| Commit message (Collapse) | Author | Age | Files | Lines |
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fixes texEnv warnings.
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Signed-off-by: Jerome Glisse <[email protected]>
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Fixes SCons build.
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Signed-off-by: Jerome Glisse <[email protected]>
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This is a follow-up to commit 9c284b5cae916a083d17d1039d2f2da128b47882.
Fixes SCons build.
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This is actually a format translator fix.
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Lot of clean can now happen.
Signed-off-by: Jerome Glisse <[email protected]>
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Instead of creating group of register use a hash table
to lookup into which block each register belongs. This
simplify code a bit.
Signed-off-by: Jerome Glisse <[email protected]
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Fixes glean pbo crash.
It would be possible to avoid crashing without decoupling, but given
that state trackers give no guarantee that number of views is consistent,
that would likely cause too many state updates (or miss some).
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This reverts commit 914b669b082258fc05d0fec047b69949d88585c4.
I didn't mean to commit this yet, will redo in new state system once
we clean it up.
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this fixes draw-elements-base-vertex
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This fixes a buffer leak.
Signed-off-by: Tilman Sauerbeck <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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NOTE: This is a candidate for the 7.9 branch.
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The driver actually creates a 3D texture aligned to POT and does all
the magic with texture coordinates in the fragment shader. It first
emulates REPEAT and MIRRORED wrap modes in the fragment shader to get
the coordinates into the range [0, 1]. (already done for 2D NPOT)
Then it scales them to get the coordinates of the NPOT subtexture.
NPOT textures are now less of a lie and we can at least display
something meaningful even for the 3D ones.
Supported wrap modes:
- REPEAT
- MIRRORED_REPEAT
- CLAMP_TO_EDGE (NEAREST filtering only)
- MIRROR_CLAMP_TO_EDGE (NEAREST filtering only)
- The behavior of other CLAMP modes is undefined on borders, but they usually
give results very close to CLAMP_TO_EDGE with mirroring working perfectly.
This fixes:
- piglit/fbo-3d
- piglit/tex3d-npot
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Some random stuff I had here.
1) Fixed some misleading comments.
2) Removed fake_npot, since it's redundant.
3) lower_texture_rect -> scale_texcoords
4) Reordered and reindented some TEX transform code.
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We ask the texture tile cache to swizzle the color for us since that's
where the view/swizzling info is available.
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Changes in v2:
- Invalidate last_tile_addr on any change, fixing regressions
- Correct coding style
Currently softpipe ends up allocating more than 200 MB of memory
for each context due to the tile caches.
Even worse, this memory is all explicitly cleared, which means that the
kernel must actually back it with physical RAM right away.
This change allocates tile memory on demand.
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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When asking to bind NULL resource assume it's unbinding
so free resource and unreference assoicated buffer.
Also fix pointsprite parameter.
Fix glsl-fs-pointcoord & fp-fragment-position
Signed-off-by: Jerome Glisse <[email protected]>
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Build packet header once and allow to add fake register support so
we can handle things like indexed set of register (evergreen sampler
border registers for instance.
Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Tilman Sauerbeck <[email protected]>
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adding sampler border looks impossible with current design, another day, another corner case not worked out.
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Fixes these GCC warnings.
r600_shader.c: In function 'tgsi_tex':
r600_shader.c:1611: warning: 'src2_chan' may be used uninitialized in this function
r600_shader.c:1611: warning: 'src_chan' may be used uninitialized in this function
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MACRO_SWITCH on R350 appears to use the RV350 mode by default. Who knew?
NOTE: This is a candidate for the 7.9 branch.
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Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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When occlusion query are running we want to have accurate
fragment count thus disable any early culling optimization
GPU has.
Based on work from Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Jerome Glisse <[email protected]>
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Fixes this GCC warning.
r300_state.c: In function 'r300_create_rs_state':
r300_state.c:925: warning: unused variable 'i'
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Move GB_ENABLE to derived rs state, and find sprite coord for the correct
generic and enable the tex coord for that generic.
Signed-off-by: Dave Airlie <[email protected]>
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