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* llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()Brian Paul2010-04-281-1/+6
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* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
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* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
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* llvmpipe: fix mem leak in llvmpipe_resource_destroy()Brian Paul2010-04-281-0/+2
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* llvmpipe: fix surface memory leak during tear-downBrian Paul2010-04-281-0/+2
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* llvmpipe: remove unused psize_slot fieldBrian Paul2010-04-281-3/+0
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* llvmpipe: move/rename llvmpipe_init_surface_functions()Brian Paul2010-04-283-7/+5
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* llvmpipe: make rasterizer-related functions static, clean-up initializationsBrian Paul2010-04-283-18/+17
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* llvmpipe: update comments, fix formattingBrian Paul2010-04-281-10/+9
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* llvmpipe: remove old prototypes, fix-up formattingBrian Paul2010-04-281-10/+9
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* llvmpipe: make shader-related functions static, clean-up initializationsBrian Paul2010-04-284-29/+37
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* llvmpipe: make clip-related functions static, clean-up initializationsBrian Paul2010-04-283-25/+28
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* llvmpipe: make draw-related functions static, clean-up initializationsBrian Paul2010-04-283-29/+22
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* llvmpipe: make vertex-related functions static, clean-up initializationsBrian Paul2010-04-283-21/+19
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* llvmpipe: make blend-related functions static, clean-up initializationsBrian Paul2010-04-283-42/+38
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* llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul2010-04-283-46/+27
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* llvmpipe: remove some unneeded shader structure fieldsBrian Paul2010-04-282-9/+2
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* llvmpipe: dump shaders if LP_DEBUG=tgsiBrian Paul2010-04-282-0/+12
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* softpipe: consolidate tex image offset codeBrian Paul2010-04-281-29/+32
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* llvmpipe: remove unused write_depthBrian Paul2010-04-283-15/+6
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* softpipe: use consistant names for local varsBrian Paul2010-04-281-36/+33
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* llvmpipe: Remove unnecessary header.Vinson Lee2010-04-281-1/+0
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* r300g: move ZTOP to separate fileMarek Olšák2010-04-286-73/+142
| | | | Ideally, HiZ should go in r300_hyperz.c next to ZTOP.
* r300: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca2010-04-271-2/+0
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* cell: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca2010-04-271-12/+0
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* svga: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca2010-04-271-3/+0
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* llvmpipe: remove lp_scene_map_buffers(), lp_scene_unmap_buffers()Brian Paul2010-04-271-58/+4
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* llvmpipe: implement max scene sizeBrian Paul2010-04-274-2/+61
| | | | | | | | When the size of the scene (binned data plus referenced resources/textures) exceeds LP_MAX_SCENE_SIZE flush/render the scene. This could be improved in various ways but is a good start. Fixes piglit streaming-texture-leak test.
* llvmpipe: added llvmpipe_resource_size()Brian Paul2010-04-272-0/+25
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* llvmpipe: comment-out unused field for nowBrian Paul2010-04-271-1/+1
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* llvmipe: update commentsBrian Paul2010-04-271-3/+3
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* r300g: fix mipmapped texture3D size calculationMarek Olšák2010-04-271-1/+1
| | | | | | I accidentally inverted the condition. :( Broken since the commit 2579fe4044012a552c8be222ffae76b48de13592. FDO bug #27851.
* r300g: compensate for non-atomized emit_query_end in the CSMarek Olšák2010-04-272-4/+11
| | | | And reserve a little more space just in case.
* nvfx: Move src/gallium/drivers to beginning of SCons include path.Vinson Lee2010-04-271-1/+1
| | | | | | | | | | | | libdrm-2.4.20 and earlier include the nouveau/nouveau_class.h header. A later version of libdrm will not ship this header. Mesa also has this header at src/gallium/drivers. The symbol NV34TCL_VTXFMT_TYPE_HALF is needed by nvfx_vbo.c. This symbol is not in the libdrm copy of the header but is in the Mesa copy of the header. This patch moves src/gallium/drivers to the beginning of the include paths such that when building on hosts with libdrm-2.4.20 or ealier the build uses the copy in Mesa.
* r300g: reserve CS space for index offsetMarek Olšák2010-04-271-1/+1
| | | | | | | This has caused CS overflow since the commit 671f1e1229877d459cfd76e2cf5ea89c8d881036. TA3D works here again.
* llvmpipe: Remove unused variable.Vinson Lee2010-04-261-2/+0
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* r300g: add support for more unaligned vertex formatsMarek Olšák2010-04-271-1/+33
| | | | | | An aligned stride is still needed for it to work. I am slowly approaching the Sauerbraten milestone!
* r300g: setup PSC first, then align vertex formatsMarek Olšák2010-04-271-3/+5
| | | | This allows us to put correct swizzles for undefined components in PSC.
* r300g: set undefined vertex swizzles to (0,0,0,1) respectivelyMarek Olšák2010-04-271-1/+8
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* r300g: disable point sprites (again)Marek Olšák2010-04-261-1/+4
| | | | They cause lockups. The users doesn't seem to like them.
* r300g: fix warnings when printing uint64_tMarek Olšák2010-04-261-2/+4
| | | | Though not nice, this is the correct way.
* r300g: fix warnings by using the const qualifierMarek Olšák2010-04-261-1/+1
| | | | See also the libdrm commit af98ccf4dd5dcb1b904ec32b9bd1521e6bf7dda5.
* r300g: use CS_OUT_TABLE betterMatt Turner2010-04-261-13/+3
| | | | | | Reviewed-by: Corbin Simpson <[email protected]> Signed-off-by: Matt Turner <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* svga: Pass-through max_index to translate.José Fonseca2010-04-261-1/+1
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* r300g: Rudimentary stats, printed on exit.Corbin Simpson2010-04-264-0/+22
| | | | Whoo!
* r300g: Add stats debug flag.Corbin Simpson2010-04-262-0/+2
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* r300g: Use table CS writing when applicable.Corbin Simpson2010-04-261-35/+13
| | | | I just broke the 2000 fps barrier on glxgears. Yay?
* r300g: Add CS table writing.Corbin Simpson2010-04-262-0/+11
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* nvfx: Add include path to SCons build.Vinson Lee2010-04-251-0/+4
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* r300g: support index bias on r500 and DRM 2.3.0Marek Olšák2010-04-261-13/+40
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