04-223-20/+22
| | | | | Tiled layout always used 32bpp, therefore linear/tiled strides are not related.
* llvmpipe: Use resource_is_texture() consistently.José Fonseca2010-04-222-25/+16
| | | | | | | | | Otherwise slightly difference order causes assertion failures. Also remove mentions of PIPE_BIND_SCANOUT/PIPE_BIND_SHARED. They are not propoer bind flags and will likely be deprecated. If surfaces should be passed to the winsys then they should have the DISPLAY_TARGET flag set, which is a proper bind flag.
* llvmpipe: Fix resource_is_texture.José Fonseca2010-04-221-8/+12
| | | | | | | | It was missing PIPE_BIND_RENDER_TARGET, causing assertion failures for pure render targets. Also bind flags are too variable and complex for a good assessment for whether the resource is a texture or not. Target is more concise.
* llvmpipe: Do not advertise S3TC rendering support.José Fonseca2010-04-221-10/+10
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* llvmpipe: Fix typo in assert.José Fonseca2010-04-221-2/+2
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* r300g: fix vertex unit setupAlex Deucher2010-04-221-3/+7
| | | | | | RV3xx is 2, RV560,RV570 is 8 Noticed by Tormod Volden.
* llvmpipe: add missing dependency in MakefileBrian Paul2010-04-211-1/+1
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* r300g: raise the max index for generic varyings to 32Marek Olšák2010-04-211-1/+1
| | | | | This should fix an assertion failure in the game Heroes of Newearth. Yes, the game seems to generate semantic indices greater than 15.
* softpipe: call draw_wide_point_sprites()Brian Paul2010-04-211-0/+2
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* llvmpipe: consolidate texture memory allocation codeBrian Paul2010-04-211-11/+48
| | | | | And fix incorrect allocation of linear memory for display targets. This fixes fd.o bugs 27761 and 27762.
* llvmpipe: Remove unused variable.Vinson Lee2010-04-201-3/+1
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* i965g: s/inttypes.h/stdint.h/Vinson Lee2010-04-201-1/+1
| | | | MSVC doesn't have either but Mesa has stdint.h at include/c99.