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* gallivm,llvmpipe,clover: Bump required LLVM version to 3.3.José Fonseca2014-10-232-14/+0
* radeonsi: implement pipe_rasterizer_state::clip_halfzMarek Olšák2014-10-221-0/+1
* r600g: implement pipe_rasterizer_state::clip_halfzMarek Olšák2014-10-222-0/+2
* r300g: implement pipe_rasterizer_state::clip_halfzMarek Olšák2014-10-223-0/+9
* r600g: Drop references to destroyed blend stateMichel Dänzer2014-10-221-1/+8
* freedreno/a3xx: fix depth/stencil restore formatRob Clark2014-10-211-1/+5
* freedreno/a3xx: fix viewport state during clearRob Clark2014-10-211-1/+19
* freedreno: mark scissor state dirty when enable bit changesRob Clark2014-10-211-0/+10
* freedreno: clear vs scissorRob Clark2014-10-217-13/+96
* r600g,radeonsi: convert TGSI shader type to LLVM shader typeMarek Olšák2014-10-211-1/+30
* radeonsi: add some missing register definitionsMarek Olšák2014-10-211-0/+23
* radeonsi: load ring resource descriptors only onceMarek Olšák2014-10-211-35/+42
* radeonsi: clarify shader constant load functionsMarek Olšák2014-10-211-40/+46
* radeonsi: statically declare resource and sampler arraysMarek Olšák2014-10-211-8/+2
* radeonsi: remove conversion of DX9 FACE input to GLMarek Olšák2014-10-211-14/+1
* radeonsi: revert hack for random failures in glsl-max-varyingsMarek Olšák2014-10-211-7/+1
* radeonsi: generate shader pm4 states right after shader compilationMarek Olšák2014-10-213-17/+24
* radeonsi: make pm4 state generation for shaders independent of the contextMarek Olšák2014-10-211-17/+9
* radeonsi: inline si_pm4_alloc_stateMarek Olšák2014-10-214-23/+17
* r300g: replace r300_get_num_samples with a util variantMarek Olšák2014-10-211-25/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-2111-0/+25
* vc4: Fix SRC_ALPHA_SATURATE blending.Eric Anholt2014-10-211-3/+11
* vc4: Fix stencil writemask handling.Eric Anholt2014-10-211-2/+2
* vc4: Don't look at back stencil state unless two-sided stencil is enabled.Eric Anholt2014-10-211-2/+6
* freedreno/ir3: add debug flag to disable cpRob Clark2014-10-204-1/+10
* freedreno: positions come out as integers, not half-integersIlia Mirkin2014-10-201-2/+2
* freedreno/a3xx: disable early-z when we have kill'sRob Clark2014-10-203-0/+10
* freedreno/ir3: fix potential gpu lockup with killRob Clark2014-10-204-2/+61
* freedreno/ir3: comment + better fxn nameRob Clark2014-10-201-3/+5
* freedreno/a3xx: only emit dirty constsRob Clark2014-10-202-5/+9
* freedreno/a3xx: more layer/level fixesRob Clark2014-10-203-8/+14
* vc4: Translate 4-byte index buffers to 2 bytes.Eric Anholt2014-10-194-10/+92
* vc4: Add support for rebasing texture levels so firstlevel == 0.Eric Anholt2014-10-195-3/+83
* vc4: Apply a Newton-Raphson step to improve RSQEric Anholt2014-10-181-2/+20
* vc4: Apply a Newton-Raphson step to improve RCP.Eric Anholt2014-10-181-1/+17
* vc4: Add a little bit more packet parsing to make dump reading easier.Eric Anholt2014-10-181-19/+114
* vc4: Make some assertions about how many flushes/EOFs the simulator sees.Eric Anholt2014-10-174-9/+26
* vc4: Fix accidental dropping of the low bits of the store tilebuffer packet.Eric Anholt2014-10-171-3/+5
* vc4: Set the primitive list format at the start of rendering.Eric Anholt2014-10-172-0/+15
* vc4: Replace the FLUSH_ALL with FLUSH.Eric Anholt2014-10-171-1/+3
* vc4: Add some comments about state management.Eric Anholt2014-10-172-0/+11
* vc4: Make sure there's exactly 1 tile store per tile coords packet.Eric Anholt2014-10-171-15/+64
* vc4: correctly include the source filesEmil Velikov2014-10-162-3/+1
* freedreno/ir3: large const supportRob Clark2014-10-155-13/+33
* freedreno: update generated headersRob Clark2014-10-154-5/+10
* freedreno: fix layer_strideRob Clark2014-10-151-1/+1
* freedreno: inline fd_draw_emit()Rob Clark2014-10-152-49/+47
* freedreno/ir3: optimize shader key comparisionRob Clark2014-10-155-40/+79
* freedreno/a3xx: refactor/optimize emitRob Clark2014-10-157-83/+125
* freedreno/a3xx: refactor vertex state emitRob Clark2014-10-1511-79/+83