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* r300g: turn fragment shader into a CBMarek Olšák2010-06-135-129/+126
* r300g: turn depth stencil state into a CBMarek Olšák2010-06-133-17/+48
* r300g: turn clip state into a CBMarek Olšák2010-06-135-26/+35
* r300g: turn blend color into a CBMarek Olšák2010-06-134-27/+34
* r300g: turn blend state into a CBMarek Olšák2010-06-133-35/+49
* r300g: add API for building command buffersMarek Olšák2010-06-132-0/+145
* r300g: inline FLUSH_CSMarek Olšák2010-06-132-10/+4
* r300g: reorder CS macros and document them a littleMarek Olšák2010-06-132-38/+52
* r300g: drop DBG_CSMarek Olšák2010-06-133-47/+1
* r300g: inline CHECK_CSMarek Olšák2010-06-131-4/+1
* r300g: replace r300_cs_info with simplier get_cs_free_dwordsMarek Olšák2010-06-133-17/+6
* r300g: fix multiple render targetsMarek Olšák2010-06-131-11/+6
* r300g: remove r300_state.hMarek Olšák2010-06-134-34/+8
* r300g: move two-sided stencilref fallback to its own fileMarek Olšák2010-06-135-130/+164
* r300g: move index buffer translate functions to their new homeMarek Olšák2010-06-133-130/+144
* r300g: add fallback for unaligned/unsupported vertex stride/offset/formatMarek Olšák2010-06-137-9/+209
* r300g: upload only vertex buffers referenced by vertex elementsMarek Olšák2010-06-131-17/+20
* softpipe: small cleanupZack Rusin2010-06-121-1/+3
* scons: Disable i965g build if using MSVC.Vinson Lee2010-06-111-0/+4
* scons: Disable i915g build if using MSVC.Vinson Lee2010-06-111-0/+4
* r300/compiler: Implement simple loop emulationTom Stellard2010-06-111-3/+3
* gallium/softpipe/draw: support samplers in geometry shadersZack Rusin2010-06-117-1/+135
* r300g: Fix memory leak on error path.Vinson Lee2010-06-101-0/+1
* r300g: try harder to create a transfer objectMarek Olšák2010-06-091-7/+34
* r300g: debug output texture sizeMarek Olšák2010-06-091-1/+2
* r300g: return NULL texture early if buffer_create failsMarek Olšák2010-06-091-5/+5
* llvmpipe: fix copy & paste bug in clear logicRoland Scheidegger2010-06-091-1/+1
* nv: fix compile after the latest gs changesZack Rusin2010-06-091-1/+1
* nvfx: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: use MARK_RING correctlyBen Skeggs2010-06-091-4/+6
* r600g: save vertex buffers in blitterMarek Olšák2010-06-091-0/+3
* r300g: save vertex buffers in blitterMarek Olšák2010-06-091-2/+1
* r300g: report that transfers are always supportedMarek Olšák2010-06-091-0/+6
* r300g: fix loading compressed texturesMarek Olšák2010-06-091-2/+6
* r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák2010-06-084-94/+93
* softpipe: make sure we don't fallback to assert on so stats queryZack Rusin2010-06-081-0/+2
* softpipe: make sure that invalid calls to sosettargets don't crash usZack Rusin2010-06-081-0/+7
* softpipe: added sp_state_so.c to file listBrian Paul2010-06-081-0/+1
* gallium: add basic support for stream output queriesZack Rusin2010-06-083-2/+28
* gallium: adjust the query interface to support custom typesZack Rusin2010-06-0811-13/+20
* gallium: rename draw_auto to draw_stream_output, plus fix a commentZack Rusin2010-06-083-3/+3
* gallium: make draw auto work and add relevant caps and docsZack Rusin2010-06-082-0/+12
* gallium: add interface for DrawAuto and implement it in softpipeZack Rusin2010-06-085-1/+70
* gallium: a lot more complete implementation of stream outputZack Rusin2010-06-081-0/+106
* gallium: basic and initial implementation of the stream output interfaceZack Rusin2010-06-084-1/+29
* llvmpipe: Add geom shader file to make buildJakob Bornecrantz2010-06-081-0/+1
* sw: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
* r600g: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
* llvmpipe: Remove unnecessary header.Vinson Lee2010-06-071-1/+0