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* r300g: add LATC supportMarek Olšák2011-03-083-4/+22
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* r600g: set start instance correctlyChristian König2011-03-081-1/+1
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* r300g: decide whether a flush should be asynchronous when calling itMarek Olšák2011-03-088-38/+37
| | | | Thread offloading is not sometimes desirable, e.g. when mapping a buffer.
* r300g: use pipelined transfers for RGTC texturesMarek Olšák2011-03-081-1/+2
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* softpipe: clamp texcoords in sample_compare()Philip Taylor2011-03-071-24/+30
| | | | | | | | | This fixes http://bugs.freedesktop.org/show_bug.cgi?id=31159 for softpipe and fixes the piglit depth-tex-compare test. NOTE: This is a candidate for the 7.10 branch. Signed-off-by: Brian Paul <[email protected]>
* r600g: Simplify some swizzle lookups.Henri Verbeet2011-03-071-75/+14
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* r600g: Constant buffers can contain up to 4096 constants.Henri Verbeet2011-03-072-1/+2
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* r600g: use long long integers for instance addr calculationChristian König2011-03-061-1/+1
| | | | | | | Using a long for instance addr calculation isn't big enough on 32bit systems, use a long long int instead. Thanks to Rafael Monica for fixing this.
* trace: Use pipe_static_mutex.José Fonseca2011-03-063-22/+1
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* i915g: update TODODaniel Vetter2011-03-061-10/+7
| | | | | | | | | Comments about the deleted stuff: - openaren hang: likely caused by the vertex corruptions, fixed by Jakob. - tiling: Y-tiling works with my hw-clear branch. X-tiling works as merged to master a while ago (execbuf2 version). Signed-off-by: Daniel Vetter <[email protected]>
* r300g/swtcl: advertise draw_instanced and primitive_restartMarek Olšák2011-03-051-2/+5
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* r300g: implement instanced arraysMarek Olšák2011-03-055-48/+132
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* gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISORMarek Olšák2011-03-057-7/+14
| | | | | | | | ARB_instanced_arrays is a subset of D3D9. ARB_draw_instanced is a subset of D3D10. The point of this change is to allow D3D9-level drivers to enable ARB_instanced_arrays without ARB_draw_instanced.
* r300g: cleanup parameters of draw functionsMarek Olšák2011-03-053-108/+113
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* nv50: support the InstanceID system valueChristoph Bumiller2011-03-053-0/+25
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* r600g: simplify instance addr calculationChristian König2011-03-051-47/+4
| | | | | Use MULHI_UINT instead of the more complex INT_TO_FLT->MUL->TRUNC->FLT_TO_INT
* nvc0: Update SConscript.Vinson Lee2011-03-041-3/+0
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* nv50: Update SConscript.Vinson Lee2011-03-041-4/+0
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* r600g: fix fragment shader size calculationChristian König2011-03-051-8/+9
| | | | | bc.ndw is altered in r600_bc_build, respect that in fragment shader size calculation.
* nv50,nvc0: get format desc for TIC entry from sampler view formatChristoph Bumiller2011-03-052-2/+2
| | | | Fixes piglit/tex-srgb.
* nv50,nvc0: share sampler state creationChristoph Bumiller2011-03-0510-150/+60
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* nv50,nvc0: update the format tablesChristoph Bumiller2011-03-0510-641/+335
| | | | | | | | Removed sampler view support for USCALED/SSCALED, the texture unit refuses to convert to non-normalized float. The enums are treated like UNORM. Removed duplicate format related headers.
* nvc0: use m2mf for resource_copy_region if formats are equalChristoph Bumiller2011-03-053-4/+75
| | | | | Which is always the case, but we'll keep the 2D engine blitter nonetheless.
* nv50,nvc0: fix texture layer issuesChristoph Bumiller2011-03-0510-65/+89
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* i915g: Use tgsi_info from fragment shader insteadJakob Bornecrantz2011-03-051-4/+1
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* i915g: use passthough shader for empty fragment programsDaniel Vetter2011-03-041-3/+15
| | | | | | | | | | The hw doesn't like it - demos/shadowtex is broken. The emitted shader isn't totally empty though, the depth write fixup gets emitted instead. Maybe that one is somewhat fishy, too? Idea for this patch from Jakob Bornecrantz. Signed-off-by: Daniel Vetter <[email protected]>
* r300g: preliminary implementation of clamping controlsMarek Olšák2011-03-044-22/+33
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* r300g: implement FP16 alpha testMarek Olšák2011-03-044-8/+55
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* r300g: implement blending for some of non-RGBA8 formatsMarek Olšák2011-03-042-7/+52
| | | | | | | | | | | | | | | | Blending is now fully supported with: - R8_UNORM - R8G8_UNORM - B8G8R8A8_UNORM - R16G16B16A16_FLOAT (r500-only) Blending is partially supported (DST_ALPHA not working) with: - L8A8_UNORM - I8_UNORM - B5G5R5A1_UNORM - B10G10R10A2_UNORM The other formats can't do blending.
* Merge remote branch 'origin/nvc0'Christoph Bumiller2011-03-0472-8212/+9070
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| * nv50: check grclass instead of chipset for 3D capsChristoph Bumiller2011-03-032-6/+4
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| * nv50: increase size of shader code boChristoph Bumiller2011-03-034-14/+23
| | | | | | | | 512 KiB should be quite enough, but dynamic resize might be nicer.
| * nouveau: allow pipe driver to define which buffers should start in sysmemBen Skeggs2011-03-034-7/+6
| | | | | | | | | | | | | | PIPE_BIND_CONSTANT_BUFFER alone was OK for nv50/nvc0, but nv30 will need to be able to set others on certain chipsets. Signed-off-by: Ben Skeggs <[email protected]>
| * nv50: fix IB index buffer pathChristoph Bumiller2011-03-021-8/+12
| | | | | | | | Add missing VERTEX_END and treat unaligned offsets correctly.
| * nv50: fix POINT_COORD_REPLACE_MAP method sizeChristoph Bumiller2011-03-021-2/+2
| | | | | | | | Introduced in 223d98bb8d49c9e52e498a12980722467ae2bf87.
| * nv50: primitive restart trick for vertex data through FIFO modeChristoph Bumiller2011-03-021-12/+17
| | | | | | | | | | Also, on nv50 the VERTEX_BEGIN method doesn't follow VERTEX_END, which was erroneously taken over from nvc0 and is fixed now.
| * nv50: fix depth clamp for disabled primitive clippingChristoph Bumiller2011-03-021-2/+12
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| * nv50: implement independent blend functions for nva3+ and fix capChristoph Bumiller2011-03-023-6/+34
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| * nv50: fix tile size calculationsChristoph Bumiller2011-03-022-2/+2
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| * nv50: fix point sprite state validationChristoph Bumiller2011-03-023-14/+38
| | | | | | | | | | Wasn't updated if the FP didn't change, and coordinate replacement wasn't disabled anymore.
| * nv50: allow accidentally disabled IB index buffers againChristoph Bumiller2011-03-021-1/+1
| | | | | | | | Must have sneaked in from debugging.
| * nv50: apply relocations to shader codeChristoph Bumiller2011-03-021-0/+2
| | | | | | | | | | On nv50, branches are absolute, so we need to adjust them according to the shader's position in the code buffer.
| * nv50: fix wrong miptree tile flags taken over from nvc0Christoph Bumiller2011-03-021-3/+0
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| * nouveau: remove nouveau_stateobj.hBen Skeggs2011-03-011-316/+0
| | | | | | | | Signed-off-by: Ben Skeggs <[email protected]>
| * nvc0: fix a crash on context destructionBen Skeggs2011-03-011-2/+6
| | | | | | | | Signed-off-by: Ben Skeggs <[email protected]>
| * nouveau: ensure vbo_dirty is set when buffer write transfer completeBen Skeggs2011-03-0126-231/+267
| | | | | | | | | | | | This introduces a shared nouveau_context struct to track such things. Signed-off-by: Ben Skeggs <[email protected]>
| * nouveau: fix leak of nouveau_mman structsBen Skeggs2011-03-011-0/+2
| | | | | | | | Signed-off-by: Ben Skeggs <[email protected]>
| * nvc0: port to common fence/mm/buffer codeBen Skeggs2011-03-0121-1347/+128
| | | | | | | | Signed-off-by: Ben Skeggs <[email protected]>
| * nv50: multiply polygon offset units by 2Ben Skeggs2011-03-011-1/+1
| | | | | | | | Signed-off-by: Ben Skeggs <[email protected]>
| * nv50: sync textures with render targets ourselvesBen Skeggs2011-03-017-7/+37
| | | | | | | | | | | | Port of the nvc0 commit doing the same. Signed-off-by: Ben Skeggs <[email protected]>