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* Revert "r600g: add initial vertex translate support."Dave Airlie2010-09-294-239/+3
* r600g: remove old assert from new codepathDave Airlie2010-09-291-2/+0
* r600g: add initial vertex translate support.Dave Airlie2010-09-294-3/+239
* r600g: add evergreen texture border support to new pathDave Airlie2010-09-291-1/+4
* r600g: add back evergreen name.Dave Airlie2010-09-291-1/+3
* r600g: Cleaned up index buffer reference handling in the draw module.Tilman Sauerbeck2010-09-283-4/+14
* r600g: avoid rebuilding the vertex shader if no change to input formatJerome Glisse2010-09-282-6/+12
* r600g: suspend/resume occlusion query around clear/copyJerome Glisse2010-09-282-0/+10
* r600g: fix remaining piglit issue in new designJerome Glisse2010-09-282-8/+32
* r600g: use ptr for blit depth uncompress functionJerome Glisse2010-09-284-1/+48
* nv50: fix GP state bind and validateChristoph Bumiller2010-09-282-1/+5
* r600g: on evergreen the centroid isn't set in this register.Dave Airlie2010-09-282-2/+0
* r600g: fix db flush breaking config stateDave Airlie2010-09-281-9/+9
* r300g: fix swizzling of texture border colorMarek Olšák2010-09-281-34/+7
* r300g: add support for 3D NPOT textures without mipmappingMarek Olšák2010-09-285-25/+51
* r300g: code cleanupsMarek Olšák2010-09-281-30/+25
* softpipe: fix swizzling of texture border colorBrian Paul2010-09-273-3/+29
* softpipe: allocate tile data on demandBrian Paul2010-09-272-42/+113
* r600g: fix routing btw vertex & pixel shaderJerome Glisse2010-09-273-2/+18
* r600g: fix pointsprite & resource unbindingJerome Glisse2010-09-272-2/+4
* r600g: build packet header onceJerome Glisse2010-09-272-0/+18
* r600g: fix index buffer drawingJerome Glisse2010-09-272-3/+5
* r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().Tilman Sauerbeck2010-09-271-0/+3
* r600g: add evergreen texture resource properly.Dave Airlie2010-09-272-8/+13
* r600g: Silence uninitialized variable warnings.Vinson Lee2010-09-261-0/+5
* r300g: fix macrotiling on R350Marek Olšák2010-09-261-2/+2
* r600g: use depth decompression in new pathJerome Glisse2010-09-262-11/+53
* r600g: move around variables to share depth uncompression codeJerome Glisse2010-09-263-12/+11
* r600g: set ENABLE_KILL on evergreen tooBas Nieuwenhuizen2010-09-261-0/+8
* r600g: set ENABLE_KILL in the shader state in the new designBas Nieuwenhuizen2010-09-261-0/+8
* r600g: disable early cull optimization when occlusion query runningJerome Glisse2010-09-261-0/+1
* r300g: Remove unused variable.Vinson Lee2010-09-261-1/+0
* r300g: fix glsl-fs-pointcoordDave Airlie2010-09-264-23/+28
* softpipe: minor asst. clean-upsBrian Paul2010-09-252-12/+11
* softpipe: make clip state functions staticBrian Paul2010-09-253-26/+26
* softpipe: make stream out state functions staticBrian Paul2010-09-253-24/+24
* softpipe: make rasterizer state functions staticBrian Paul2010-09-253-16/+19
* softpipe: make vertex state functions staticBrian Paul2010-09-253-22/+24
* softpipe: make sampler state functions staticBrian Paul2010-09-253-59/+31
* softpipe: make blend/stencil/depth functions staticBrian Paul2010-09-253-50/+44
* softpipe: make shader-related functions staticBrian Paul2010-09-253-63/+58
* softpipe: rename sp_state_fs.c -> sp_state_shader.cBrian Paul2010-09-253-2/+2
* softpipe: fix repeat() function for NPOT texturesBrian Paul2010-09-251-4/+4
* r600g: Disable unused variables.Vinson Lee2010-09-251-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+0
* nv50: fix/handle a few more PIPE_CAPsChristoph Bumiller2010-09-251-1/+6
* nv50: use CLEAR_BUFFERS for surface fillsChristoph Bumiller2010-09-253-22/+94
* nv50: use formats table in nv50_surface.cChristoph Bumiller2010-09-252-52/+31
* r600g: fix vertex resource & polygon offsetJerome Glisse2010-09-253-34/+127