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* nv50: make MRTs workChristoph Bumiller2009-10-312-0/+15
| | | | | | | We have to indicate to the hw whether the FP exports multiple colour results. Method 0x121c is used to specify the number of RTs. Also deactivate zeta explicitly if there's no zsbuf.
* r300g: correct the pitch calculation for smaller mipmapsMarek Olšák2009-10-312-7/+2
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* r300g: pretend NPOT supportMarek Olšák2009-10-311-1/+3
| | | | | It's requires to get GL2.1, therefore, much more piglit tests can be used for testing. Figure out later how to emulate this.
* r300g: fix reading from the destination buffer in blendingMarek Olšák2009-10-311-0/+2
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* r300g: add precalculating of pixel pitch, add a new NPOT flagMarek Olšák2009-10-313-17/+42
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* r300g: remove unnecessary assertionsMarek Olšák2009-10-312-5/+2
| | | | Also, correct typos in comments.
* r300g: fix crash in r300_is_texture_referencedMarek Olšák2009-10-312-2/+2
| | | | Also, a subtle fix in emitting a texture state
* softpipe: Respect gl_rasterization_rules in primitive setup.Michal Krol2009-10-301-14/+26
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* r300g: Use u_trim_pipe_prim to prevent lockups from incorrect vert counts.Corbin Simpson2009-10-281-0/+9
| | | | Adapted from osiris' version on his tree.
* r300g: Keep texture formats organized.Corbin Simpson2009-10-281-6/+5
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* r300g: add some texture formatsMaciej Cencora2009-10-282-0/+9
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* r300g: Clear up a bit of the buffer reference stuff.Corbin Simpson2009-10-281-14/+11
| | | | | Still need to actually get reference info from winsys somehow. Doing added buffers is easy, but knowing whether a flush has happened is a bit tricky.
* r300g: Fix XXX.Corbin Simpson2009-10-281-1/+0
| | | | Nothing strange here.
* r300g: fix emitting the stencil-ref and alpha-ref valuesMarek Olšák2009-10-283-11/+31
| | | | | | Signed-off-by: Corbin Simpson <[email protected]> DSA really needs its head examined someday. ~ C.
* r300g: fix the WRAP_T mode when using 1D texturesMarek Olšák2009-10-281-1/+8
| | | | Signed-off-by: Corbin Simpson <[email protected]>
* r300g: fix blending and do some optimizationsMarek Olšák2009-10-282-48/+54
| | | | Signed-off-by: Corbin Simpson <[email protected]>
* llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build.José Fonseca2009-10-286-4/+118
| | | | | Basically mimic the llvm 2.6 way of linking execution engines and targets.
* llvmpipe: Implement round() for MSVC.José Fonseca2009-10-281-0/+12
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* nv50: activate more lanes in a warpChristoph Bumiller2009-10-281-0/+4
| | | | | | | | Some cards have crippling defaults set and use only 4 of 32 lanes. This should activate 16 on these. Those that allow 32 by default should still do so. Found out by Marcin Kościelnicki.
* r300g: read occlusion query results from both Z pipes on RV530Marek Olšák2009-10-261-2/+8
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* r300g: add cubemap supportMarek Olšák2009-10-262-24/+37
| | | | Also, set a pitch for rectangles only.
* llvmpipe: Human friendlier sampler state dump.José Fonseca2009-10-252-9/+22
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* llvmpipe: Dump the sampler state of the shader key.José Fonseca2009-10-251-0/+18
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* llvmpipe: Immediate multiplication.José Fonseca2009-10-254-32/+64
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* llvmpipe: Fast path for sampling rgba8 textures with linear filtering.José Fonseca2009-10-251-12/+256
| | | | | | | | Implement Keith's suggestion of doing most of the sampling with 16x8 and 8x16 AoS, and only doing the conversion to floating point SoA at the very last step. Improves gloss performance by 10%.
* llvmpipe: Make lerping work for 8.8 fixed point values.José Fonseca2009-10-251-4/+50
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* llvmpipe: New module to help make assertions about formats.José Fonseca2009-10-254-0/+78
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* llvmpipe: New function to unpack rgba8 formats into 4 x u8n AoS.José Fonseca2009-10-252-12/+148
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* llvmpipe: Split the format swizzling step from the unpacking.José Fonseca2009-10-252-16/+34
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* llvmpipe: Allow different signs when unpacking.José Fonseca2009-10-251-2/+1
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* llvmpipe: Add inlines to quickly generate types matching the native SIMD ↵José Fonseca2009-10-252-12/+102
| | | | register bitwidth.
* llvmpipe: Merge lp_build_load_rgba_soa into lp_build_sample_texel.José Fonseca2009-10-251-32/+16
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* llvmpipe: Factor our pixel offset computation.José Fonseca2009-10-253-43/+83
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* llvmpipe: Share testing infrastructure with lp_test_format.José Fonseca2009-10-252-23/+46
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* llvmpipe: Eliminate lp_build_store_rgba_aos.José Fonseca2009-10-253-49/+16
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* llvmpipe: Eliminate lp_build_load_rgba_aos.José Fonseca2009-10-253-52/+15
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* llvmpipe: Move a few format/sampling functions into better space.José Fonseca2009-10-257-123/+158
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* r300g: fix redefining mipmaps and fetching from themMarek Olšák2009-10-251-2/+7
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* r300g: added support for 3D texturesMarek Olšák2009-10-254-53/+51
| | | | | | Mipmaps not tested. Also, I am not sure why piglit/texturing/tex3d needs to have color tolerance +-1 to pass. The classic Mesa driver doesn't need that.
* r300g: fix scons build yet againJoakim Sindholt2009-10-242-4/+2
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* nv50: do SIGN_SET as one instructionChristoph Bumiller2009-10-231-6/+1
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* nv50: fix saturation outside of tx_insn caseChristoph Bumiller2009-10-231-3/+5
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* nv50: allow all 127 TEMP regsChristoph Bumiller2009-10-231-3/+16
| | | | We should really learn to not waste so many though.
* nv50: fix address reg codeChristoph Bumiller2009-10-231-23/+44
| | | | | Contained some rather obvious thinking errors before, and didn't consider offsets from TGSI ADDRESS regs.
* nv50: add depth texture formats, and a few others, tooChristoph Bumiller2009-10-234-32/+76
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* nouveau: nv30: Relax some limits. We can render to z24s8 buffer even if ↵Patrice Mandin2009-10-232-3/+9
| | | | color buffer is 16 bits.
* nouveau: nv30: use r5g6b5 as z16 formatPatrice Mandin2009-10-231-1/+1
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* gallium: remove extended negate also, and also the ExtSwz tokenKeith Whitwell2009-10-236-120/+9
| | | | | | Likewise, the extended negate functionality hasn't been used since mesa switched to using tgsi_ureg to build programs, and has been translating the SWZ opcode internally to a single MAD.
* cell: typo from ExtSwizzle commitKeith Whitwell2009-10-231-1/+1
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* gallium: remove the swizzling parts of ExtSwizzleKeith Whitwell2009-10-2310-184/+52
| | | | | | | | | These haven't been used by the mesa state tracker since the conversion to tgsi_ureg, and it seems that none of the other state trackers are using it either. This helps simplify one of the biggest suprises when starting off with TGSI shaders.