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* r300/compiler: implement the CND opcodeMarek Olšák2011-04-051-2/+1
* nv50: prevent NV_OP_SELECT from having flags_def definedBryan Cain2011-04-041-0/+1
* r300g: tell the GLSL compiler to lower the continue opcodeMarek Olšák2011-04-031-2/+2
* r300g: handle DISCARD_WHOLE_RESOURCE for buffersMarek Olšák2011-04-031-10/+25
* gallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some driversMarek Olšák2011-04-018-0/+11
* nv50: fix for GPR allocation granularity being 16 bitChristoph Bumiller2011-03-311-3/+9
* nv50: copy regalloc fixes from nvc0Christoph Bumiller2011-03-312-80/+216
* nv50,nvc0: implement colour clamping controlsChristoph Bumiller2011-03-2912-11/+59
* r600g: implement texture barrierFredrik Höglund2011-03-294-0/+12
* r600g: implement the pipe_screen fence functionsFredrik Höglund2011-03-293-0/+174
* r300g: add support for all render targets with one and two channelsMarek Olšák2011-03-291-30/+130
* r300g: finish up signed normalized textures and render targetsMarek Olšák2011-03-292-28/+46
* r300g: enable clamping controlsMarek Olšák2011-03-294-6/+14
* r600g: Handle texture fetch instructions with relative addressingFabian Bieler2011-03-271-0/+1
* r600g: Handle texture fetch instructions with neg or abs on source registerFabian Bieler2011-03-271-3/+5
* r600g: Handle texture fetch instructions with swizzle on source registerFabian Bieler2011-03-271-10/+20
* r300g: fix alpha-test with no colorbufferMarek Olšák2011-03-241-0/+5
* svga: adjust triangle rasterization offsetBrian Paul2011-03-241-1/+1
* r600g: Check for relative addressing in destination register when trying to m...Fabian Bieler2011-03-221-1/+8
* svga: Avoid synchronizing when doing piecewise upload of textures.José Fonseca2011-03-211-7/+8
* svga: Undo the DMA buffer size limiting.José Fonseca2011-03-211-13/+2
* nv50,nvc0: implement texture barrierChristoph Bumiller2011-03-192-0/+22
* nouveau: Fix serious compiler warningsJohannes Obermayr2011-03-181-0/+1
* svga: Leave any_user_vertex_buffers flag alone.José Fonseca2011-03-162-3/+0
* svga: Hardcode SVGA_COMBINE_USERBUFFERS to 1.José Fonseca2011-03-165-38/+12
* svga: Use transfer information on buffer transfers.José Fonseca2011-03-162-107/+81
* i915g: fix braino in the static state reworkDaniel Vetter2011-03-151-1/+2
* i915g: implement early zDaniel Vetter2011-03-154-20/+55
* i915g: split up static stateDaniel Vetter2011-03-155-28/+54
* svga: Tell the host to discard when doing writes without FLUSH_EXPLICIT.José Fonseca2011-03-151-3/+10
* svga: Update svga_winsys_screen::buffer_map comments.José Fonseca2011-03-151-2/+2
* svga: Ensure DMA commands are serialized with unsynchronized flag is unset.José Fonseca2011-03-153-19/+113
* r300g: implement the texture barrierMarek Olšák2011-03-151-0/+10
* r600g: FLT_TO_INT_FLOOR and FLT_TO_INT_RPI are vector-only instructions on Ev...Henri Verbeet2011-03-151-3/+6
* r600g: don't set per-MRT blend bits on R600Alex Deucher2011-03-141-5/+10
* r600g: Original R600 does not support per-MRT blendsAlex Deucher2011-03-141-2/+11
* r600g: Properly update MULTIWRITE_ENABLE in r600_pipe_shader_ps().Henri Verbeet2011-03-142-8/+7
* r600g: Fix the DB_SHADER_CONTROL mask in create_ds_state().Henri Verbeet2011-03-142-10/+8
* r600g: Properly update DB_SHADER_CONTROL in evergreen_pipe_shader_ps().Henri Verbeet2011-03-141-18/+14
* r600g: Move fetch shader register setup to r600_state.c / evergreen_state.c.Henri Verbeet2011-03-146-31/+32
* r600g: Move r600_pipe_shader_ps() to r600_state.c.Henri Verbeet2011-03-143-95/+97
* r600g: Move r600_pipe_shader_vs() to r600_state.c.Henri Verbeet2011-03-143-49/+49
* r600g: Evergreen add support for log opcode.Rafael Monica2011-03-141-1/+1
* r300g: clamp after blending for fixed-point formats onlyMarek Olšák2011-03-143-14/+36
* gallivm: Use LLVM MC disassembler, instead of udis86.José Fonseca2011-03-131-21/+2
* nv50,nvc0: don't assert on cso with 0 vertex elementsChristoph Bumiller2011-03-133-6/+2
* rbug: Use the call mutexJakob Bornecrantz2011-03-131-19/+187
* r600g: Only update DB_SHADER_CONTROL once in r600_pipe_shader_ps().Mathias Fröhlich2011-03-131-16/+13
* rbug: Skip drawing on disabled shadersJakob Bornecrantz2011-03-131-1/+4
* i915g: Lie more so we get GLSLJakob Bornecrantz2011-03-131-2/+3