| Commit message (Collapse) | Author | Age | Files | Lines |
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Similar to radeonsi linear layout should work for all not compressed
or depth/stencil formats. Fixes issues with VDPAU on r600.
Signed-off-by: Christian König <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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With commit dc9ecf58c0c5c8a97cd41362e78c2fcd9f6e3b80,
we are now getting the sampler target from the sampler view
declaration. But since a sampler view declaration can be defined
after a sampler declaration, we need to emit the
sampler declarations in the pre-helpers function, otherwise,
the sampler target might not have defined yet for the sampler declaration.
Fixes viewperf maya-03 and various gl trace regressions in hwv11.
Reviewed-by: Brian Paul <[email protected]>
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svga_shader_expand() will fall back to using non-malloced memory for
emit.buf if malloc fails. We should check if the memory is malloced
before freeing it in the error path of svga_tgsi_vgpu9_translate.
Original patch by Thomas Hindoe Paaboel Andersen <[email protected]>.
Remove trivial svga_destroy_shader_emitter() function, by BrianP.
Signed-off-by: Brian Paul <[email protected]>
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Having all this code in a big switch is not really a good pratice.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Linear layout should work for all not compressed or depth/stencil formats.
v2: restrict it a bit more
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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To not overwrite buffers and surfaces information, we need to use
a different offset in the driver constant buffer. Currently, OP_SUQ
is only supported for buffers but this will be slightly updated for
images support.
Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Found with grep and inspection. Test compiled on RPi hw.
Assists any future effort to remove TGSI as an intermediate stage.
Signed-off-by: Rhys Kidd <[email protected]>
Signed-off-by: Eric Anholt <[email protected]>
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Seems like trying to widen in the same instruction as the add.s does a
non-sign-extending widen.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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We disable the vertex attributes, but also disable the VBO fetch details
as well, just in case. Not known to fix anything.
Signed-off-by: Ilia Mirkin <[email protected]>
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Back in the dawn of time, we used to do immediate uploads for the vertex
data, and all was well. However Maxwell dropped support for immediate
vertex data, so we started feeding in a VBO (in all cases). But we
forgot to disable some things that apply in such cases, specifically
primitive restart and index bias. The latter was causing WoW and other
Blizzard games trouble as they use a pattern where they draw with a base
vertex (aka index bias), followed by texture uploads (aka blits,
internally).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91526
Cc: "11.1 11.2" <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Karol Herbst <[email protected]>
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On Fermi, there's an argument in front of the coords that combines array
and indirect handle, while on Kepler the array and the indirect handle
are separate (and in front of the coords). We were previously only
accounting for the array bit of it, if there were an indirect access it
wouldn't be counted in the formula.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.1 11.2" <[email protected]>
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Apparently there's no post-FS clamping logic, so we have to do this by
hand. The depth will never be outside of the 0..1 range, even on
floating point zeta buffers, so this should be safe.
Fixes dEQP-GLES3.functional.fbo.depth.*clamp.* which tests writing
invalid values on various zeta buffer formats.
Signed-off-by: Ilia Mirkin <[email protected]>
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Commit `d4e847ea` introduced a warning about making an
integer from a pointer without a cast, fix it here.
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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- Affinitize hot-tile memory to specific NUMA nodes.
- Only do BE work for macrotiles assoicated with the numa node
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references it completes
Rather than waiting for the API thread to re-use it.
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With global allocator this doesn't seem to affect performance at all.
Overall memory consumption drops by up to 85%.
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Reduce list traversal during Alloc and Free.
Add ability to have multiple lists based on alloc size (not used for now)
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re-allocation.
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NullPS backend.
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upon reclaim of DC
Keeps overall memory consumption lower.
Also, remove unused knobs.
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One innocuous (uninitialized variable), and one not so innocuous
(stack corruption).
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Guard against enquing work to invalid tiles
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Move large stack allocations in the GS and clipper into thread local storage.
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