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* r600: Make enum alu_op_flags unsignedRob Herring2016-02-291-8/+8
* gallium/radeon: Add space between string literal and identifierRob Herring2016-02-291-1/+1
* freedreno: drop unnecessary -Wno-packed-bitfield-compatRob Herring2016-02-291-2/+2
* Android: fix build break from nir/glsl move to compiler/Rob Herring2016-02-293-4/+7
* gallium/radeon: disable evergreen_do_fast_color_clear for BEOded Gabbay2016-02-291-0/+5
* gallium/r600: Don't let h/w do endian swap for colorformatOded Gabbay2016-02-291-0/+7
* gallium/radeon: remove separate BE path in r600_translate_colorswapOded Gabbay2016-02-291-12/+1
* nv50/ir: emit VOTE instructionSamuel Pitoiset2016-02-286-0/+83
* gk110/ir: add ld lock/st unlock emissionSamuel Pitoiset2016-02-281-2/+28
* nv50,nvc0: bump minimum texture buffer offset alignmentIlia Mirkin2016-02-272-2/+2
* nvc0: rework nvc0_compute_validate_program()Samuel Pitoiset2016-02-266-44/+20
* nvc0: make sure to validate compute global buffers on FermiSamuel Pitoiset2016-02-261-1/+3
* nvc0: move nvc0_validate_global_residents() to nvc0_compute.cSamuel Pitoiset2016-02-264-19/+17
* virgl: add missing CAP turned off.Dave Airlie2016-02-261-0/+3
* gallium/radeon: return correct values for BE in r600_translate_colorswapOded Gabbay2016-02-251-4/+4
* gallium/radeon: Correctly translate colorswaps for big endianOded Gabbay2016-02-231-0/+11
* nvc0: rename 3d binding points to NVC0_BIND_3D_XXXSamuel Pitoiset2016-02-229-63/+64
* nvc0: rename 3d dirty flags to NVC0_NEW_3D_XXXSamuel Pitoiset2016-02-228-133/+133
* nvc0: prefix compute macros with _CP_ instead of _COMPUTE_Samuel Pitoiset2016-02-224-4/+4
* nvc0: rename NVXX_COMPUTE to NVXX_CPSamuel Pitoiset2016-02-225-117/+117
* nvc0: rename nvc0_context::dirty to nvc0_context::dirty_3dSamuel Pitoiset2016-02-228-64/+64
* nvc0/ir: add missing emission of locked load predicateSamuel Pitoiset2016-02-221-0/+7
* nvc0/ir: add ld lock/st unlock emission on GK104Samuel Pitoiset2016-02-221-10/+25
* nv50/ir: restore OP_SELP to be a regular instructionSamuel Pitoiset2016-02-224-14/+14
* svga: unbind index buffer when drawing non-indexed primitivesBrian Paul2016-02-221-0/+10
* nouveau: update the Makefile.sources list11.2-branchpointEmil Velikov2016-02-221-2/+3
* radeonsi: implement binary shaders & shader cache in memory (v2)Marek Olšák2016-02-215-7/+259
* gallium/radeon: remove unused radeon_shader_binary_free_* functionsMarek Olšák2016-02-212-33/+0
* radeonsi: make radeon_shader_reloc name string fixed-sizedMarek Olšák2016-02-212-6/+3
* radeonsi: move some struct si_shader members to new struct si_shader_infoMarek Olšák2016-02-213-68/+71
* radeonsi: use smaller types for some si_shader membersMarek Olšák2016-02-212-3/+8
* radeonsi: enable compiling one variant per shaderMarek Olšák2016-02-213-1/+5
* radeonsi: print full shader name before disassemblyMarek Olšák2016-02-211-1/+33
* radeonsi: compile non-GS middle parts of shaders immediately if enabledMarek Olšák2016-02-213-18/+87
* radeonsi: rework polygon stippling for PS prologMarek Olšák2016-02-211-39/+110
* radeonsi: add PS prologMarek Olšák2016-02-215-2/+345
* radeonsi: add PS epilogMarek Olšák2016-02-214-2/+297
* radeonsi: add TCS epilogMarek Olšák2016-02-214-13/+155
* radeonsi: add VS epilogMarek Olšák2016-02-214-11/+171
* radeonsi: add VS prologMarek Olšák2016-02-214-1/+267
* radeonsi: first bits for non-monolithic shadersMarek Olšák2016-02-214-14/+45
* radeonsi: add code for dumping all shader parts together (v2)Marek Olšák2016-02-211-12/+34
* radeonsi: add code for combining and uploading shaders from 3 shader partsMarek Olšák2016-02-212-8/+36
* radeonsi: fail compilation if non-GS non-CS shaders have rodataMarek Olšák2016-02-211-0/+13
* radeonsi: separate 2 pieces of code from create_functionMarek Olšák2016-02-211-31/+51
* radeonsi: add samplemask parameter to si_export_mrt_colorMarek Olšák2016-02-211-3/+7
* radeonsi: add start_instance parameter to get_instance_index_for_fetchMarek Olšák2016-02-211-4/+6
* radeonsi: separate out shader key bits for prologs & epilogsMarek Olšák2016-02-214-100/+140
* radeonsi: compute how many input VGPRs fragment shaders haveMarek Olšák2016-02-212-0/+43
* radeonsi: compute how many input SGPRs and VGPRs shaders haveMarek Olšák2016-02-212-0/+34