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* r600g: get correct height alignmentDave Airlie2011-02-111-3/+2
| | | | useful for s3tc
* r600g: drop two unused | 0 that are actually in word4 anyways.Dave Airlie2011-02-112-2/+2
| | | | | | these were NOPs anyways. Signed-off-by: Dave Airlie <[email protected]>
* r600g: handle 16/32 u/s norm formats properlyDave Airlie2011-02-117-12/+57
| | | | | | | add support for the 32-bit types, also fixup the export setting to handle types with channels > 11 bits properly Signed-off-by: Dave Airlie <[email protected]>
* r300g: prevent NULL pointer dereference in r300_buffer_createMarek Olšák2011-02-111-3/+3
| | | | | Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=33185
* r300g: fix warningMarek Olšák2011-02-111-1/+1
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* r300g: import the last bits of libdrm and cleanup the whole thingMarek Olšák2011-02-1111-129/+82
| | | | | | | | | | | | | | Based on Dave's branch. The majority of this commit is a cleanup, mainly renaming things. There wasn't much code to import, just ioctl calls. Also done: - implemented unsynchronized bo_map (important optimization!) - radeon_bo_is_referenced_by_cs is no longer a refcount hack - dropped the libdrm_radeon dependency I'm surprised that this has resulted in less code in the end.
* r300g: implement accelerated copy_region for compressed formatsMarek Olšák2011-02-101-0/+29
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* r300g: add a way to change texture properties arbitrarilyMarek Olšák2011-02-109-76/+104
| | | | So that we can implement resource_copy on arbitrary data.
* r300g: consolidate buffers and textures to r300_resourceMarek Olšák2011-02-1018-381/+328
| | | | Transfers and create/destroy are still handled separately.
* r300g: simplify WRITE_RELOC API and cleanupMarek Olšák2011-02-1010-136/+126
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* r300g: use format from pipe_surface instead of pipe_resourceMarek Olšák2011-02-102-29/+14
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* Revert "r300g: support sRGB colorbuffers"Marek Olšák2011-02-101-20/+0
| | | | | | | | This partially reverts commit 91eba2567eab9409d94efc3c1f07a4a3731d0047. Conflicts: src/gallium/drivers/r300/r300_blit.c
* svga: Don't advertise pixel shader addr register support.José Fonseca2011-02-091-3/+8
| | | | It's not fully supported.
* nvc0: serialize on PIPE_FLUSH_RENDER_CACHE as wellChristoph Bumiller2011-02-091-0/+4
| | | | Effects were easily visible in piglit/fbo-generatemipmap-formats.
* nvc0: fix stride of NVC0_3D_RT methodsChristoph Bumiller2011-02-091-8/+8
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* nvc0: correct storage type for 16 bit surface formatsChristoph Bumiller2011-02-091-2/+2
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* nvc0: make CSE work for ops with multiple resultsChristoph Bumiller2011-02-091-13/+72
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* nvc0: replace branching with predicated insns where feasibleChristoph Bumiller2011-02-095-46/+123
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* nvc0: implement local memory load and store opsChristoph Bumiller2011-02-093-12/+38
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* nvc0: make sure phi-ops really have one source per in-blockChristoph Bumiller2011-02-092-19/+40
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* nv50,nvc0: do not forget to apply sign mode to saved TGSI inputsChristoph Bumiller2011-02-092-11/+3
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* nvc0: do not generate a backwards jump if a loop ends with BRKChristoph Bumiller2011-02-091-2/+4
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* nvc0: store only one value per basic block for TGSI regsChristoph Bumiller2011-02-091-1/+7
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* nv50,nvc0: fix condition code change when commuting SET sourcesChristoph Bumiller2011-02-092-3/+3
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* nvc0: set basic block on manual instruction insertionChristoph Bumiller2011-02-091-0/+2
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* nvc0: try to fix register conflicts for vector instructionsChristoph Bumiller2011-02-094-32/+43
| | | | | | | Vector here means using multiple 32 bit regs which are forced to be consecutive in the register file. This still isn't quite nice.
* nvc0: reset texture base address after read transferChristoph Bumiller2011-02-091-2/+4
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* nvc0: don't combine memory loads across block boundariesChristoph Bumiller2011-02-091-0/+5
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* nvc0: detect no-op MIN/MAX, do CSE earlier to succeed more oftenChristoph Bumiller2011-02-091-48/+79
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* r600g: fixup assertionMarek Olšák2011-02-081-1/+1
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* r600g: add a faster implementation of transfer_inline_writeMarek Olšák2011-02-081-1/+25
| | | | u_default_transfer_inline_write uses util_copy_rect, which is kinda slow.
* r600g: slab-allocate buffer and transfer structuresMarek Olšák2011-02-083-10/+85
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* r300g: use the same upload buffer for vertices and indicesMarek Olšák2011-02-084-18/+7
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* r600g: use the same upload buffer for vertices, indices, and constantsMarek Olšák2011-02-084-28/+10
| | | | This should reduce memory consumption.
* u_vbuf_mgr: add a way to specify the BIND flag for the upload bufferMarek Olšák2011-02-082-0/+2
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* u_vbuf_mgr: make the uploader publicMarek Olšák2011-02-081-1/+1
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* Revert "r600g: do not flush the uploader" (with comments)Marek Olšák2011-02-081-0/+7
| | | | This reverts commit 1c2a4f0820ff2272f993e6da28dcf8bcbbc3252a.
* r600g: Add support for relative addressing on constant buffers.Henri Verbeet2011-02-076-22/+152
| | | | | | | | | | Relative addressing of constant buffers can't work properly through the kcache, since you can only address within the currently locked kcache window. Instead, this patch binds the constant buffer as a shader resource, and then explicitly fetches the constant using a vertex fetch with fetch type VTX_FETCH_NO_INDEX_OFFSET from the shader. There's probably still some room for improvement, doing the fetch right before the instruction that needs the value may not be quite optimal for example.
* r600g: Set the fetch type in r600_bc_vtx_build().Henri Verbeet2011-02-071-0/+1
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* r600g: Handle the ADD_INT instruction in r600_bc_get_num_operands().Henri Verbeet2011-02-071-0/+2
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* r600g: Generalize the pipe_add_vertex_attrib() functions.Henri Verbeet2011-02-074-28/+20
| | | | This allows them to be used for VS or PS buffer resources as well.
* r600g: Remove vs_resource and ps_resource from the pipe context.Henri Verbeet2011-02-073-22/+6
| | | | | These are practically unused, only the vs_resource array is being abused for fetch shader resources.
* r600g: Split constants in r600_shader_from_tgsi().Henri Verbeet2011-02-071-140/+80
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* r600g: Do the tgsi_full_src_register to r600_shader_src conversion in ↵Henri Verbeet2011-02-071-176/+129
| | | | r600_shader_from_tgsi().
* r600g: Split r600_bc_alu_src.Henri Verbeet2011-02-073-157/+147
| | | | | | The r600_bc_alu_src structure is used in two different ways, as a vector and for the individual channels of that same vector. This is somewhat fragile, and probably confusing.
* r600g: Store literal values in the r600_bc_alu_src structure.Henri Verbeet2011-02-073-16/+13
| | | | | This is much easier to work with, and allows use to get rid of some of the literal handling hacks.
* r600g: tgsi_dst() can't fail.Henri Verbeet2011-02-071-75/+26
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* r600g: tgsi_src() can't fail.Henri Verbeet2011-02-071-80/+28
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* r600g: correctly report supported vertex formatsMarek Olšák2011-02-073-10/+38
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* r300g: use the new vertex buffer managerMarek Olšák2011-02-079-560/+144
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