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* r600g: change the cross over point for 2d->1dDave Airlie2011-03-021-1/+1
* i915g: kill relocs accoutingDaniel Vetter2011-03-018-30/+20
* i915g: switch to the exact batch space reservation codeDaniel Vetter2011-03-011-18/+5
* i915g: split up hw state emission into small atomsDaniel Vetter2011-03-012-275/+309
* i915g: fix i915_winsys_batchbuffer_writeDaniel Vetter2011-03-011-1/+1
* r300g: initialize some r500 PS3 regsMarek Olšák2011-03-013-5/+18
* r300g: document some more DRM 2.8.0 featuresMarek Olšák2011-03-011-1/+1
* r600g: add NV_conditional_render support.Dave Airlie2011-03-014-1/+37
* r600g: start using drm minor version to enable things.Dave Airlie2011-03-018-13/+26
* r300g: fix RGTC2_SNORMMarek Olšák2011-03-012-1/+4
* r300g: reorder parts of translate_texformatMarek Olšák2011-03-011-14/+14
* r600g: truncate point sampled texture coordinatesAlex Deucher2011-02-282-1/+14
* r300g: fix RGTC1_UNORM and RGTC2_UNORMMarek Olšák2011-03-012-10/+27
* softpipe: remove redundant draw_flush() callBrian Paul2011-02-281-2/+0
* svga: add assertions in svga_shader_type()Brian Paul2011-02-281-2/+5
* r300g: set the correct HiZ clear valueMarek Olšák2011-03-014-3/+12
* r300g: update derived state before uploading vertex buffersMarek Olšák2011-03-011-2/+2
* r300g: fix printing whether Z compression is enabledMarek Olšák2011-03-011-1/+2
* r300g: disable HiZ permanently if the the depth function is invertedMarek Olšák2011-03-013-73/+94
* r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák2011-03-0110-258/+148
* r600g: add missing evergreen INT_TO_FLT to r600_bc_get_num_operandsAlex Deucher2011-02-281-0/+1
* r600g: indentation fixesJerome Glisse2011-02-286-66/+65
* r300g: initialize SC_SCREENDOORMarek Olšák2011-02-282-2/+3
* r300g: disable hyper-z on rs6xx+Marek Olšák2011-02-281-6/+0
* rgtc: llvmpipe/softpipe refuse RGTC until u_format has support.Dave Airlie2011-02-282-0/+10
* r300g: force swizzles for RGTCDave Airlie2011-02-281-0/+5
* r600g: implement instanced drawing supportChristian König2011-02-286-103/+191
* Revert "r600g: Don't negate result of ABS instruction"Dave Airlie2011-02-281-2/+0
* r600g: Process TRUNC with tgis_op2Fabian Bieler2011-02-281-2/+2
* r600g: Don't negate result of ABS instructionFabian Bieler2011-02-281-0/+2
* i915g: implement cache flushingDaniel Vetter2011-02-276-8/+62
* i915g: buffer validation for blitterDaniel Vetter2011-02-271-0/+11
* i915g: buffer validation for render stateDaniel Vetter2011-02-273-0/+87
* i915g/winsys: buffer validation supportDaniel Vetter2011-02-271-0/+12
* i915g: cleanup static state calculation, part 2Daniel Vetter2011-02-273-48/+48
* i915g: cleanup static state calculation, part 1Daniel Vetter2011-02-273-89/+103
* i915g: make dynamic state emission actually lazyDaniel Vetter2011-02-261-1/+1
* i915g: Handle null constants properlyJakob Bornecrantz2011-02-261-3/+6
* i915g: fix null deref in draw_rect emissionDaniel Vetter2011-02-261-4/+8
* i915g: simplify math in constants emissionDaniel Vetter2011-02-261-1/+1
* Check for out of memory when creating fenceAlan Hourihane2011-02-261-0/+3
* r600g: explicity set sign bits for RGTCDave Airlie2011-02-251-2/+4
* r600g: bc 4/5 or rgtc textures need to be tiled as well.Dave Airlie2011-02-252-10/+10
* r300g: explicit sign bits on RGTC texturesDave Airlie2011-02-251-2/+4
* nvc0: fix PointCoord enable in FP headerChristoph Bumiller2011-02-241-2/+5
* nvc0: change TGSI CMP translation to use slctChristoph Bumiller2011-02-243-8/+15
* nvc0: sprite coord enable is per GENERIC, not overall indexChristoph Bumiller2011-02-241-5/+3
* nvc0: fix new_value calls using type instead of sizeChristoph Bumiller2011-02-241-3/+3
* nvc0: set local memory usage info in shader headerChristoph Bumiller2011-02-246-3/+34
* nvc0: don't fold loads from local memoryChristoph Bumiller2011-02-241-0/+5