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* cell: Specify constant as float for CEILF().Jonathan Adamczewski2009-01-141-1/+1
| | | | | | Without the f, the constant is treated as a double, resulting in slower arithmetic and libgcc conversion calls each time CEILF() is used.
* nv50: fix progs/tests/manytexBen Skeggs2009-01-131-0/+2
| | | | | Previously all squares were textured with the same texture.. not quite what the demo was supposed to look like!
* nv50: get glxgears showing all 3 gears instead of 1!!Ben Skeggs2009-01-131-0/+2
| | | | | This fixes a lot of other things where not all the geometry got drawn also.
* nv50: change some magic reg, makes more things workBen Skeggs2009-01-131-1/+1
| | | | | | No real idea what this does.. but a lot of things that misrendered and made the GPU throw a DATA_ERROR now work.. I'm wondering what side-effects we'll see from this :)
* nv50: add DXTn formatsBen Skeggs2009-01-133-1/+36
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* nv50: shadow mappingBen Skeggs2009-01-132-1/+6
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* nv50: anisoBen Skeggs2009-01-132-1/+22
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* nv50: occlusion queriesBen Skeggs2009-01-132-13/+73
| | | | Not quite working, but the general idea is right I think.
* nv50: implement KIL enough for progs/fp/kil to workBen Skeggs2009-01-131-0/+28
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* cell: Add missing suffix to SHUFFLE macroJonathan Adamczewski2009-01-131-1/+1
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* cell: allocate batch buffers w/ 16-byte alignmentJonathan Adamczewski2009-01-128-143/+111
| | | | | | | | | | | Replace cell_batch{align,alloc)*() with cell_batch_alloc16(), allocating multiples of 16 bytes that are 16 byte aligned. Opcodes are stored in preferred slot of SPU machine word. Various structures are explicitly padded to 16 byte multiples. Added STATIC_ASSERT().
* nv50: make rtt work againBen Skeggs2009-01-121-1/+33
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* nv50: fix handling of depth texturesBen Skeggs2009-01-122-7/+29
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* nv50: another typo..Ben Skeggs2009-01-121-1/+1
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* nv50: fix assertion failureBen Skeggs2009-01-121-2/+9
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* nv50: remove previous hack to manage tiled surfacesBen Skeggs2009-01-122-33/+1
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* nv50: fix a typo and a thinkoBen Skeggs2009-01-121-3/+4
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* nv50: enable npot texturesBen Skeggs2009-01-121-1/+1
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* nv50: disable shader debugBen Skeggs2009-01-121-1/+7
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* nv50: any cpu access to a texture is done on its backing imagesBen Skeggs2009-01-123-7/+72
| | | | | | Still a little dodgy: - RTT will hit an assertion (hopefully!) and fail - 3D textures with depth >= 32 will cause bad things to happen
* nv50: create buffers for each image that makes up a textureBen Skeggs2009-01-122-13/+38
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* cell: optimize unpack_colors() function, saving 12 cyclesBrian Paul2009-01-111-31/+34
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* cell: move color unpacking code into separate functionBrian Paul2009-01-111-76/+89
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* cell: re-order the z/stencil fetch/extract/convert instructions for better perfBrian Paul2009-01-111-55/+51
| | | | The new instruction order is 10 cycles faster.
* cell: simplify the 'optional register' codeBrian Paul2009-01-111-62/+50
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* cell: asst datatype clean-upsBrian Paul2009-01-111-73/+75
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* cell: move depth/stencil code into separate functionBrian Paul2009-01-111-179/+213
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* cell: clean-up, re-indent, commentsBrian Paul2009-01-111-95/+139
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* cell: use tgsi_dump_instruction() instead of spe_comment()Brian Paul2009-01-101-101/+25
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* cell: added rule to produce .s assembly filesBrian Paul2009-01-101-0/+3
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* nouveau: Update nv30 swizzling.Younes Manton2009-01-102-9/+10
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* nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.Younes Manton2009-01-102-3/+2
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* nouveau: Put dynamic textures in GART for CPU access and don't swizzle.Younes Manton2009-01-103-6/+13
| | | | Also flag shadows as dynamic since they're for CPU access as well.
* nouveau: Swizzle textures larger than nv04 SIFM limit in parts.Younes Manton2009-01-101-2/+1
| | | | Limit of SIFM on nv40 is 1024x1024, not sure about others.
* gallium: Replace uint64 by standard uint64_t.José Fonseca2009-01-088-13/+13
| | | | | uint64 is not (so?) standard, and often redefined by third parties, causing name clashes.
* cell: replace 0 with -1 in SPE_COUNT_USABLE_SPES queryJonathan Adamczewski2009-01-061-1/+1
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* cell: fix code emit for RSQ/RCP when src arg == dst argBrian Paul2009-01-051-6/+8
| | | | Fixes moire-like artifacts seen in fslight demo.
* nv50: fill image unit index in TEX varientsBen Skeggs2009-01-061-2/+8
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* nv50: fix crash in nv50_program_destroyBen Skeggs2009-01-061-2/+2
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* nv50: working towards 3D texturesBen Skeggs2009-01-062-7/+40
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* nv50: slightly better miptree allocationBen Skeggs2009-01-061-5/+6
| | | | | I swear this didn't work last time I tried it.. Anyhow, still only suitable for 2D miptrees - more coming once I know the layout.
* nv50: add TXP to TEX case.. not correct, but anyway..Ben Skeggs2009-01-061-0/+1
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* nv50: indentation for TEX is a little overenthusiasticBen Skeggs2009-01-061-18/+23
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* nv50: ensure we actually get contiguous regs for TEX insn.Ben Skeggs2009-01-061-17/+42
| | | | Still many more horrible things to fix here...
* cell: SIMDize sorting in setup_sort_vertices()Jonathan Adamczewski2009-01-051-55/+42
| | | | | | Put setup.v{min,mid,max,provoke} into a union with qword vertex_headers. Rewrite vertex sorting to more efficiently handle the packed data items. Reduces spu_tri.o by ~128 bytes.
* cell: SIMDize some subtractionsJonathan Adamczewski2009-01-051-8/+10
| | | | | | | Put edge.{dx,dy} into a union with a vector and perform subtractions in setup_sort_vertices() on vectors. Reduces spu_tri.o by ~300 bytes.
* cell: improvements to spu_tri.cJonathan Adamczewski2009-01-041-42/+52
| | | | | | | Replace int setup.span{left,right}[2] with vec_uint4 setup.span.quad SIMDize calculate_mask() and inline into into flush_spans() Set setup.span.quad members using spu_shuffle() or spu_sel(). Reduces spu_tri.o by ~116 bytes.
* cell: new spu_shuffle.h headerJonathan Adamczewski2009-01-041-0/+186
| | | | | | | Facilitates creation of shuffle patterns for use with spu_shuffle() and si_shufb() intrinsics. To be used by subsequent patches.
* cell: initial codegen support for fragment shader loopsBrian Paul2009-01-041-26/+193
| | | | | | Basic for/while loops work now. Only one level of loop nesting is supported at this time (same for if/else). The progs/glsl/mandelbrot demo works, but the colors are too dim.
* cell: add support for PIPE_CAP_TEXTURE_MIRROR_REPEAT queryBrian Paul2009-01-041-0/+4
| | | | We don't really support this texwrap mode yet, but this enables GL 2.1