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path: root/src/gallium/drivers
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* r300g: fix mipmapped texture3D size calculationMarek Olšák2010-04-271-1/+1
* r300g: compensate for non-atomized emit_query_end in the CSMarek Olšák2010-04-272-4/+11
* nvfx: Move src/gallium/drivers to beginning of SCons include path.Vinson Lee2010-04-271-1/+1
* r300g: reserve CS space for index offsetMarek Olšák2010-04-271-1/+1
* llvmpipe: Remove unused variable.Vinson Lee2010-04-261-2/+0
* r300g: add support for more unaligned vertex formatsMarek Olšák2010-04-271-1/+33
* r300g: setup PSC first, then align vertex formatsMarek Olšák2010-04-271-3/+5
* r300g: set undefined vertex swizzles to (0,0,0,1) respectivelyMarek Olšák2010-04-271-1/+8
* r300g: disable point sprites (again)Marek Olšák2010-04-261-1/+4
* r300g: fix warnings when printing uint64_tMarek Olšák2010-04-261-2/+4
* r300g: fix warnings by using the const qualifierMarek Olšák2010-04-261-1/+1
* r300g: use CS_OUT_TABLE betterMatt Turner2010-04-261-13/+3
* svga: Pass-through max_index to translate.José Fonseca2010-04-261-1/+1
* r300g: Rudimentary stats, printed on exit.Corbin Simpson2010-04-264-0/+22
* r300g: Add stats debug flag.Corbin Simpson2010-04-262-0/+2
* r300g: Use table CS writing when applicable.Corbin Simpson2010-04-261-35/+13
* r300g: Add CS table writing.Corbin Simpson2010-04-262-0/+11
* nvfx: Add include path to SCons build.Vinson Lee2010-04-251-0/+4
* r300g: support index bias on r500 and DRM 2.3.0Marek Olšák2010-04-261-13/+40
* r300g: support rendering more than 65535 vertices in one batch on r500Marek Olšák2010-04-261-21/+4
* r300g: emit MSPOS regsMarek Olšák2010-04-263-9/+11
* r300g: force prefetch for non-indexed verticesMarek Olšák2010-04-264-8/+8
* r300g: use the dummy FS shader for shaders with zero instructionsMarek Olšák2010-04-261-0/+8
* r300g: allow unaligned vertex formats if the stride is dword-alignedMarek Olšák2010-04-262-7/+43
* r300g: abort on unsupported vertex formatsMarek Olšák2010-04-261-0/+4
* r300g: abort if a vertex buffer offset is not dword-alignedMarek Olšák2010-04-261-0/+9
* nvfx: Add missing header.Vinson Lee2010-04-251-0/+1
* llvmpipe: No need to flush the caches for buffers.José Fonseca2010-04-252-12/+14
* softpipe: Make softpipe transfers in-order.José Fonseca2010-04-255-4/+109
* llvmpipe: Cleanup/improve llvmpipe_flush_resource usage.José Fonseca2010-04-254-36/+48
* llvmpipe: Remove unused variable.Vinson Lee2010-04-251-2/+0
* llvmpipe: llvmpipe_flush_texture -> llvmpipe_flush_resourceJosé Fonseca2010-04-254-15/+12
* llvmpipe: Fix buffer overflow unswizzling several formats.José Fonseca2010-04-251-1/+1
* softpipe: Hardcode TILE_CLEAR_OPTIMIZATION to 1.José Fonseca2010-04-253-20/+1
* llvmpipe: Replace tile_read/write with more descriptive swizzle/unswizzle verbs.José Fonseca2010-04-254-24/+36
* llvmpipe: Cleanup llvmpipe_is_format_supported().José Fonseca2010-04-251-20/+19
* softpipe: More accurate softpipe_is_format_supported().José Fonseca2010-04-251-19/+55
* llvmpipe: Remove sp2lp.sh.José Fonseca2010-04-251-34/+0
* llvmpipe: lp_tex_sample_llvm.c -> lp_tex_sample.cJosé Fonseca2010-04-253-2/+2
* nvfx: Add to SCons build.Vinson Lee2010-04-241-0/+36
* nv50: Add to SCons build.Vinson Lee2010-04-241-0/+26
* llvmpipe: Remove unused variable.Vinson Lee2010-04-241-2/+0
* llvmpipe: Remove unnecessary header.Vinson Lee2010-04-241-1/+0
* llvmpipe: Initialize dummy variable.José Fonseca2010-04-241-1/+1
* llvmpipe: Don't use fences when not using threads.José Fonseca2010-04-241-10/+15
* llvmpipe: Move the determination of the number of threads to the screen.José Fonseca2010-04-248-25/+36
* gallivm: Centralize the cpu caps detection.José Fonseca2010-04-241-9/+0
* llvmpipe: Pass flatshade_first to setup.José Fonseca2010-04-241-0/+2
* svga: D3DCOLOR actually stands for B8G8R8A8.José Fonseca2010-04-241-1/+1
* svga: Translate recently added vertex formats.José Fonseca2010-04-241-6/+2