| Commit message (Collapse) | Author | Age | Files | Lines |
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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and remove unused old_enable parameter.
Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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The get_size perf counter callback is also inlined and removed.
Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Add helpers to get the number of src/dest components for an intrinsic,
and update spots that were open-coding this logic to use the helpers
instead.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Since we were MARK flag for both preventing loops, and tracking whether
instructions were used, we could end up in an infinite loop due to
bd2ca2bcdd. Instead invert the logic.. mark all instructions UNUSED
up front and clear the flag as we visit them.
Fixes: bd2ca2bcdd freedreno/ir3: eliminate unused false-deps
Signed-off-by: Rob Clark <[email protected]>
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Include llvm-c/Transforms/Utils.h with the newest LLVM 7
Signed-of-by: Mike Lothian <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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MSAA is supported using sample shading. Layered rendering and all texture
targets are also supported.
Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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We'll need it for FBFETCH in both TGSI and NIR paths.
Tested-by: Dieter Nützel <[email protected]>
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For testing.
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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For now we skip SI && HAVE_LLVM < 0x0600 for simplicity. We also skip
setting the more accurate masks for builtin uniforms for now as it
causes some piglit regressions.
Reviewed-by: Marek Olšák <[email protected]>
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This will be shared by the TGSI and NIR backends. For simplicity
we leave the SI LLVM 5.0 and lower work around only in the TGSI
backend.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Buffers can be large, so we probably don't want to make them all 32x
bigger. But they can't be rendered to (at least in GL) so we don't
need this workaround to prevent page faults on mem<->gmem.
Cc: "18.0" <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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We could alternatively fall back to using "old style" draw's for
mem<->gmem (ie. what <= a4xx do) when height is not aligned to 32,
but that is somewhat more work (and not really something that could
be applied to stable)
Cc: "18.0" <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Fixes an issue that became possible when we started lowering phi webs to
regs (a7ea2b4e) (although was not really seen until we also switched to
using peephole select pass (ec8bc54a) instead of lowering *all* if/else
to select).
If texture coord (or anything else that uses create_collect() to collect
scalar values in a sequence of scalar registers) was consuming a value
produced on either side of an if/else (ie. a phi lowered to nir reg,
which in ir3 is an "array" of length 1) then register allocation would
happen incorrectly and we'd end up sampling from garbage coordinates.
Signed-off-by: Rob Clark <[email protected]>
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Some instructions require src/dst to be in full or half precision
register depending on src/dst type. So do a better job of propagating
register type.
Signed-off-by: Rob Clark <[email protected]>
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We'll also need to be able to create a half-precision immediate. So
re-work create_immed(). Prep work for following patch.
Signed-off-by: Rob Clark <[email protected]>
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Prep work for following patch.
Signed-off-by: Rob Clark <[email protected]>
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Previously false-dependencies would get flagged as used, even if the
only "use" was a false dep to (for example) prevent a load from being
scheduled after a store.
In addition to being pointless instructions, in some cases they can
cause problems. For example, ldg (and similar instructions) depend on
an immed arg getting CP'd into the instruction, but this doesn't happen
if an instruction is otherwise unused. Which can result in undefined
results (overwriting unintended registers).
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Avoids a misleading "INVALID FLAGS" warning in debug builds.
Signed-off-by: Rob Clark <[email protected]>
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This is also useful to see if optmsgs are enabled.
Signed-off-by: Rob Clark <[email protected]>
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Use DOT2ADDv instruction with 0.0f constant add.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Extend translate_sge_slt to emit these, in analogous fashion
but using CNDEv.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Add support for:
- PIPE_FORMAT_ETC1_RGB8
- PIPE_FORMAT_DXT1_RGB
- PIPE_FORMAT_DXT1_RGBA
- PIPE_FORMAT_DXT3_RGBA
- PIPE_FORMAT_DXT5_RGBA
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Denormalized texture coordinates are required for text rendering in
GALLIUM_HUD.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Textures will sometimes be updated if texture view state was
un-set, without this change that causes an assertion crash or
segfault.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Compose swizzles using util_format_compose_swizzles instead
of the custom code (which somehow had a bug).
This makes the GL_ALPHA internal format work.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Change use of BLEND_ to BLEND2_,
BLEND_* a3xx_rb_blend_opcode
BLEND2_* is a2xx_rb_blend_opcode
This makes no effective difference as the used enumerant has the same
value (0), but the other enumerants do not match 1-to-1 so this will
avoid future problems.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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The format enumeration comes comes from the yamoto
register headers that are part of the amd-gpu kernel driver.
(see freedreno envytools commit b8fb7978e7ae106d0d11d0b238ab2ba2d4dd9d43)
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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util_is_power_of_two_or_zero
The new name make the zero-input behavior more obvious. The next
patch adds a new function with different zero-input behavior.
Signed-off-by: Ian Romanick <[email protected]>
Suggested-by: Matt Turner <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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I'm disappointed that the compiler didn't warn me about use of
uninitialized uc in these paths. Just use the incoming clear color
instead of the packing temporary if we're doing our own packing.
Fixes GTF-GLES3.gtf.GL3Tests.color_buffer_float.color_buffer_float_clamp_*
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We always want A in the A slot in the tile buffer, and any other swapping
should happen elsewhere.
Fixes RGBA4-using cases in fbo-clear-formats and
GTF-GLES3.gtf.GL3Tests.color_buffer_float.color_buffer_float_clamp_fixed.
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The 7268 HW apparently lets some rendering through in this case. Fixes
GTF-GLES2.gtf.GL2FixedTests.scissor.scissor
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