summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers
Commit message (Expand)AuthorAgeFilesLines
* configure.ac: Compute the required llvm static libraries only onceTom Stellard2013-01-241-4/+0
* radeonsi: Fall back to dummy pixel shader instead of trying indirect addressing.Michel Dänzer2013-01-241-0/+5
* radeonsi: make sure copying of all texture formats is acceleratedMarek Olšák2013-01-242-59/+54
* radeonsi: Handle PIPE_FORMAT_L32A32_S/UINT for rendering.Michel Dänzer2013-01-241-0/+4
* radeonsi: Make sure to use float number format for packed float colour formats.Michel Dänzer2013-01-241-2/+4
* nouveau/build: Fix build failures when drm is not in /usr/include.José Fonseca2013-01-223-3/+6
* radeon/llvm: Handle LP_CHAN_ALL in emit_fetch_immediate().Michel Dänzer2013-01-221-1/+11
* r300g: add a workaround for the AA colorbuffer addressing bug on R500Marek Olšák2013-01-212-7/+42
* r300g: allow resolutions up to 1280x1024 with AA optimizations on 1-pipe cardsMarek Olšák2013-01-212-3/+6
* r300g: enable AA optimizations for the RGBA16F formatMarek Olšák2013-01-213-1/+11
* radeonsi: More assorted depth/stencil changes ported from r600g.Marek Olšák2013-01-217-136/+251
* radeonsi: improve flushed depth texture handlingVadim Girlin2013-01-215-81/+100
* radeonsi: Assorted depth/stencil changes ported from r600g.Marek Olšák2013-01-215-56/+48
* radeonsi: Enable 1D tiling for non-depth resources as well.Michel Dänzer2013-01-211-2/+1
* radeonsi: Fix 1D tiling mode index for non-scanout resources.Michel Dänzer2013-01-211-1/+4
* r600g/llvm: Fixes addressspace of basevectors for clipvertexVincent Lejeune2013-01-191-1/+2
* nv50/ir: add definitions of Target and CodeEmitter dtorsChristoph Bumiller2013-01-191-2/+2
* nouveau: fix undefined behaviour when testing sample_countChristoph Bumiller2013-01-193-0/+6
* nv50/ir: fix a couple of warningsChristoph Bumiller2013-01-193-6/+11
* r600g/llvm: tgsi to llvm emits store.swizzle intrinsic for vs/fs outputVincent Lejeune2013-01-183-58/+146
* r600g/llvm: tgsi to llvm emits stream output intrinsics.Vincent Lejeune2013-01-185-1/+39
* r600g/llvm:translate ARL opcode to a simple castVincent Lejeune2013-01-181-2/+12
* r600g/llvm: rework handling of the constantsVadim Girlin2013-01-183-16/+54
* llvmpipe: turn on integer texture supportRoland Scheidegger2013-01-181-6/+16
* llvmpipe: more fixes for integer color buffersRoland Scheidegger2013-01-181-3/+39
* llvmpipe: trivial code and comment cleanup.Roland Scheidegger2013-01-181-14/+12
* llvmpipe: fix using wrong format with MRT in blend codeRoland Scheidegger2013-01-184-11/+26
* radeonsi: Actually keep track if we are using depth textures for samplers.Michel Dänzer2013-01-171-3/+7
* radeonsi: Fix Z24 texture formats.Michel Dänzer2013-01-171-2/+2
* radeonsi: Set SPI_SHADER_COL_FORMAT to what the pixel shader actually exports.Michel Dänzer2013-01-175-7/+14
* radeonsi: Use proper hardware format for stencil texturing.Michel Dänzer2013-01-171-1/+2
* radeonsi: Enable tiling for depth/stencil resources.Michel Dänzer2013-01-171-4/+3
* radeonsi: Consolidate calculation of tile mode index.Michel Dänzer2013-01-171-111/+71
* nvc0: add support for accelerated video decoding through the dedicated enginesMaarten Lankhorst2013-01-176-3/+1833
* radeonsi: Pass texture type to sampling intrinsics.Michel Dänzer2013-01-171-4/+2
* nvc0: add space checks to clear functionsMaarten Lankhorst2013-01-171-5/+14
* nv50: add space checks to clear functions, and respect depthMaarten Lankhorst2013-01-171-13/+24
* nvc0: Add support for video bufferMaarten Lankhorst2013-01-167-11/+310
* r300g: fix and cleanup flushing before clearing CMASK, ZMASK, and HIZMarek Olšák2013-01-154-18/+17
* r300g: implement MSAA compression and fast MSAA color clearMarek Olšák2013-01-1513-6/+211
* gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATEMarek Olšák2013-01-1510-14/+0
* softpipe: implement separate depth-stencil clearMarek Olšák2013-01-151-3/+12
* gallium/svga: Make sure -std=gnu99 is set.Johannes Obermayr2013-01-141-1/+2
* r300g: set a dummy vertex buffer in context_createMarek Olšák2013-01-141-0/+1
* r300g: fix MSAA resolve to an untiled textureMarek Olšák2013-01-143-3/+10
* r300g: advertise MSAA support for the RGB10_A2 format on r500Marek Olšák2013-01-142-12/+47
* r300g: allow separate depth and stencil clearMarek Olšák2013-01-141-1/+1
* r300g: if both Z and stencil are present, they must be fast-cleared togetherMarek Olšák2013-01-141-6/+11
* r300g: allow HiZ with a 16-bit zbufferMarek Olšák2013-01-141-1/+0
* r300g: random hyperz cleanupsMarek Olšák2013-01-142-3/+2