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* nv50: enable all 32 threads of a warpChristoph Bumiller2009-11-071-1/+3
* llvmpipe: Fix build with llvm 2.6.José Fonseca2009-11-062-5/+10
* softpipe: Implement PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE for destination.José Fonseca2009-11-051-2/+10
* r300g: add polygon modeMarek Olšák2009-11-045-3/+67
* r300g: fix the size of CS when emitting the fragprog constant bufferMarek Olšák2009-11-041-1/+1
* r300g: set the correct offset in a colorbuffer surfaceMarek Olšák2009-11-041-8/+9
* r300g: add color channel maskingMarek Olšák2009-11-044-5/+19
* nv50: fix shader emit_tex for cube texturesChristoph Bumiller2009-11-041-14/+36
* nv50: add abs-modifier for emit_minmaxChristoph Bumiller2009-11-041-17/+31
* nv50: add 3d texture tiling and mip-mappingChristoph Bumiller2009-11-044-37/+114
* llvmpipe: Sanitise shader semantic and interpolator handling.Michal Krol2009-11-031-24/+10
* llvmpipe: remove old prim_setup draw stageKeith Whitwell2009-11-0310-386/+59
* llvmpipe: Respect gl_rasterization_rules in primitive setup.José Fonseca2009-11-031-18/+30
* softpipe: Sanitise shader semantic and interpolator handling.Michal Krol2009-11-021-24/+10
* nouveau: Assume all texture blankets are linear for now.Younes Manton2009-11-012-0/+6
* r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson2009-11-015-14/+28
* r300g: fix geometry corruptionsMaciej Cencora2009-11-011-2/+14
* r300g: split constant buffer and shader emittionMaciej Cencora2009-11-015-98/+152
* r300g: Adopt osiris' PSC data and swizzle.Corbin Simpson2009-11-011-40/+88
* nv50: handle TGSI_SEMANTIC_FACEChristoph Bumiller2009-11-011-0/+25
* nv50: make IF condition safeChristoph Bumiller2009-11-011-1/+3
* nv50: implement TGSI_OPCODE_AND/OR/XORChristoph Bumiller2009-11-011-0/+47
* nv50: fix textures with block size != cppChristoph Bumiller2009-10-312-37/+48
* nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.Younes Manton2009-10-317-0/+15
* nv50: use SIFC also for shader uploadChristoph Bumiller2009-10-313-56/+120
* nv50: make MRTs workChristoph Bumiller2009-10-312-0/+15
* r300g: correct the pitch calculation for smaller mipmapsMarek Olšák2009-10-312-7/+2
* r300g: pretend NPOT supportMarek Olšák2009-10-311-1/+3
* r300g: fix reading from the destination buffer in blendingMarek Olšák2009-10-311-0/+2
* r300g: add precalculating of pixel pitch, add a new NPOT flagMarek Olšák2009-10-313-17/+42
* r300g: remove unnecessary assertionsMarek Olšák2009-10-312-5/+2
* r300g: fix crash in r300_is_texture_referencedMarek Olšák2009-10-312-2/+2
* softpipe: Respect gl_rasterization_rules in primitive setup.Michal Krol2009-10-301-14/+26
* r300g: Use u_trim_pipe_prim to prevent lockups from incorrect vert counts.Corbin Simpson2009-10-281-0/+9
* r300g: Keep texture formats organized.Corbin Simpson2009-10-281-6/+5
* r300g: add some texture formatsMaciej Cencora2009-10-282-0/+9
* r300g: Clear up a bit of the buffer reference stuff.Corbin Simpson2009-10-281-14/+11
* r300g: Fix XXX.Corbin Simpson2009-10-281-1/+0
* r300g: fix emitting the stencil-ref and alpha-ref valuesMarek Olšák2009-10-283-11/+31
* r300g: fix the WRAP_T mode when using 1D texturesMarek Olšák2009-10-281-1/+8
* r300g: fix blending and do some optimizationsMarek Olšák2009-10-282-48/+54
* llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build.José Fonseca2009-10-286-4/+118
* llvmpipe: Implement round() for MSVC.José Fonseca2009-10-281-0/+12
* nv50: activate more lanes in a warpChristoph Bumiller2009-10-281-0/+4
* r300g: read occlusion query results from both Z pipes on RV530Marek Olšák2009-10-261-2/+8
* r300g: add cubemap supportMarek Olšák2009-10-262-24/+37
* llvmpipe: Human friendlier sampler state dump.José Fonseca2009-10-252-9/+22
* llvmpipe: Dump the sampler state of the shader key.José Fonseca2009-10-251-0/+18
* llvmpipe: Immediate multiplication.José Fonseca2009-10-254-32/+64
* llvmpipe: Fast path for sampling rgba8 textures with linear filtering.José Fonseca2009-10-251-12/+256