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* r300-gallium: Properly init shader state.Corbin Simpson2009-02-171-0/+2
* r300-gallium: Consolidate state updates.Corbin Simpson2009-02-171-2/+8
* softpipe: some improvements to texture tile cacheBrian Paul2009-02-161-4/+12
* nouveau: oops :-)Patrice Mandin2009-02-161-2/+2
* cell: use some SPU intrinsics to get slightly better code in eval_inputs()Brian Paul2009-02-161-4/+7
* r300-gallium: Add verbosity level to debugging.Corbin Simpson2009-02-162-7/+12
* r300-gallium: Fix BEGIN_CS and END_CS counting and mismatch.Corbin Simpson2009-02-163-6/+4
* r300-gallium: Set up draw rasterizer.Corbin Simpson2009-02-162-2/+10
* r300-gallium: Ooops, forgot to apply this stash.Corbin Simpson2009-02-162-0/+22
* r300-gallium: Include-guard r300_emit.hCorbin Simpson2009-02-161-0/+9
* r300-gallium: Add draw_arrays and friends.Corbin Simpson2009-02-165-24/+138
* r300-gallium: Add SC_CLIP_RULE to clear.Corbin Simpson2009-02-161-0/+3
* cell: minor Makefile clean-upBrian Paul2009-02-151-2/+3
* cell: new/tighter code for computing fragment program inputsBrian Paul2009-02-151-91/+76
* cell: combine eval_z(), eval_w() functionsBrian Paul2009-02-151-20/+27
* r300-gallium: Fix scissors.Corbin Simpson2009-02-155-20/+29
* r300-gallium: Grab bag of goodies.Corbin Simpson2009-02-154-22/+55
* r300-gallium: Clean up some clear registers.Corbin Simpson2009-02-151-7/+3
* r300-gallium: Use fui instead of a roll-my-own.Corbin Simpson2009-02-151-13/+3
* r300-gallium: Update r300_screen comments and add a few formats.Corbin Simpson2009-02-141-3/+15
* r300-gallium: Enable all four colorbuffer render targets.Corbin Simpson2009-02-141-2/+1
* r300-gallium: Add Z/stencil buffer format emit.Corbin Simpson2009-02-141-2/+8
* r300-gallium: Emit Z/stencil buffer offset.Corbin Simpson2009-02-141-0/+13
* r300-gallium: Add derived state for vertex formats.Corbin Simpson2009-02-134-11/+161
* r300-gallium: Various thingies.Corbin Simpson2009-02-136-55/+34
* r300-gallium: Take care of various bad dereferences in shader setup.Corbin Simpson2009-02-123-11/+25
* r300-gallium: Fix linker error a few linker warnings.Corbin Simpson2009-02-122-1/+12
* r300-gallium: Fix build errors.Corbin Simpson2009-02-123-18/+18
* r300-gallium: fix OUT_CS_ONE_REG and use where applicableJoakim Sindholt2009-02-123-27/+23
* r300-gallium: r300 passthrough shader, static shader objects, and clear code.Corbin Simpson2009-02-125-112/+89
* r300-gallium: Add r300 passthrough shader.Corbin Simpson2009-02-124-19/+87
* r300: minor fixes and clear up some surface_fillJoakim Sindholt2009-02-123-280/+291
* r300-gallium: Add r500 passthrough shader assembly.Corbin Simpson2009-02-127-0/+98
* r300-gallium: Fix typo in texture buffer size request.Corbin Simpson2009-02-121-1/+1
* softpipe: asst clean-ups, const correctness, commentsBrian Paul2009-02-111-14/+16
* softpipe: remove unneeded #includeBrian Paul2009-02-111-1/+0
* softpipe: asst comments, clean-upsBrian Paul2009-02-111-12/+10
* softpipe: remove some old polygon stipple stuff and do some clean-upsBrian Paul2009-02-112-21/+8
* softpipe: updated commentsBrian2009-02-111-7/+19
* softpipe: rename PRIM_x to QUAD_PRIM_xBrian2009-02-114-11/+12
* softpipe: rename sp_headers.h to sp_quad.hBrian2009-02-1117-20/+19
* softpipe: rename single-include preprocessor symbol, add commentsBrian2009-02-111-3/+8
* softpipe: rename sp_quad.[ch] -> sp_quad_pipe.[ch]Brian2009-02-1118-16/+16
* nouveau: 1xN, Nx1 levels of a swizzled mip tree shouldn't be aligned.Younes Manton2009-02-112-2/+4
* Merge commit 'origin/gallium-0.2' into gallium-master-mergeBrian Paul2009-02-1010-76/+99
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| * nouveau: nv40 swizzled mipmap fixes.Younes Manton2009-02-103-13/+31
| * nouveau: nv30: fix miptree organization to have swizzled texture+mipmap at th...Patrice Mandin2009-02-102-13/+30
| * nouveau: revert all my changes here, not the right wayPatrice Mandin2009-02-101-22/+9
| * nouveau: stop with 0 dimensionPatrice Mandin2009-02-101-1/+1
| * nouveau: we already have the right src offsetPatrice Mandin2009-02-101-3/+2