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* i915g: Remove unnecessary header.Vinson Lee2010-01-211-1/+0
* svga: Remove unused variable.Vinson Lee2010-01-211-1/+0
* svga: Remove duplicate code.José Fonseca2010-01-211-4/+2
* svga: Remove unused code.José Fonseca2010-01-213-30/+4
* svga: Don't swap buffers to system memory -- winsys' responsibility.José Fonseca2010-01-212-63/+0
* svga: Avoid synchronization issues when doing SW TNL.José Fonseca2010-01-211-3/+5
* svga: Follow buffer usage semantics properly.José Fonseca2010-01-212-4/+11
* llvmpipe: Remove unnecessary headers.Vinson Lee2010-01-2119-26/+0
* svga: Remove unnecessary headers.Vinson Lee2010-01-2123-47/+0
* softpipe: Remove unnecessary headers.Vinson Lee2010-01-2010-12/+0
* i915g: Remove unnecessary headers.Vinson Lee2010-01-199-17/+0
* svga: Do a more propper creation of textures from handlesJakob Bornecrantz2010-01-192-3/+71
* st/drm: Expose kernel driver nameJakob Bornecrantz2010-01-191-0/+1
* softpipe: Fix vertex buffer memory leak.José Fonseca2010-01-191-0/+2
* softpipe: Skip depth testing for PIPE_S8_UNORM.José Fonseca2010-01-181-1/+2
* svga: Ensure buffer size/alignment is not zero.José Fonseca2010-01-182-3/+6
* svga: Fix compile_vs error code.José Fonseca2010-01-132-3/+7
* r300g: Silence unused variable warnings.Vinson Lee2010-01-082-1/+2
* svga: Silence uninitialized variable warning.Vinson Lee2010-01-061-1/+1
* nv50: add missing parentheses in nv50_query_result()Roel Kluin2010-01-061-1/+1
* svga: Remove stale references to delete shader results.José Fonseca2010-01-052-0/+14
* svga: Rebind shaders when tokens change.José Fonseca2010-01-053-18/+10
* svga: Fix debug build crash when rendering to depth/stencil renderbuffer only.Michel Dänzer2010-01-041-1/+2
* r300g: Silence 'mixed declarations and code' warning.Vinson Lee2010-01-031-1/+1
* r300g: Remove comma at end of enumerator list.Vinson Lee2010-01-031-8/+8
* llvmpipe: Remove comma at end of enumerator list.Vinson Lee2010-01-032-2/+2
* trace: Remove comma at end of enumerator list.Vinson Lee2010-01-031-1/+1
* r300g: Use C-style comments.Vinson Lee2010-01-021-2/+2
* svga: Use a shader id as low as possible.José Fonseca2010-01-037-24/+78
* svga: Rename error labels.José Fonseca2010-01-031-14/+14
* llvmpipe: Silence uninitialized variable warning.Vinson Lee2010-01-011-1/+1
* llvmpipe: Use C-style comment.Vinson Lee2010-01-011-1/+1
* llvmpipe: Fix assert.Vinson Lee2009-12-281-1/+1
* llvmpipe: Silence compiler warnings.Vinson Lee2009-12-282-2/+7
* llvmpipe: Silence compiler warnings.Vinson Lee2009-12-286-4/+6
* trace: Silence unused variable warnings.Vinson Lee2009-12-271-0/+2
* i915g: Silence unused variable warning.Vinson Lee2009-12-271-0/+1
* softpipe: Silence unintialized variable warnings.Vinson Lee2009-12-271-1/+1
* softpipe: Silence unused variable warning.Vinson Lee2009-12-271-0/+1
* Merge branch 'mesa_7_6_branch' into mesa_7_7_branchBrian Paul2009-12-273-7/+7
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| * trace: Silence uninitialized variable warnings.Vinson Lee2009-12-221-2/+2
| * trace: Add PIPE_OS_APPLE.Vinson Lee2009-12-222-3/+3
| * i915g: Use C-style comment.Vinson Lee2009-12-221-2/+4
| * softpipe: Initialize source in blend_quad.Vinson Lee2009-12-121-1/+2
| * i915g: Fix memory leak when pci id is unknown.Vinson Lee2009-12-081-0/+1
| * i915g: Add missing break statement in i915_debug_packet.Vinson Lee2009-12-081-0/+1
* | svga: Add a missing dependency from the prescale state.José Fonseca2009-12-111-1/+2
* | svga: Always pass SVGA3D_SURFACE_HINT_DYNAMIC.José Fonseca2009-12-111-0/+9
* | svga: Keep tight control of texture handle ownership.José Fonseca2009-12-112-17/+27
* | svga: Fix mixed signed comparisons.José Fonseca2009-12-111-1/+1