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* virgl: Fix flush in virgl_encoder_inline_write.Lepton Wu2018-07-171-1/+1
* virgl: implement set_min_samplesErik Faye-Lund2018-07-175-0/+28
* r600: fix build after the removal of RADEON_PRIO_* flagsMarek Olšák2018-07-167-21/+12
* radeonsi: rework RADEON_PRIO flags to be <= 31Marek Olšák2018-07-162-22/+23
* radeonsi: merge DCC/CMASK/HTILE priority flagsMarek Olšák2018-07-166-12/+8
* radeonsi: remove non-GFX BO priority flagsMarek Olšák2018-07-168-19/+7
* mesa/virgl: Fix off-by-one and copy-paste error in multisample position evalu...Gert Wollny2018-07-161-3/+3
* nouveau: fix 3D blitter for unsigned to signed integer conversionsKarol Herbst2018-07-152-10/+22
* vc4: Tell NIR to lower fdiv instructionsJason Ekstrand2018-07-131-0/+1
* vc4: Switch to using u_transfer_helper for MSAA maps.Eric Anholt2018-07-132-100/+16
* v3d: Work around GFXH-1461 bug losing our Z/S clears.Eric Anholt2018-07-131-0/+30
* r600: Add spill output to group only if register or target index changesGert Wollny2018-07-131-24/+45
* radeonsi: add support for Vega20Marek Olšák2018-07-124-1/+5
* u_blitter: Add an option to draw the triangles using an index buffer.Eric Anholt2018-07-121-0/+1
* vc4: Don't automatically reallocate a PERSISTENT-mapped buffer.Eric Anholt2018-07-121-1/+1
* v3d: Don't automatically reallocate a PERSISTENT-mapped buffer.Eric Anholt2018-07-121-1/+1
* v3d: Fix stride of 1D_ARRAY mappings.Eric Anholt2018-07-121-1/+1
* v3d: Fix MRT blending with independent blending disabled.Eric Anholt2018-07-122-6/+14
* v3d: Implement noperspective varyings on V3D 4.x.Eric Anholt2018-07-093-0/+31
* v3d: Refactor flat shade/centroid flag emission.Eric Anholt2018-07-091-64/+76
* r600: report incorrect max-vertex-attrib for GL 4.4Erik Faye-Lund2018-07-091-1/+2
* r600/sb: fix crash in fold_alu_op3Roland Scheidegger2018-07-091-0/+2
* nv50/ir: fix Instruction::isActionEqual for PHI instructionsKarol Herbst2018-07-071-0/+6
* nvc0/ir: use the combined tid special registerRhys Perry2018-07-079-0/+61
* python: Use the print functionMathieu Bridon2018-07-062-28/+31
* v3d: Fix leak of the default attributes BOs.Eric Anholt2018-07-051-1/+10
* v3d: Fix leak of the spill BO on context destruction.Eric Anholt2018-07-051-0/+2
* v3d: Skip emitting per-RT blend state for RTs with blend disabled.Eric Anholt2018-07-051-2/+8
* v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.Eric Anholt2018-07-054-25/+46
* r600: compare structure elements instead of doing a memcmpGert Wollny2018-07-051-1/+4
* r600: Add R4G4B4A4 and A1B5G5R5 to supported vertex formatsGert Wollny2018-07-051-0/+15
* r600: force LOD range to be only one value when mip.min filter is NONEGert Wollny2018-07-051-1/+9
* Shorten u_queue namesMarek Olšák2018-07-041-2/+2
* ac: fold LLVMContext creation into ac_llvm_context_initMarek Olšák2018-07-041-4/+1
* radeonsi: reorder code in si_llvm_context_initMarek Olšák2018-07-041-13/+13
* radeonsi: use ac_compile_module_to_binary to reduce compile timesMarek Olšák2018-07-042-31/+4
* nvc0: implement multisampled images on Maxwell+Rhys Perry2018-07-046-39/+48
* r600/sb: cleanup if_conversion iterator to be legal C++Dave Airlie2018-07-041-7/+4
* radeonsi: fix compiler breakageMarek Olšák2018-07-041-0/+1
* ac/radv: move llvm compiler info to struct and init in one placeDave Airlie2018-07-041-1/+1
* ac/radeonsi: port compiler init/destroy out of radeonsi.Dave Airlie2018-07-041-25/+2
* radv/radeonsi: add a check ir tm optionsDave Airlie2018-07-041-2/+3
* radeonsi: rename si_compiler -> ac_llvm_compilerDave Airlie2018-07-048-36/+30
* ac/radeonsi: refactor out pass manager init to common code.Dave Airlie2018-07-041-25/+2
* ac/radv: split the non-common init_once code from the common target code. (v2)Dave Airlie2018-07-041-0/+1
* v3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.Eric Anholt2018-07-021-0/+1
* ac: move all LLVM module initialization into ac_create_moduleMarek Olšák2018-07-023-17/+4
* v3d: Emit a TF flush after each draw using TF.Eric Anholt2018-07-021-0/+7
* nv50/ir: handle clipvertex for geom and tess shaders as wellKarol Herbst2018-07-021-1/+6
* virgl: Add support for glGetMultisampleGert Wollny2018-07-022-0/+39