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* nv50,nvc0: don't base decisions on available pushbuf spaceIlia Mirkin2015-10-113-35/+10
* nouveau: avoid emitting new fences unnecessarilyIlia Mirkin2015-10-111-3/+9
* nvc0: make use of NVC0_COMPUTE_CLASS for GF110Samuel Pitoiset2015-10-101-5/+2
* glsl: move shader_enums into nirRob Clark2015-10-093-2/+2
* nvc0: move HW SM queries to nvc0_query_hw_sm.c/h filesSamuel Pitoiset2015-10-098-796/+908
* nvc0: move HW queries to nvc0_query_hw.c/h filesSamuel Pitoiset2015-10-098-1215/+1310
* nvc0: move SW queries to nvc0_query_sw.c/h filesSamuel Pitoiset2015-10-095-84/+204
* nvc0: move nvc0_so_target_save_offset() to its correct locationSamuel Pitoiset2015-10-093-24/+19
* nvc0: add a header file for nvc0_querySamuel Pitoiset2015-10-097-189/+202
* gallium/ddebug: add missing dd_util.h to sources listEmil Velikov2015-10-081-1/+2
* gallium/ddebug: automake: sort sources alphabeticallyEmil Velikov2015-10-081-2/+2
* radeonsi: fix a GS hang on VIMarek Olšák2015-10-072-0/+19
* radeonsi: remove TC L2 cache flush for index buffers on VIMarek Olšák2015-10-071-3/+3
* svga: whitespace fixes in svga_sampler_view.cBrian Paul2015-10-071-8/+16
* svga: whitespace fixes in svga_resource_buffer.cBrian Paul2015-10-071-26/+27
* svga: round UBO constant buffer size up/down to multiple of 16 bytesBrian Paul2015-10-071-0/+18
* nouveau: make sure there's always room to emit a fenceIlia Mirkin2015-10-074-2/+8
* vc4: use nir two-sided-color loweringBoyan Ding2015-10-062-24/+2
* vc4: Fix a leak of the last color read/write surface on context destroy.Eric Anholt2015-10-061-0/+3
* vc4: Fix a memory leak in the simulator case.Eric Anholt2015-10-061-1/+6
* nv30: always go through translate module on big-endianIlia Mirkin2015-10-041-0/+4
* nv30: pretend to have packed texture/surface formatsIlia Mirkin2015-10-041-12/+12
* radeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERPMarek Olšák2015-10-031-1/+1
* radeonsi: do force_persample_interp in shaders for non-trivial casesMarek Olšák2015-10-033-19/+117
* radeonsi: implement the simple case of force_persample_interpMarek Olšák2015-10-034-1/+37
* radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate stateMarek Olšák2015-10-034-14/+29
* gallium: add per-sample interpolation control into rasterizer statOAeMarek Olšák2015-10-0313-0/+13
* r600g: only do depth-only or stencil-only in-place decompressionMarek Olšák2015-10-034-12/+43
* radeonsi: only do depth-only or stencil-only in-place decompressionMarek Olšák2015-10-033-10/+34
* gallium/radeon: add separate stencil level dirty flagsMarek Olšák2015-10-036-5/+12
* radeonsi: dump buffer lists while debuggingMarek Olšák2015-10-034-1/+131
* winsys/amdgpu: add winsys function cs_get_buffer_listMarek Olšák2015-10-031-0/+16
* gallium/radeon: stop using "reloc" in a few placesMarek Olšák2015-10-038-29/+28
* gallium/radeon: tell the winsys the exact resource binding typesMarek Olšák2015-10-0322-122/+165
* radeonsi: add an option for debugging VM faultsMarek Olšák2015-10-036-0/+124
* radeonsi: move dumping the last IB into its own functionMarek Olšák2015-10-031-23/+28
* ddebug: separate creation of debug filesMarek Olšák2015-10-033-28/+74
* radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2Tom Stellard2015-10-021-0/+2
* gallium/radeon: Use call_once() when initailizing LLVM targetsTom Stellard2015-10-021-13/+12
* nouveau: wait to unref the transfer's bo until it's no longer usedIlia Mirkin2015-09-281-2/+3
* nouveau: delay deleting buffer with unflushed fenceIlia Mirkin2015-09-282-2/+10
* nouveau: be more careful about freeing temporary transfer buffersIlia Mirkin2015-09-285-4/+30
* radeonsi: add scratch buffer to the buffer list when it's re-allocatedMarek Olšák2015-09-261-0/+1
* radeon/vce: fix vui time_scale zero errorLeo Liu2015-09-251-0/+3
* android: radeonsi: fix sid_tables.h missing LOCAL_MODULE_CLASSMauro Rossi2015-09-241-0/+1
* gallium/radeon: remove the percentage symbol from HUD temperatureBenjamin Bellec2015-09-241-1/+1
* radeonsi: handle dummy constant buffer allocation failureMarek Olšák2015-09-241-0/+2
* radeonsi: don't forget to update scratch relocations for LS, HS, ES shadersMarek Olšák2015-09-241-2/+6
* radeonsi: skip drawing if updating the scratch buffer failsMarek Olšák2015-09-241-14/+49
* radeonsi: skip drawing if PS fails to compile or uploadMarek Olšák2015-09-241-12/+3