| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Cc: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94088
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Changes from v3:
- dump the TGSI compute program
Changes from v2:
- remove use of MALLOC()
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This cap indicates the supported representations of programs. It should
be a mask of pipe_shader_ir bits. It will allow to enable
ARB_compute_shader if the underlying driver supports TGSI.
Changes from v2:
- improve description of PIPE_SHADER_CAP_SUPPORTED_IRS
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This introduces pipe_grid_info which contains all information to
describe a launch_grid call. This will be used to implement indirect
compute in the same fashion as indirect draw.
Changes from v2:
- correctly initialize pipe_grid_info for nv50/nvc0
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Broken by this cleanup: 3dc1cb0cc7605a2f3128311f5a6052f740fc7b0d
Reviewed-by: Nicolai Hähnle <[email protected]>
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This 'words' parameter is there since 2011 but it has never been used.
While we are at it, get rid of the extern declaration.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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We no longer need to build any part of Mesa with Windows SDK 7.0.7600 or
MSVC 2008. MSVC 2013 will be the oldest we support.
In practice this means people are now free to declare variables in the
middle of blocks, on the whole Mesa tree.
Care should still be taken with variable length arrays and void pointer
arithmetic.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Hella-acked-by: Ian Romanick <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
v2: adjust the comment in the amdgpu winsys
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Reviewed-by: Nicolai Hähnle <[email protected]>
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si_shader_ctx -> ctx
type * ptr -> type *ptr
si_shader_context *shader -> si_shader_context *ctx
Reviewed-by: Nicolai Hähnle <[email protected]>
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Buffers don't contain r600_texture.
Broken by 7aedbbacae6d3ec3d06735fff2eb66:
"radeonsi: put image, fmask, and sampler descriptors into one array"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94091
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When NIR was originally drafted, there was no easy way to determine if
something was constant or not. The result was that we had lots of
special-casing for constant values such as this. Now that load_const
instructions are SSA-only, it's really easy to find constants and this
isn't really needed anymore.
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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v2: remove semantic index == 0 checks
add the else statement to remove shadowing of args
v3: fix fbo-alphatest-nocolor regression
Reviewed-by: Nicolai Hähnle <[email protected]> (v2)
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The texture slot is expanded to 16 dwords containing 2 descriptors.
Those can be:
- Image and fmask, or
- Image and sampler state
By carefully choosing the locations, we can put all three into one slot,
with the fmask and sampler state being mutually exclusive.
This improves shaders in 2 ways:
- 2 user SGPRs are unused, shaders can use them as temporary registers now
- each pair of descriptors is always on the same cache line
v2: cosmetic changes: add back v8i32, don't load a sampler state & fmask
at the same time
Reviewed-by: Nicolai Hähnle <[email protected]>
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This allows building Freedreno with clang
Signed-off-by: Bernhard Rosenkränzer <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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We're about to separate the two concepts. When we do, the sampler will
become optional. Doing a rename first makes the separation a bit more
safe because drivers that depend on GLSL or TGSI behaviour will be fine to
just use the texture index all the time.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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This fixes FP16 conversion instructions for VI, which has 16-bit floats,
but not SI & CI, which can't disable denorms for those instructions.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will be used for setting the new InitialPSInputAddr attribute.
Reviewed-by: Nicolai Hähnle <[email protected]>
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they have only 1 variant
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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"enable-no-nans-fp-math" is a wrong string and there was a disagreement
about fixing it.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This will be used by the fragment shader prolog.
Reviewed-by: Nicolai Hähnle <[email protected]>
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It was partly a state and partly emulated by shader code, but since we want
to do this in a fragment shader prolog, we need to put it into the shader
key, which will be used to generate the prolog.
This also removes the spi_ps_input states and moves the registers
to the PS state.
Reviewed-by: Nicolai Hähnle <[email protected]>
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tgsi_shader_info has this too.
Reviewed-by: Nicolai Hähnle <[email protected]>
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BCOLOR inputs were immediately after COLOR inputs. Thus, all following inputs
were offset by 1 if color_two_side was enabled, and not offset if it was not
enabled, which is a variation that's problematic if we want to have 1 variant
per shader and the variant doesn't care about color_two_side (that should be
handled by other bytecode attached at the beginning).
Instead, move BCOLOR inputs after all other inputs, so BCOLOR0 is at location
"num_inputs" if it's present. BCOLOR1 is next.
This also allows removing si_shader::nparam and
si_shader::ps_input_param_offset, which are useless now.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This will be re-used later.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This fixes a crash with bin/arb_clear_texture-base-formats and
probably some other tests which use clear_texture().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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There is no need to allocate memory when unwrapping the indirect buf.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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found by inspection.
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Fixes compute since 7dd31b81fee7fe40bd09cf3fbc324fcc32782479
gallium/radeon: support PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
Signed-off-by: Jan Vesely <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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v2: don't use DIV_ROUND_UP (no so useful)
also return eviction stats
Reviewed-by: Alex Deucher <[email protected]>
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