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* trace/rbug: Add new contexts functions to trace rbugJakob Bornecrantz2009-06-043-1/+236
* softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()Brian Paul2009-06-031-2/+12
* softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON renderingBrian Paul2009-06-031-1/+1
* r300-gallium: strip swtcl to the bare minimumJoakim Sindholt2009-06-021-34/+22
* r300-gallium: Slightly hacky fix for glxgears-style TCL.Corbin Simpson2009-06-011-0/+7
* trace/rbug: Add rbug integration for remote debuggingJakob Bornecrantz2009-06-016-6/+685
* Merge branch 'mesa_7_5_branch'Brian Paul2009-05-301-1/+15
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| * softpipe: fix incorrect provoking vertex color for PIPE_PRIM_POLYGONBrian Paul2009-05-301-1/+15
* | Revert "softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON"Brian Paul2009-05-303-6/+1
* | softpipe: update comments for max texture sizeBrian Paul2009-05-291-2/+2
* | softpipe: increase max 2D/cube texture size to 4K x 4KBrian Paul2009-05-291-2/+2
* | r300-gallium, radeon-gallium: Make add_buffer indicate when a flush is needed.Corbin Simpson2009-05-283-18/+39
* | nv50: some mipmapping fixesBen Skeggs2009-05-284-22/+31
* | nv50: negate sources directly where supportedChristoph Bumiller2009-05-281-42/+68
* | nv50: introduce emit_cvt and use itChristoph Bumiller2009-05-281-40/+48
* | nv50: fix TXPChristoph Bumiller2009-05-281-23/+112
* | nv50: use multiple constant buffersChristoph Bumiller2009-05-284-48/+105
* | nv50: don't look for unfreed temps in free_nv50_pcChristoph Bumiller2009-05-281-8/+0
* | nv50: release hw TEMPs earlyChristoph Bumiller2009-05-281-0/+19
* | nv50: allow immediates for MOV, ADD and MULChristoph Bumiller2009-05-281-5/+22
* | nv50: enable half insns for MOV and MULChristoph Bumiller2009-05-281-7/+12
* | nv50: make sure half-long insns are pairedChristoph Bumiller2009-05-281-0/+72
* | nv50: enable KIL in register 19a8Christoph Bumiller2009-05-281-0/+1
* | nv50: don't overwrite sources before they're usedChristoph Bumiller2009-05-281-12/+83
* | nv50: put FP outputs where they belongChristoph Bumiller2009-05-281-4/+37
* | nv50: modified FP attribute loadingChristoph Bumiller2009-05-282-45/+147
* | nv50: inspect decl semantic and interpolation modeChristoph Bumiller2009-05-281-1/+74
* | nv50: record last access to temp and attr regsChristoph Bumiller2009-05-281-0/+127
* | nv50: save some space in immediate bufferChristoph Bumiller2009-05-281-1/+7
* | nv50: fix SIGN_SET case in tgsi_srcChristoph Bumiller2009-05-281-1/+1
* | nv50: set dst.z,w to 0,1 in SCS and XPDChristoph Bumiller2009-05-281-0/+14
* | nv50: make LRP instruction nicerChristoph Bumiller2009-05-281-6/+3
* | nv50: fix some memory leaks in shader assemblerChristoph Bumiller2009-05-281-25/+63
* | softpipe: commentsBrian Paul2009-05-271-0/+2
* | softpipe: include sp_winsys.h to silence warning (unprototyped function)Brian Paul2009-05-271-0/+1
* | softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGONBrian Paul2009-05-273-1/+6
* | cell: perform triangle cull a little earlierJonathan Adamczewski2009-05-211-31/+74
* | cell: unroll inner loop of spu_render.c:cmd_render()Jonathan Adamczewski2009-05-213-32/+89
* | r300-gallium: r500-fs: POW.Corbin Simpson2009-05-201-1/+27
* | r300-gallium: r500-fs: LRP.Corbin Simpson2009-05-201-4/+32
* | r300-gallium: r500-fs: Combine function.Corbin Simpson2009-05-201-15/+6
* | r300-gallium: Prevent assert when fogcoords are present.Corbin Simpson2009-05-202-5/+14
* | r300-gallium: Another constantbuf shader recompile test.Corbin Simpson2009-05-204-2/+14
* | r300-gallium: Raise constantbuf limits.Corbin Simpson2009-05-201-3/+3
* | r300-gallium: fs: Remove cruft from way back when.Corbin Simpson2009-05-201-18/+0
* | r300-gallium: Make surface_copy actually load the texture in shader.Corbin Simpson2009-05-203-3/+4
* | r300-gallium: Add missing R481 PCI ID.Corbin Simpson2009-05-201-0/+1
* | r300-gallium: Make surface_copy work, and refactor buffer validation.Corbin Simpson2009-05-202-16/+47
* | radeon-gallium: Don't permit reading and writing a BO in one CS.Corbin Simpson2009-05-201-2/+3
* | trace: Improve shader wrappingJakob Bornecrantz2009-05-183-4/+29