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* vc4: Add support for fragment discards.Eric Anholt2014-08-224-0/+43
| | | | | | Fixes piglit glsl-fs-discard-01 and -03, and allows a lot of mesa demos to start running. glsl-fs-discard-02 has a problem where the first tile is not getting stored on the first render.
* vc4: Make some helpers for setting condition codes in instructions.Eric Anholt2014-08-223-15/+27
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* vc4: Avoid using undefined values when there's no color write.Eric Anholt2014-08-221-8/+27
| | | | | | The simulator assertion fails when you read-before-write a temporary value, and there's no point in doing the packing if there was no color written.
* vc4: Emit the scoreboard wait just when it's needed.Eric Anholt2014-08-221-2/+25
| | | | | | | This should improve performance on real hardware by allowing more shader instances to run in parallel. It also fixes assertion failures in tests that don't emit a fragment color, since otherwise we didn't have enough instructions to fit our signals in.
* vc4: Fix FLR for integer values less than 0.Eric Anholt2014-08-221-1/+7
| | | | | | | If we didn't truncate at all, then we don't need to fix for truncation happening in the wrong direction. Fixes piglit builtin-functions/*-floor-*
* vc4: Fix totally broken assertions about inter-instruction reg conflicts.Eric Anholt2014-08-221-3/+18
| | | | | | | | | The spec citation talked about A and B, and I proceeded to pay no attention to whether the waddrs were for A or B. As a result, this pair of instructions would claim to conflict: mov ra4, ra4 ; nop nop, r0, r0 mov.ns ra4, rb4 ; nop nop, r0, r0
* vc4: Add support for all the texture and FBO formats we can.Eric Anholt2014-08-227-72/+203
| | | | | | | Now that tiling is in place, we can expose the other formats. Depth is still broken (need to make changes in the shader), but if you don't expose it things crash all over. SNORM is dropped, but we could re-add it later with some shader fixes to handle converting between [0,1] and [-1,1].
* vc4: Add support for texture tiling.Eric Anholt2014-08-2210-53/+626
| | | | | | This still treats everything as RGBA8888 for the most part, same as before. This is a prerequisite for handling other texture formats, since only RGBA8888 has a raster-layout mode.
* vc4: Fix a typo in the validation for miplevels.Eric Anholt2014-08-221-1/+1
| | | | | | It meant that LUMALPHA was being marked as *many* miplevels, and unsurprisingly wouldn't validate. On the other hand, some miplevel counts wouldn't get the small mips validated at all.
* vc4: Convert to using an enum for texture data typesEric Anholt2014-08-222-20/+43
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* vc4: Stop complaining about unknown texture channel types.Eric Anholt2014-08-221-10/+0
| | | | | It doesn't matter to this code -- the sampler always returns 8-bit unorm rgba.
* vc4: Include stdio/stdlib in headers so I don't have to include it per file.Eric Anholt2014-08-2215-21/+4
| | | | | There are a few tools I want to have always available, and fprintf() and abort() are among them.
* llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS definitionRoland Scheidegger2014-08-211-1/+1
| | | | | | | | | | | | | This change will double cache size for branches which have a lower LP_MAX_SHADER_VARIANTS limit (it will not do anything on master). The reason is that nowadays shaders tend to be quite a bit larger than they were (they were big when llvmpipe didn't have a fs loop, got much smaller with that loop, and since then have gradually increased quite a bit though still smaller than without the fs loop for various reasons - among them being d3d10 compliance, usage of 8-wide vectors, non-swizzled blend code). Thus effectively less shaders would be cached (unless they were very small and the variant limit was hit first). Also, since we're getting rid of the IR nowadays, the cached shaders shouldn't need all that much memory actually.
* r600g: Fix flat/smooth shade state toggle10.3-branchpointGlenn Kennard2014-08-211-1/+3
| | | | | | | | | | | | | If only the flat/smooth shade state changed between two render calls the prior code would miss updating the hardware state. Also add check for sprite coord, potentially same type of issue otherwise for it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81967 Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g/compute: Don't initialize vertex_buffer_state masks to 0x2Tom Stellard2014-08-211-3/+0
| | | | | | | | | | | | | | cs_vertex_buffer_state.enabled_mask and cs_vertex_buffer_state.dirty_mask are both updated when r600_set_constant_buffer() is called, so we don't need to manually update these values. This fixes a crash with OpenCL programs that have a kernel with no arguments. https://bugs.freedesktop.org/show_bug.cgi?id=82671 CC: "10.2" <[email protected]>
* r600g/compute: Use the first parameter in evergreen_set_global_binding()Tom Stellard2014-08-211-2/+3
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* radeon: Add work-around for missing Hainan support in clang < 3.6 v2Tom Stellard2014-08-211-1/+14
| | | | | | | | | v2: - Add missing break. https://bugs.freedesktop.org/show_bug.cgi?id=82709 CC: "10.2" <[email protected]>
* r300g: Fix path to test programs for out-of-tree buildsMichel Dänzer2014-08-202-1/+2
| | | | | | Fixes make check in that case. Reviewed-by: Tom Stellard <[email protected]>
* vc4: Plumb the texture index from TGSI through to the sampler uniforms.Eric Anholt2014-08-191-15/+11
| | | | | This commit and the last one fix ARB_fragment_program/sparse-samplers and 6 other tests.
* vc4: Avoid a null-deref if a sampler index isn't used.Eric Anholt2014-08-191-2/+5
| | | | Part of fixing ARB_fragment_program/sparse-samplers
* r600g: Fix missing SET_TEXTURE_OFFSETSGlenn Kennard2014-08-194-57/+87
| | | | | | | | | | | | SB needs a bit of special handling to handle instructions without obvious side effects, to avoid it deleting them. Fixes failing non-const ARB_gpu_shader5 textureOffsets piglits with sb enabled. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* llvmpipe/softpipe: enable ARB_conditional_render_invertedTobias Klausmann2014-08-192-2/+3
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* nvc0: Handle ARB_conditional_render_inverted and enable itTobias Klausmann2014-08-194-32/+37
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-1913-0/+15
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* ilo: fix PIPE_CAP_VIDEO_MEMORYChia-I Wu2014-08-191-2/+2
| | | | | | I changed Emil's patch in f921131a5cebc233749a86cdd44b409c0cecc4ef to report raw values in the winsys, but forgot to convert the values to megabytes in the pipe driver.
* ilo: enable HiZ in more cases on GEN6Chia-I Wu2014-08-193-31/+44
| | | | | With layer offsetting killed, we no longer need to restrict HiZ to non-mipmapped and non-arary depth buffers.
* ilo: remove layer offsettingChia-I Wu2014-08-197-393/+27
| | | | Follow i965 to kill layer offsetting for GEN6.
* ilo: migrate to ilo_layoutChia-I Wu2014-08-198-1454/+213
| | | | Embed an ilo_layout in ilo_texture, and remove now duplicated members.
* ilo: add new resource layout codeChia-I Wu2014-08-193-0/+1779
| | | | | | | Based on the old code, the new layout code describes the layout with the new, well-documented, ilo_layout. It also gains new features such as MCS support and extended ARYSPC_LOD0 that i965 comes up with (see 6345a94a9b134b1321b3b290bacde228b12af415).
* gallium/radeon: Do not use u_upload_mgr for buffer downloadsNiels Ole Salscheider2014-08-191-12/+8
| | | | | | | | | | | | | | Instead create a staging texture with pipe_buffer_create and PIPE_USAGE_STAGING. u_upload_mgr sets the usage of its staging buffer to PIPE_USAGE_STREAM. But since 150ac07b855b5c5f879bf6ce9ca421ccd1a6c938 CPU -> GPU streaming buffers are created in VRAM. Therefore the staging texture (in VRAM) does not offer any performance improvements for buffer downloads. Signed-off-by: Niels Ole Salscheider <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: copy IA_MULTI_VGT_PARAM programming from radeonsi for CaymanMarek Olšák2014-08-194-3/+36
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: bump PRIMGROUP_SIZE for some casesMarek Olšák2014-08-191-1/+4
| | | | | | | Recommended by hw people. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: set PARTIAL_VS_WAVE(0) when appropriateMarek Olšák2014-08-191-1/+6
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: set IA_MULTI_VGT_PARAM on SI the same as on CIK (v2)Marek Olšák2014-08-192-46/+50
| | | | | | | Nothing's changed for CIK here. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: simplify si_num_banks functionMarek Olšák2014-08-193-15/+13
| | | | | | This makes it easier to use. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: use r600_draw_rectangle from r600gMarek Olšák2014-08-199-75/+77
| | | | | | Rectangles are easier than triangles for the rasterizer. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: save scissor state and sample mask for u_blitterMarek Olšák2014-08-193-8/+29
| | | | | Cc: [email protected] Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: don't set CB_SHADER_MASK=1 if there are no color outputsMarek Olšák2014-08-191-4/+0
| | | | | | This hack isn't needed anymore because of the previous u_blitter commit. Reviewed-by: Michel Dänzer <[email protected]>
* rbug: only add textures to the listMarek Olšák2014-08-191-2/+5
| | | | | | rbug-gui cannot display buffers, so it's pointless to add them. Reviewed-by: Roland Scheidegger <[email protected]>
* rbug: fix a crash in sampler_view_destroy caused by incorrect contextMarek Olšák2014-08-191-1/+1
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* rbug: send the actual number of layers to the clientMarek Olšák2014-08-191-1/+4
| | | | | | This sends the correct value for array textures. Reviewed-by: Roland Scheidegger <[email protected]>
* rbug: implement streamout context functionsMarek Olšák2014-08-191-0/+46
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* rbug: fix crash in set_vertex_buffersMarek Olšák2014-08-191-1/+1
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* rbug: remove contexts from the list properlyMarek Olšák2014-08-191-1/+3
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* ilo: fold drm_intel_get_aperture_sizes() within probe_winsys()Emil Velikov2014-08-192-2/+5
| | | | | | | | | ... and store the value in intel_winsys_info/ilo_dev_info. Suggested-by: Chia-I Wu <[email protected]> Signed-off-by: Emil Velikov <[email protected]> olv: check for errors and report raw values
* nv50/ir: (trivial) initialize pointer to silence warningTobias Klausmann2014-08-181-1/+1
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* vc4: Add support for swizzling of texture colors.Eric Anholt2014-08-183-4/+39
| | | | | Fixes swapped colors on the copypix demo and some piglit tests like pbo-teximage-tiling .
* vc4: Fix handling of non-XYZW swizzles in color outputs.Eric Anholt2014-08-181-6/+6
| | | | | | | The SWIZZLE_1 of the winsys destination was dereffing off the end of the array, which surprisingly often worked out (since nobody reads the rendered value anyway, so whatever junk was referenced in the QIR didn't matter), but shader dumping would sometimes segfault.
* vc4: Extract the swizzle handling from vertex fetch.Eric Anholt2014-08-181-27/+32
| | | | | I want to reuse this elsewhere, and NONE debug output hasn't been useful so I don't miss it being as detailed as it was before.
* vc4: Add support for color masking.Eric Anholt2014-08-181-13/+24
| | | | | This gets fbo-colormask-formats working for core formats, which increases my confidence in some of the swizzle and blend handling.