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* nv50: Fix m2mf positions.Marcin Kościelnicki2009-09-141-2/+2
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* llvmpipe: Make lp_type a regular union.José Fonseca2009-09-1436-272/+270
| | | | | Union not worth the hassle of violating C99 or adding a name to the structure.
* llvmpipe: Compute derivatives.José Fonseca2009-09-131-4/+87
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* llvmpipe: Remove dead references to pipe_winsys.José Fonseca2009-09-131-4/+1
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* llvmpipe: Use const keyword for input array arguments.José Fonseca2009-09-134-11/+12
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* llvmpipe: Delay storing into the dst register to prevent clobbering the src ↵José Fonseca2009-09-131-134/+103
| | | | | | | registers. How I'm thankful for regular expressions -- just a couple of them were all that was needed to do this otherwise tiresome and bug prone change.
* llvmpipe: Translate more TGSI opcodes.José Fonseca2009-09-131-23/+116
| | | | | Basically cover all low hanging fruit, and mark the still missing opcodes as "fixme" or deprecated.
* llvmpipe: Add a few more common arithmetic functions.José Fonseca2009-09-132-0/+111
| | | | | We are relying on SSE4.1 for round/trunc/ceil/floor. We'll need to eventually find alternatives for the rest of the world.
* llvmpipe: Rename function to free up lp_build_trunc to the usual arithmetic ↵José Fonseca2009-09-131-7/+7
| | | | meaning.
* r300g: delete unused flag due to commit: 09b566e1610Cooper Yuan2009-09-131-1/+0
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* r300g: There is no such thing as "texture stride"Nicolai Hähnle2009-09-126-24/+47
| | | | | | | | | Individual texture images have a stride, but textures as a whole do not. There are still pieces of code which are confused about this, but the core of the confusion is hopefully gone. Signed-off-by: Nicolai Hähnle <[email protected]>
* r300g: only allocate one BO for vertex buffers, default size is 64*1024Cooper Yuan2009-09-111-35/+33
| | | | it can fix redbook/sceneflat, scene, scenebamb, surface, nurbs and so on
* llvmpipe: set dirty_render_cache in llvmpipe_clear()José Fonseca2009-09-111-0/+1
| | | | | | Based on Brian's softpipe change on commit 988db641195819c948249a1bb2d59f13577a482f. We don't use the tile cache for zsbuf though, only for color buffers.
* llvmpipe: Update status in README and TODO/FIXME comments throughout the code.José Fonseca2009-09-119-36/+36
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* softpipe: remove no-op softpipe_init_texture_funcs() functionBrian Paul2009-09-103-10/+0
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* softpipe: remove unused #includes, move commentBrian Paul2009-09-101-7/+1
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* softpipe: reformatting, clean-ups, commentsBrian Paul2009-09-102-15/+30
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* softpipe: remove unneeded #includesBrian Paul2009-09-102-3/+0
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* Merge branch 'mesa_7_6_branch'Brian Paul2009-09-101-1/+3
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| * Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul2009-09-101-1/+3
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| | * softpipe: minor indentation fixBrian Paul2009-09-101-1/+1
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| | * softpipe: set dirty_render_cache in softpipe_clear()Brian Paul2009-09-101-0/+2
| | | | | | | | | | | | | | | | | | | | | This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right after a glClear(). The check-for-flush test was failing because we didn't set the dirty_render_cache flag in softpipe_clear(). So we saw stale data when we mapped the stencil buffer.
* | | nv50: Fix tiling mode for lower mipmap levels.Marcin Kościelnicki2009-09-103-5/+8
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* | | llvmpipe: Fix alpha test.José Fonseca2009-09-101-26/+13
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* | | llvmpipe: Mask out color channels not present in the color buffer.José Fonseca2009-09-101-5/+23
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* | | llvmpipe: Fix sampling from depth textures. Respect texture compare func.José Fonseca2009-09-102-49/+122
| | | | | | | | | | | | Fixes Mesa shadowtex sample.
* | | llvmpipe: Skip blending when mask is zero.José Fonseca2009-09-102-13/+30
| | | | | | | | | | | | This increases quake3 timedemo fps another 10%.
* | | llvmpipe: Proper control flow builders.José Fonseca2009-09-103-60/+426
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | New control flow helper functions which keep track of all variables and generate the correct Phi functions. This re-enables skipping the fs execution of quads masked out by the rasterizer, early z testing, and kill opcode. This yields a performance improvement of around 20%.
* | | llvmpipe: Copy the texture target into the sampler static state.José Fonseca2009-09-101-0/+1
| | | | | | | | | | | | Hunk forgotten in previous commit.
* | | llvmpipe: Quick hack for 1D textures.José Fonseca2009-09-092-0/+4
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* | | llvmpipe: Fix depth mask computation.José Fonseca2009-09-091-4/+5
| | | | | | | | | | | | Fixes depth test for 24bit depth formats.
* | | llvmpipe: Include zsbuf's format in the fragment shader key.José Fonseca2009-09-092-14/+17
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* | | llvmpipe: Debug function to check stack alignment.José Fonseca2009-09-093-4/+28
| | | | | | | | | | | | | | | Doing alignment check in locus is redundant, as gcc alignment assumptions will optimize away the check.
* | | i915g: Add buffer write callbackJakob Bornecrantz2009-09-091-0/+11
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* | | i915g: Reorg vbuf code a bitJakob Bornecrantz2009-09-091-36/+61
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* | | i915g: Keep vertex buffers in a fifoJakob Bornecrantz2009-09-091-5/+36
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* | | scons: Don't set LLVM_VERSION if one of the llvm-config calls fails.Vinson Lee2009-09-071-1/+1
| | | | | | | | | | | | | | | Ubuntu 8.10 has llvm-config version 2.2, which doesn't have nativecodegen. This triggers an exception.
* | | llvmpipe: Silent debug statement.José Fonseca2009-09-071-1/+1
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* | | llvmpipe: Better abs for floating points.José Fonseca2009-09-071-6/+17
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* | | llvmpipe: Code generate the texture sampling inside the shader.José Fonseca2009-09-0711-6/+306
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different.
* | | llvmpipe: Texture sampling code generation primitives.José Fonseca2009-09-074-0/+478
| | | | | | | | | | | | | | | Only supports single level 2d textures, with neareast and bilinear filtering for now.
* | | llvmpipe: Convenience function to obtain the integer type with same bitdepth ↵José Fonseca2009-09-072-0/+15
| | | | | | | | | | | | of an arbitrary type.
* | | llvmpipe: Utility functions for linear and bilinear interpolation.José Fonseca2009-09-072-0/+45
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* | | llvmpipe: Correct implementation of floor.José Fonseca2009-09-072-0/+95
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* | | llvmpipe: Utility function to get the pointer to a structure member.José Fonseca2009-09-072-4/+29
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* | | llvmpipe: SoA pixel unpacking specialization.José Fonseca2009-09-076-39/+252
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* | | llvmpipe: Further abstract the texture sampling generation from TGSI ↵José Fonseca2009-09-075-125/+186
| | | | | | | | | | | | translation.
* | | r300g: Fix a number of warningsNicolai Hähnle2009-09-0610-10/+23
| | | | | | | | | | | | Seriously guys....
* | | r300g: Debug flags infrastructureNicolai Hähnle2009-09-0610-21/+152
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work
* | | r300g: update the value of register VAP_VF_MAX_VTX_INDXCooper Yuan2009-09-051-1/+2
| | | | | | | | | | | | according to actual vertex index count.