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* nvfx: remove #include "nouveau_stateobj.h"Luca Barbieri2010-04-121-1/+0
* nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri2010-04-1218-285/+127
* nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri2010-04-124-4/+6
* nvfx: so->RING_3D: vertprogLuca Barbieri2010-04-122-27/+19
* nvfx: so->RING_3D: srLuca Barbieri2010-04-121-9/+6
* nvfx: so->sb: blendLuca Barbieri2010-04-123-27/+25
* nvfx: so->sb: zsaLuca Barbieri2010-04-123-40/+36
* nvfx: so->sb: rasterizerLuca Barbieri2010-04-123-52/+48
* nvfx: so->RING_3D: screenLuca Barbieri2010-04-121-93/+89
* nvfx: so->RING_3D: viewportLuca Barbieri2010-04-121-29/+25
* nvfx: so->RING_3D: stippleLuca Barbieri2010-04-122-15/+11
* nvfx: so->RING_3D: scissorLuca Barbieri2010-04-122-13/+10
* nvfx: so->RING_3D: blendLuca Barbieri2010-04-121-7/+4
* nvfx: so->RING_3D: fbLuca Barbieri2010-04-123-77/+117
* nvfx: so->RING_3D: fragprogLuca Barbieri2010-04-124-34/+49
* nvfx: so->RING_3D: fragtexLuca Barbieri2010-04-125-72/+83
* nvfx: so->RING_3D: vboLuca Barbieri2010-04-124-118/+157
* nvfx: stop using flush_notifyLuca Barbieri2010-04-123-4/+15
* nouveau: add state buffers, lightweight replacement for state objectsLuca Barbieri2010-04-122-0/+28
* nouveau: don't autobind in state objects relocationsLuca Barbieri2010-04-121-8/+4
* nouveau: bind the 3D engine to subchannel 7 and add RING_3DLuca Barbieri2010-04-123-0/+17
* nvfx: avoid flushes in primitivesLuca Barbieri2010-04-121-5/+20
* nvfx: fix bind flagsLuca Barbieri2010-04-122-3/+3
* r300/compiler: Implement texcoord repeat and mirror for NPOT.Corbin Simpson2010-04-111-25/+26
* r300g: Setup external state for wrap modes.Corbin Simpson2010-04-111-0/+26
* r300g: Cleanup fragment program external state setup.Corbin Simpson2010-04-111-18/+16
* llvmpipe: Respect pipe_sampler_view::format.José Fonseca2010-04-121-1/+1
* trace: Fix several regressions introduced by recent interface changes.José Fonseca2010-04-126-76/+142
* nvfx: make NOUVEAU_NO_TRANSFER default offLuca Barbieri2010-04-121-1/+1
* nvfx: always use M2MF instead of the blitterLuca Barbieri2010-04-121-10/+5
* nvfx: add missing vtbl for shared texturesLuca Barbieri2010-04-121-0/+1
* r300g: atomize FS constant bufferMarek Olšák2010-04-126-41/+37
* r300g: atomize compiler's state variables for fragment shaderMarek Olšák2010-04-125-16/+15
* r300g: atomize fragment shaderMarek Olšák2010-04-1210-59/+98
* r300g: remove a false commentMarek Olšák2010-04-121-3/+0
* r300g: emit FS depth output config with FS codeMarek Olšák2010-04-121-19/+20
* r300g: FS constants emission reworkMarek Olšák2010-04-125-21/+156
* r300g: Remove unnecessary headers.Vinson Lee2010-04-112-3/+0
* r300g: Initialize base.bind member variable.Vinson Lee2010-04-111-0/+1
* i915g: Fix possible null pointer deference in debug builds.Vinson Lee2010-04-111-1/+1
* llvmpipe: Fix transfers after resource changeJakob Bornecrantz2010-04-121-0/+1
* i965g: Remove unnecessary header.Vinson Lee2010-04-111-1/+0
* r300g: Add r300_resource.c to SCons build.Vinson Lee2010-04-111-0/+1
* svga: Remove unnecessary headers.Vinson Lee2010-04-114-8/+0
* trace: Remove unnecessary header.Vinson Lee2010-04-111-1/+0
* r300g: a fix for piglit/texrect-manyMarek Olšák2010-04-111-1/+4
* r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák2010-04-113-19/+51
* r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák2010-04-115-33/+80
* nv50: fix texture relocsChristoph Bumiller2010-04-111-23/+27
* scons: Always build softpipe and llvmpipe (when llvm available).José Fonseca2010-04-111-6/+2