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* nv40: support all 10 texcoordsLuca Barbieri2010-09-043-12/+19
* nvfx: add missing context initLuca Barbieri2010-09-041-0/+3
* nvfx: tidy up state_emitLuca Barbieri2010-09-041-76/+84
* nvfx: support all coord conventions in hardwareLuca Barbieri2010-09-046-5/+41
* nvfx: add missing pushbuffer space checkLuca Barbieri2010-09-041-0/+2
* nvfx: support all possible vs constsLuca Barbieri2010-09-041-10/+5
* nvfx: set magic bit to round NPOT mipmap sizes down and not upLuca Barbieri2010-09-042-0/+6
* nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri2010-09-043-8/+21
* galahad: do map/unmap counting for resourcesBrian Paul2010-09-032-0/+18
* nvfx: implement LIT in fpLuca Barbieri2010-09-032-1/+24
* nvfx: fix division by zero in vp-ignore-inputLuca Barbieri2010-09-031-1/+1
* nvfx: report correct max lodbiasLuca Barbieri2010-09-031-1/+1
* nvfx: remove messageLuca Barbieri2010-09-031-13/+0
* nvfx: support indirect addressing in vpsLuca Barbieri2010-09-034-27/+96
* nvfx: fix support for more than 8 texture units (fixes etqw crash)Luca Barbieri2010-09-032-4/+3
* r600g: fix segfault in state after reworkDave Airlie2010-09-031-2/+2
* r600g: refactor sample states into a reusable struct.Dave Airlie2010-09-032-97/+78
* r600g: reduce size of r600 context structure to !insaneDave Airlie2010-09-032-3/+29
* r600g: add texture border state.Dave Airlie2010-09-032-2/+42
* r600g: deref old driver states for set entry points.Dave Airlie2010-09-031-0/+10
* r600g: drop r600_bind_state.Dave Airlie2010-09-031-75/+34
* r600g: kill r600_context_state functionDave Airlie2010-09-032-96/+63
* r600g: move lots of state inline helpers to separate header.Dave Airlie2010-09-032-117/+120
* r600g: drop magic numbers in depth state.Dave Airlie2010-09-032-3/+33
* r600g: force unbind of previously bind sampler/sampler_viewJerome Glisse2010-09-021-83/+95
* r600g: fix memory/bo leakJerome Glisse2010-09-023-0/+20
* r600g: fix thinko in shadow code.Dave Airlie2010-09-021-1/+1
* r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.Dave Airlie2010-09-021-1/+1
* r600g: fix depth texture testsDave Airlie2010-09-021-2/+2
* r600g: add missing vertex fetch formats to the translation table.Dave Airlie2010-09-022-0/+3
* r600g: fix binding of same texture to several target slotJerome Glisse2010-09-012-23/+62
* r600g: fix incorrect state naming in pipe_sampler vs pipe_sampler_viewDave Airlie2010-09-021-1/+1
* r600g: silence compiler warningJerome Glisse2010-09-011-1/+1
* r600g: refix db/cb stateJerome Glisse2010-09-016-32/+119
* r600g: fix up default state differences between r6xx and r7xxAlex Deucher2010-09-011-6/+16
* r600g: avoid dynamic allocation of statesJerome Glisse2010-09-0110-927/+399
* Revert "Revert "r600g: precompute some of the hw state""Jerome Glisse2010-09-017-88/+142
* nouveau/nvfx: Remove enforcement of bit depth being same as front bufferPatrice Mandin2010-09-011-17/+0
* r600g: correct cb/zb offset emits.Dave Airlie2010-09-011-2/+2
* Revert "r600g: precompute some of the hw state"Dave Airlie2010-09-017-142/+184
* r600g: fix typo causing segfault.Dave Airlie2010-09-011-1/+1
* r600g: fix glean texCube and shadows.Dave Airlie2010-09-011-5/+149
* llvmpipe: slightly simplify build_maskKeith Whitwell2010-08-311-6/+2
* llvmpipe: combine linear mask calculationKeith Whitwell2010-08-312-15/+84
* llvmpipe: intrinsics versions of build_mask functionsKeith Whitwell2010-08-311-1/+77
* r600g: fix up depth write swizzles.Dave Airlie2010-08-311-1/+4
* r600g: fix fp-fragment-position test.Dave Airlie2010-08-311-0/+1
* r600g: fix typo in last commitDave Airlie2010-08-311-1/+1
* r600g: fix position input to fragment shader.Dave Airlie2010-08-311-0/+7
* r600g: remove unneeded function call from scsDave Airlie2010-08-311-4/+0