| Commit message (Collapse) | Author | Age | Files | Lines |
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74868
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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We hit this assert with some piglit tests. Which appears to be a bug
outside of freedreno. Previously we were relying on assert() being
redefined to debug_assert() so that we didn't crash in release builds.
Somehow that stopped working. So just use debug_assert() directly.
Signed-off-by: Rob Clark <[email protected]>
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Fixes a crash in svga_context_flush_buffers() if we use the 'draw' module
for AA lines (when the device doesn't support that feature). We need to
initialize this list before we setup the swtnl pieces.
Found/fixed by Charmaine Lee.
Cc: "10.0" <[email protected]>
Reviewed-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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fixes piglit glsl-fs-ceil
Signed-off-by: Rob Clark <[email protected]>
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create_mov() was fixed up to handle neg/abs properly for interal mov's,
using absneg.f, but forgot to fix it for TGSI MOV's. The problem with
using add.f to handle negated mov's is that we can only take a single
const reg src. So:
MOV TEMP[n], -CONST[m]
would turn into:
add.f Rdst, (neg)CONST[m], 0.0
which would not work. Anyways, just remove the extra code and always
use create_mov() which DTRT.
This fixes piglit vs-op-neg-int test.
Signed-off-by: Rob Clark <[email protected]>
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This depends on my kernel fix. Hyper-Z is still disabled by default.
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Keep track of whether we actually have any sam instructions in the
resulting shader, rather than using TGSI SAMP declarations. If the sam
instruction is optimized out, because the result is not used, we don't
want to emit texture state, etc. In fact emitting sampler state and/or
setting PIXLODENABLE bit when there are no texture fetches seems to
cause lockup.
In theory this should never happen for a "normal" shader, unless the
state tracker is wonky. But it is a very real possibility for binning
pass shaders.
Signed-off-by: Rob Clark <[email protected]>
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For TEX instructions, the set of samplers and sampler views should
be consistent. The XA state tracker sometimes passes an inconsistent
set of samplers and sampler views. Rather than assert and die, issue
a warning.
v2: add debugging code to detect inconsistent state.
v3: also check for null sampler in svga_state_tss.c
Cc: "10.0" "10.1" <[email protected]>
Reviewed-by: Thomas Hellstrom <[email protected]>
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The kernel driver expects the class to be based on chipset generation
rather than VP generation. Make sure to pass 90b1 for NVDX chipsets
instead of 95b1.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77102
Fixes: 40dd777b33073
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.1 10.0" <[email protected]>
Reviewed-by: Maarten Lankhorst <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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This opcode provide support for GL_ARB_texture_query_lod,
Signed-off-by: Dave Airlie <[email protected]>
[imirkin: rebase, docs update]
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The build system does not know that the static library is C++.
Mention the cpp file to trigger generation of the proper variable
and drop the hacky stdc++ linking.
Cc: Ilia Mirkin <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Cc: Ilia Mirkin <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76848
Tested-by: Vinson Lee <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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This reverts commit 96e8b916a7a39a9ba58e92d1ad77b5501de63ac7.
In the case of VCE encoding with raw YUV file, CPU load directly
to VRAM is faster than combination of CPU writing to GTT and
then blit to VRAM with GPU.
Reviewed-by: Christian König <[email protected]>
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v2: fix whitespace errors, minor coding style changes
Signed-off-by: Leo Liu <[email protected]>
Signed-off-by: Christian König <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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We are checking for no-ops in the CSO module for both of these items
so there's no reason to do it in the driver.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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This adds a gallium cap that allows us to fake GL3.0 by
not exposing MSAA on sw rendering.
It also forces the extra extensions needed for GL3.2.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Whether or not the coords are normalized is handled in the texture
state. But we otherwise need to treat RECT sample instructions as 2D.
Signed-off-by: Rob Clark <[email protected]>
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In some cases, we need a register to be assigned up to three components
before the base. Since we can't have negative register #'s, just shift
everything up. May increase register usage for trivial shaders, but I
don't think we are shader limited in those cases. A proper solution is
going to require a better register assignment algorithm (which is on the
TODO list), this is just a hack to get us by until then.
Signed-off-by: Rob Clark <[email protected]>
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RB_FRAME_BUFFER_DIMENSION is not a banked context register, so we need
to wait for the GPU to idle before updating it. But we'd rather not
have unnecessary WFI's, so actually keep track if we need to emit it or
not.
Signed-off-by: Rob Clark <[email protected]>
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Catch things which should not happen in debug builds.
Signed-off-by: Rob Clark <[email protected]>
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This is something that XA triggers. In some cases it will only use
SAMP[1] (composite mask) but not SAMP[0] (composite src).
Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Just to be extra safe.
Reviewed-by: Jose Fonseca <[email protected]>
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To help debug failures.
Reviewed-by: Jose Fonseca <[email protected]>
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Revert unintended behaviour change from commit
b995a010e688bc4d4557e973e5e28091c378e881.
Tested-by: José Fonseca <[email protected]>
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Eliminate lp_vertex_shader, as it added nothing over draw_vertex_shader.
Simplify lp_geometry_shader, as most of the incoming state is unneeded.
(We could also just use draw_geometry_shader if we were willing to peek
inside the structure.)
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Zack Rusin <[email protected]>
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This will be re-enabled once my kernel fix lands.
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The conversion code for srgb was tuned for n x 4x8bit AoS -> 4 x nxfloat SoA
(and vice versa), fix this to handle also 16bit 565-style srgb formats.
Still not really all that generic, things like r10g10b10a2_srgb or
r4g4b4a4_srgb wouldn't work (the latter trivial to fix, the former would not
require more work to not crash but near certainly need some higher precision
calculation) but not needed right now.
The code is not fully optimized for this (could use more direct calculation
instead of expanding to 8-bit range first) but should be good enough.
Reviewed-by: Jose Fonseca <[email protected]>
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The nvc0 texfetch instruction expects the sample id to be in the second
source (usually used for the offset) rather than as part of the texture
coordinate.
This fixes all the sampler2DMS/Array tests on nvc0.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Christoph Bumiller <[email protected]>
Cc: "10.1" <[email protected]>
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*_dma_copy calls either *_dma_copy_buffer or *_dma_copy_tile.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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It's flushed by calling r600_context_bo_reloc.
Reviewed-by: Michel Dänzer <[email protected]>
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This code is a slightly modified version of evergreen_dma_blit (and
evergreen_dma_copy as well as evergreen_dma_copy_tile).
It would be nice to share some of the code in the long term.
I have reused some "cik"-prefixed functions that also return the right
value for SI. I am not sure if they should be renamed.
v2: Marek> removed gfx.flush in si_dma_copy_tile
Signed-off-by: Niels Ole Salscheider <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Niels Ole Salscheider <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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The AoS version of ld_build_blend_factor was assuming that if the first
channel was alpha, there were no rgb components.
Fixes glean/blendFunc on System z. No piglit regressions on x86_64.
The shortcut is still used in tests like spec/ARB_framebuffer_object/
fbo-alpha.
Signed-off-by: Richard Sandiford <[email protected]>
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drm headers may be installed in a different directory
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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libdl does not exist on many platforms which have dlopen in libc.
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Handle mapping edgeflag data similar to the code around it.
This fixes a crash in piglit test gl-2.0-edgeflag.
Signed-off-by: Maarten Lankhorst <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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