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* nouveau: update to latest object headerBen Skeggs2008-07-112-20/+44
* nv50: more "abuse" by using libc malloc etc..Ben Skeggs2008-07-113-9/+9
* Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs2008-07-113-5/+52
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| * softpipe: Prevent NULL ptr derreference on takedown.José Fonseca2008-07-051-2/+2
| * softpipe: Compute block size for display targets.José Fonseca2008-07-051-1/+3
| * i915: Added debug filling code of texture, not activeJakob Bornecrantz2008-07-041-2/+11
| * psb: Fill all texture fields when creating texture blanket.José Fonseca2008-07-051-0/+2
| * softpipe: Implement texture blankets.José Fonseca2008-07-051-0/+34
* | nv30: min/max lod are used for mipmap, there is just enable bit in tx_formatPatrice Mandin2008-07-091-2/+2
* | nv30: Update defines from nouveau_class.hPatrice Mandin2008-07-091-10/+11
* | nv30: Update defines from nouveau_class.hPatrice Mandin2008-07-091-28/+18
* | nv30: update nouveau_class.hPatrice Mandin2008-07-091-9/+52
* | nv10: use the gallium alloc/free wrappers.Stephane Marchesin2008-07-081-4/+4
* | nv04: use FREE/MALLOC like a good gallium boy should.Stephane Marchesin2008-07-083-8/+8
* | Merge branch 'gallium-0.1' of git+ssh://[email protected]/git/nouve...Stephane Marchesin2008-07-083-3/+8
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| * | nv50: make use of nouveau drm 0.0.11 to get 3d goingBen Skeggs2008-07-083-3/+8
* | | nv30: use native instructions.Stephane Marchesin2008-07-081-22/+4
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* | nv10: there are no 3D textures.Stephane Marchesin2008-07-081-3/+1
* | nv04: use BEGIN_RING_NIStephane Marchesin2008-07-081-6/+2
* | nv04.Stephane Marchesin2008-07-0816-0/+1966
* | nv30: Emit sampler state using state objectsPatrice Mandin2008-07-043-8/+46
* | Merge remote branch 'upstream/gallium-0.1' into gallium-0.1Ben Skeggs2008-07-051-2/+4
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| * gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul2008-07-021-2/+4
* | nv30: Reemit state when changing contextPatrice Mandin2008-07-031-0/+10
* | nv30: Emit viewport state using state objectsPatrice Mandin2008-07-033-9/+5
* | nv30: Emit polygon stipple state using state objectsPatrice Mandin2008-07-033-7/+8
* | nv30: Emit scissor state using state objectsPatrice Mandin2008-07-033-3/+4
* | nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin2008-07-034-70/+53
* | nv30: Emit rasterizer state using state objectsPatrice Mandin2008-07-034-109/+98
* | nv30: Emit blend state using state objectsPatrice Mandin2008-07-035-59/+48
* | nv30: Emit blend color state using state objectsPatrice Mandin2008-07-033-5/+4
* | nv30: Emit framebuffer state using state objectsPatrice Mandin2008-07-035-164/+92
* | nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs2008-06-293-5/+5
* | nv50: reverse stencil sides, header is wrongBen Skeggs2008-06-291-5/+6
* | nv50: fix line stippleBen Skeggs2008-06-291-1/+1
* | nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs2008-06-291-1/+1
* | nv50: maybe some scissor fixes..Ben Skeggs2008-06-291-2/+2
* | nv50: vpt translate/scale backwardsBen Skeggs2008-06-291-2/+2
* | nv50: whoopsBen Skeggs2008-06-291-2/+2
* | nv50: rework miptree/texture/texsurf code a bitBen Skeggs2008-06-291-11/+19
* | nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs2008-06-292-5/+6
* | nv50: maintain pipe surface status fieldBen Skeggs2008-06-292-0/+8
* | nv50: remove some debugBen Skeggs2008-06-291-6/+0
* | nv50: simplify emit_interp a bitBen Skeggs2008-06-291-10/+11
* | nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs2008-06-293-1/+4
* | nv50: R32_FLOAT vbo formatBen Skeggs2008-06-291-0/+3
* | nv50: move surface_map/unmap into nv50_surface.cBen Skeggs2008-06-293-27/+35
* | nv50: some people are just born stupid.. really..Ben Skeggs2008-06-291-2/+14
* | nv50: make TEX a halfieBen Skeggs2008-06-291-3/+1
* | nv50: get tri-scissor-tri workingBen Skeggs2008-06-292-6/+20