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* r300g: fix assigning the texture cache region for 1 textureMarek Olšák2010-06-201-1/+4
* i965g: Fix setup of immediate types for gen4 disasm.Vinson Lee2010-06-201-1/+1
* r300g: manually assign texture cache regionsMarek Olšák2010-06-204-1/+73
* r300g: cleanup buffer_{from, get}_handleMarek Olšák2010-06-202-13/+7
* r300g: cleanup includesMarek Olšák2010-06-202-8/+14
* r300g: texture alignment code cleanup + use special alignment for AA texturesMarek Olšák2010-06-201-36/+58
* r300g: fix random pixels appearing / incomplete renderingMarek Olšák2010-06-193-27/+20
* r300g: output floats instead of halfs when passed through translateMarek Olšák2010-06-191-2/+25
* r300g: fix clamp and mirror_clamp wrap modes when used with nearest filteringMarek Olšák2010-06-191-3/+27
* r300g: more informative warning in END_CSMarek Olšák2010-06-191-4/+8
* r300g: improve the ZTOP conditionMarek Olšák2010-06-193-13/+29
* r300g: fix up the CS size of the rasterizer stateMarek Olšák2010-06-191-2/+2
* llvmpipe: Fix pointer dereference after free.José Fonseca2010-06-181-1/+2
* llvmpipe: limit the number of fragment shader variants kept aroundRoland Scheidegger2010-06-185-35/+107
* r300g: fix hardlocks in occlusion queriesMarek Olšák2010-06-181-1/+1
* r300g: debug option for fake occlusion queriesMarek Olšák2010-06-183-6/+58
* r300g: more reasonable MSPOS defaults in error pathMarek Olšák2010-06-171-2/+2
* r300g: fix surface leaksMarek Olšák2010-06-171-0/+3
* r300g: Fix uninitialized variable warnings in error path.Vinson Lee2010-06-161-0/+2
* draw: rewrite stream output to handle all the dark cornersZack Rusin2010-06-161-4/+6
* r300g: Fix up resolve.Corbin Simpson2010-06-161-12/+8
* r300g: Fix MSAA state size.Corbin Simpson2010-06-161-1/+1
* r300g: Don't multisample non-32-bpp render targets.Corbin Simpson2010-06-161-0/+6
* r300g: Finish resolve function.Corbin Simpson2010-06-161-6/+14
* r300g: Add resource resolve function.Corbin Simpson2010-06-161-0/+35
* r300g: Moar MSAA setup.Corbin Simpson2010-06-164-11/+63
* r300g: Fix indentation.Corbin Simpson2010-06-161-4/+7
* r300g: Old MSAA code from before gallium-msaa.Corbin Simpson2010-06-164-9/+15
* softpipe/gs: fix a crash when a gs isn't presentZack Rusin2010-06-151-16/+20
* r300g: initialize US_CODE_BANK on r4xxMarek Olšák2010-06-141-1/+4
* r300g: fix uploading RC state shader constants on r3xxMarek Olšák2010-06-141-1/+1
* r300g: drop begin_cs/end_csMarek Olšák2010-06-142-17/+0
* r300g: rewrite occlusion queriesMarek Olšák2010-06-147-159/+168
* r300g: emit viewport state as a dword tableMarek Olšák2010-06-141-6/+1
* r300g: subclass pipe_surfaceMarek Olšák2010-06-143-44/+51
* r300g: simplify reloc macrosMarek Olšák2010-06-142-35/+9
* r300g: count CS dwords on debug builds onlyMarek Olšák2010-06-142-25/+36
* r300g: optimize emission of fragment shader constantsMarek Olšák2010-06-133-27/+26
* r300g: turn fragment shader into a CBMarek Olšák2010-06-135-129/+126
* r300g: turn depth stencil state into a CBMarek Olšák2010-06-133-17/+48
* r300g: turn clip state into a CBMarek Olšák2010-06-135-26/+35
* r300g: turn blend color into a CBMarek Olšák2010-06-134-27/+34
* r300g: turn blend state into a CBMarek Olšák2010-06-133-35/+49
* r300g: add API for building command buffersMarek Olšák2010-06-132-0/+145
* r300g: inline FLUSH_CSMarek Olšák2010-06-132-10/+4
* r300g: reorder CS macros and document them a littleMarek Olšák2010-06-132-38/+52
* r300g: drop DBG_CSMarek Olšák2010-06-133-47/+1
* r300g: inline CHECK_CSMarek Olšák2010-06-131-4/+1
* r300g: replace r300_cs_info with simplier get_cs_free_dwordsMarek Olšák2010-06-133-17/+6
* r300g: fix multiple render targetsMarek Olšák2010-06-131-11/+6