summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers
Commit message (Collapse)AuthorAgeFilesLines
* r600g: Support emitting scratch opsGlenn Kennard2018-02-094-1/+77
| | | | | Signed-off-by: Glenn Kennard <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* r600: fix texture gather swizzling.Dave Airlie2018-02-091-7/+7
| | | | | | | | | This fixes: KHR-GL45.texture_gather.swizzle on cayman and redwood. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* ac: add ac_build_export_null() helperSamuel Pitoiset2018-02-081-20/+1
| | | | | | | Imported from RadeonSI. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* meson: Add build option for toolsScott D Phillips2018-02-082-2/+4
| | | | | | | | | | | | | | | Add a build option to control building some of the misc tools we have. Also set the executables to install, presumably you want that if you're asking for the build. v2: set 'install:' to the with_tools value, not true (Jordan) handle 'all' in a the comma list (Dylan) Add freedreno's tools (Dylan) Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* r600: implement tg4 integer workaround. (v2)Dave Airlie2018-02-081-0/+162
| | | | | | | | | | | This ports the texture gather integer workaround from radeonsi. This fixes: KHR-GL45.texture_gather.plain-gather-uint/int* v2: add rect support, fix 2d array shadow Reviewed-by: Roland Scheidegger <[email protected]> (on irc) Signed-off-by: Dave Airlie <[email protected]>
* r600: clean up initial shader register setupGlenn Kennard2018-02-081-20/+17
| | | | | | | | This is taken from Glenn Kennards scratch series, but separated out as a cleanup by me. Reviewed-By: Gert Wollny <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: partly fix sampleMaskIn valueRoland Scheidegger2018-02-081-0/+54
| | | | | | | | | | | | | | | | | | | | | | | | The hw gives us coverage for pixel, not for individual fragment shader invocations, in case execution isn't per pixel (eg, unlike cm, actually cannot do "real" minSampleShading, it's either per-pixel or per-fragment, but it doesn't really make a difference here). Also, with msaa disabled, the hw still gives us a mask corresponding to the number of samples, where GL requires this to be 1. Fix this up by masking the sampleMaskIn bits with the bit corresponding to the sampleID, if we know this shader is always executed at per-sample granularity. (In case of a per-sample frequency shader and msaa disabled, the sampleID will always be 0, so this works just fine there.) Fixing this for the minSampleShading case will need a shader key (radeonsi uses the prolog part for) (for eg, could get away with a single bit, cm would need more bits depending on sample/invocation ratio, or read the bits from a uniform), unless we'd want to always use a sample mask uniform (which is probably not a good idea, as it would make the ordinary common msaa case slower for no good reason). This fixes some parts of piglit arb_sample_shading-samplemask (with fixed test), in particular those which use a sampleID, still failing others as expected. Reviewed-by: Dave Airlie <[email protected]>
* r600: clean up fragment shader input scan codeRoland Scheidegger2018-02-081-52/+23
| | | | | | | | | | | | | For some reason, we were iterating through the code twice (first just for instructions needing barycentrics, then for instructions and input dcls). Move things around slightly so this is no longer necessary. There also was a unnedeed enabling of the fixed_pt_position_gpr - this is only needed if the per-sample interpolation comes from an input, not from an instruction (just move the assert where it belongs) (since the sample id to sample from comes from a tgsi src in this case, and isn't sampleID). Otherwise there should be no functional change. Reviewed-by: Dave Airlie <[email protected]>
* r600/cm: (trivial) code cleanup for emitting msaa stateRoland Scheidegger2018-02-083-16/+14
| | | | | | No functional change (compile tested only). Reviewed-by: Dave Airlie <[email protected]>
* r600: fix rendering regression on r6/7 gpusDave Airlie2018-02-081-1/+6
| | | | | | | | Fixes: 2d5b5d267e (r600: work out target mask at framebuffer bind.) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104989 Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: avoid int-to-pointer-cast warnings on 32bitGrazvydas Ignotas2018-02-081-6/+12
| | | | | | | I hope the actual dropping of MSB is ok, but that's what's already happened before this change. Reviewed-by: Marek Olšák <[email protected]>
* Revert "gallium: build ddebug, noop, rbug, trace as part of auxiliary"Roland Scheidegger2018-02-074-33/+33
| | | | | | This reverts commit 6f82b8d8d0a986aac28e7bec47fc313fb950475c. This broke scons build, and reportedly clover with autotools/meson too.
* gallium: build ddebug, noop, rbug, trace as part of auxiliaryMarek Olšák2018-02-074-33/+33
| | | | | | | Building gallium is faster by 7.5 seconds on a 4core/8thread 3GHz CPU. (gallium build time is reduced by 15% when building only radeonsi) Non-recursive makefiles are great!
* radeonsi/nir: add nir support for compiling compute shadersTimothy Arceri2018-02-073-18/+39
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac/radeonsi: add num_work_groups to the abiTimothy Arceri2018-02-072-3/+2
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac/radeonsi: create ac_build_shader_clock() helperTimothy Arceri2018-02-071-5/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac/radeonsi: add load_local_group_size() to the abiTimothy Arceri2018-02-071-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add get_block_size() helperTimothy Arceri2018-02-071-20/+27
| | | | | | This will be reused by the nir backend in a later patch. Reviewed-by: Marek Olšák <[email protected]>
* ac/radeonsi: add local_invocation_ids to the abiTimothy Arceri2018-02-072-3/+2
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac/radeonsi: add workgroup_ids to the abiTimothy Arceri2018-02-072-6/+4
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi/nir: gather some compute info in si_nir_scan_shader()Timothy Arceri2018-02-071-6/+27
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi/nir: always set input_usage_mask as using all componentsTimothy Arceri2018-02-071-4/+10
| | | | | | | | | | | This fixes a regression for now, in the future we should gather the used components properly. V2: just set for VS and correctly handle doubles Fixes: be973ed21f6e "radeonsi: load the right number of components for VS inputs and TBOs" Reviewed-by: Marek Olšák <[email protected]>
* r600: fixup sparse color exports.Dave Airlie2018-02-073-1/+12
| | | | | | | | | | | | | | | If we have gaps in the shader mask we have to have 0x1 in them according to a comment in radeonsi, and this is required to fix the test at least on cayman. We also need to record the highest one written to write to the ps exports reg. This fixes: KHR-GL45.enhanced_layouts.fragment_data_location_api Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: work out target mask at framebuffer bind.Dave Airlie2018-02-073-4/+9
| | | | | | | If we only get 1,2,3,6 framebuffers we want a sparse target mask. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: work out shader export mask at shader build time (v1.1)Dave Airlie2018-02-076-3/+13
| | | | | | | | | | | Since enhanced layouts allows setting specific MRT outputs, we can get sparse outputs, so we have to calculate the shader mask earlier. v1.1: update checks for state update (Roland) Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: fix xfb stream check.Dave Airlie2018-02-071-1/+1
| | | | | | | | | This fixes: KHR-GL45.enhanced_layouts.xfb_vertex_streams Reviewed-by: Roland Scheidegger <[email protected]> Cc: <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/compute: add render cond support.Dave Airlie2018-02-071-2/+5
| | | | | | | | | | Set render cond and emit atom. Fixes: KHR-GL45.compute_shader.conditional-dispatching Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: fix not-very indirect computeDave Airlie2018-02-071-12/+18
| | | | | | | | | | | | | We need to get the grid sizes earlier to fill in to the const buffer. Fixes: KHR-GL45.compute_shader.built-in-variables and KHR-GL45.compute_shader.dispatch-indirect Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: overhaul buffer resource query.Dave Airlie2018-02-071-7/+8
| | | | | | | | | | | | | This cleans up and fixes the previous fix even more. Buffers from textures start at max const, buffers from buffers/images come in from the 168 offset. This fixes a bunch of: KHR-GL45.shader_storage_buffer_object* Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/eg: fix buffer sizing.Dave Airlie2018-02-071-1/+3
| | | | | | | | | | | For buffers we want the size in bytes, For images we want it in elements. This fixes: KHR-GL45.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-pad Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/images: set offset for compute shaders with number of declared samplersDave Airlie2018-02-071-1/+1
| | | | | | | | for frag shaders we get a value in the key, I expect I need to make compute work better Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/compute: only mark buffer/image state dirty for fragment shadersDave Airlie2018-02-071-2/+4
| | | | | | | | | | | The compute emission path always emits this currently, and emitting it on the fragment path breaks the blitter. This fixes gpu hangs in KHR-GL45.compute_shader.resource-texture Reviewed-by: Roland Scheidegger <[email protected]> Cc: <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/atomic: fix ATOMCAS instruction.Dave Airlie2018-02-071-1/+31
| | | | | | | | | | This has 4 srcs. This fixes: KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/sb/cayman: fix indirect ubo access on caymanDave Airlie2018-02-071-1/+1
| | | | | | | | | | | | | | With sb enabled on cayman, this was overwriting the proper cf index value with random ones if the dst gpr was 2 or 3, only save the value for a MOVA instruction. Fixes: KHR-GL45.gpu_shader5.uniform_blocks_array_indexing (on cayman with sb) Cc: <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/eg: use texture target to pick array size not view target (v2)Dave Airlie2018-02-071-7/+10
| | | | | | | | | | | | | | This fixes a few CTS cases in : KHR-GL45.texture_view.view_sampling some multisample cases are still broken, but not sure this is the same problem. v2: fix more cases Cc: <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/fp64: Fix build.Vinson Lee2018-02-051-1/+1
| | | | | | | | | | | | | CC r600_shader.lo r600_shader.c: In function ‘egcm_int_to_double’: r600_shader.c:4543:12: error: ‘ctx’ is a pointer; did you mean to use ‘->’? if (ctx.bc->chip_class == CAYMAN) ^ -> Fixes: 35b430157776 ("r600/fp64: fix integer->double conversion") Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* r600/fp64: fix integer->double conversionDave Airlie2018-02-061-28/+93
| | | | | | | | | | | | | Doing a straight uint/int->fp32->fp64 conversion causes some precision issues, Roland suggested splitting the integer into two portions and doing two separate int->fp32->fp64 conversions then adding the results. This passes the tests in CTS and piglit. [airlied: fix cypress conversion opcodes] Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: enable vcn encode for HEVC mainBoyuan Zhang2018-02-051-1/+3
| | | | | | | Enable vcn encode for HEVC main profile on Raven. Signed-off-by: Boyuan Zhang <[email protected]> Acked-by: Christian König <[email protected]>
* radeon/vcn: add header implementations for HEVCBoyuan Zhang2018-02-051-1/+347
| | | | | | | | Implement encoding of sps, pps, vps, aud, and slice headers for HEVC based on HEVC specs. Signed-off-by: Boyuan Zhang <[email protected]> Acked-by: Christian König <[email protected]>
* radeon/vcn: add ib implementations for HEVCBoyuan Zhang2018-02-051-45/+222
| | | | | | | Implement required ibs for vcn HEVC encode. Signed-off-by: Boyuan Zhang <[email protected]> Acked-by: Christian König <[email protected]>
* radeon/vcn: support picture parameters for HEVCBoyuan Zhang2018-02-053-21/+64
| | | | | | | | | Pass pipe_picture_desc instead of pipe_h264_enc_picture_desc so that it can be used for different codecs. Add functions to handle picture parameters that will be used for HEVC encode. Signed-off-by: Boyuan Zhang <[email protected]> Acked-by: Christian König <[email protected]>
* radeon/vcn: add vcn encode interface for HEVCBoyuan Zhang2018-02-051-2/+79
| | | | | | | | Add vcn encode interface for HEVC, and rename radeon_enc_h264_enc_pic to radeon_enc_pic since radeon_enc_pic is used by both H264 and HEVC. Signed-off-by: Boyuan Zhang <[email protected]> Acked-by: Christian König <[email protected]>
* broadcom/vc5: Ignore samplers for finding uniform offsets.Eric Anholt2018-02-051-1/+12
| | | | | | | | Fixes: KHR-GLES3.shaders.struct.uniform.sampler_array_fragment KHR-GLES3.shaders.struct.uniform.sampler_array_vertex KHR-GLES3.shaders.struct.uniform.sampler_nested_fragment KHR-GLES3.shaders.struct.uniform.sampler_nested_vertex
* broadcom/vc5: Fix non-mipfiltered sampling.Eric Anholt2018-02-051-1/+6
| | | | | We need to clamp the LOD to 0 if mip filtering is disabled. This is part of fixing KHR-GLES3.shaders.struct.uniform.sampler_array_fragment.
* r600: fix resq for buffer images.Dave Airlie2018-02-051-1/+4
| | | | | | | | | | | If this is an image buffer, we need to calculate the correct resource id. Fixes: KHR-GL45.shader_image_size.* Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/eg: fix cube map array buffer images.Dave Airlie2018-02-051-1/+1
| | | | | | | | This fixes a crash in: KHR-GL45.texture_cube_map_array.texture_size_compute_sh. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* broadcom/vc5: Enable UIF XOR on textures.Eric Anholt2018-02-023-7/+40
| | | | | | | | | | This should increase performance by reducing SDRAM bank conflicts when crossing between UIF columns (particularly on power-of-two height textures). The uif_xor_disable setup is dropped, since we need to allow XOR on lower miplevels even when level 0 is XOR. The level 0 force UIF and level 0 XOR flags should handle setting XOR properly on imported buffers.
* broadcom/vc5: Fix alignment of miplevel 1 with UIF.Eric Anholt2018-02-023-15/+31
| | | | | | | The alignment here means that we can't get back the padded height from the size/stride any more, so it's now a field in the slice as well. Fixes piglit fbo-generatemipmap-formats RGBA16 NPOT.
* broadcom/vc5: Switch our RGBA4 support to the new gallium format.Eric Anholt2018-02-021-2/+1
| | | | | Fixes fbo-generatemipmap-formats, fbo-alphatest-formats, etc. tests for GL_RGBA4, GL_RGB4, GL_RGBA2, etc.
* gallium: Add a new A4B4G4R4 pipe format for Broadcom.Eric Anholt2018-02-021-0/+1
| | | | | | | | The VC5 HW puts A in the low bits and R in the high bits. We can't just swizzle in the shaders because the blending HW can't pick what channel A is in, so make a new format to match it. Reviewed-by: Marek Olšák <[email protected]>