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* vc4: Move scalarizing and some lowering to link time.Eric Anholt2016-08-041-5/+12
* vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.Eric Anholt2016-08-043-25/+81
* vc4: Don't recompile the CS when the FS changes.Eric Anholt2016-08-041-0/+2
* vc4: Move FS inputs setup out to a helper function.Eric Anholt2016-08-041-34/+41
* vc4: Avoid generating a custom shader per level in glGenerateMipmaps().Eric Anholt2016-08-033-7/+25
* vc4: Tell valgrind about BO allocations from mmap time to destroy.Eric Anholt2016-08-032-0/+11
* vc4: Fix a leak of the src[] array of VPM reads in optimization.Eric Anholt2016-08-031-4/+5
* vc4: Fix leak of the bo_handles table.Eric Anholt2016-08-031-0/+1
* vc4: Fix handling of UBO range offsets.Eric Anholt2016-08-031-2/+3
* vc4: Dump NIR at shader state creation time as well.Eric Anholt2016-08-031-0/+8
* r600g: use last_gfx_fence like radeonsiMarek Olšák2016-08-031-3/+12
* gallium/radeon: move last_gfx_fence from radeonsi to common codeMarek Olšák2016-08-035-7/+7
* radeonsi: skip unnecessary si_update_shaders callsMarek Olšák2016-08-034-7/+27
* radeonsi: print the command line to VM fault reports (v2)Marek Olšák2016-08-031-0/+3
* ddebug: print the command line to all logs (v2)Marek Olšák2016-08-031-0/+4
* ddebug: don't use fmemopen on non-Linux OSMarek Olšák2016-08-031-0/+5
* radeonsi: don't set the last parameter component of llvm.AMDGPU.cubeMarek Olšák2016-08-031-2/+8
* radeonsi: use llvm.amdgcn.cube* if availableMarek Olšák2016-08-031-4/+28
* radeonsi: use llvm.amdgcn.rsq.f64 if availableMarek Olšák2016-08-031-1/+2
* radeonsi: use v_mad_f32 for fmaMarek Olšák2016-08-031-2/+2
* swr: build swr with -fno-strict-aliasingTim Rowley2016-08-021-0/+1
* r600g: Avoid aliasing violations.Matt Turner2016-08-012-13/+9
* r300g: Avoid aliasing violation.Matt Turner2016-08-011-1/+2
* svga: avoid redundant SetVertexBuffer/SetIndexBuffer commands at rebindCharmaine Lee2016-08-011-16/+19
* vc4: Zero-initialize the hardware sampler view structure.Eric Anholt2016-07-311-1/+1
* freedreno/a4xx: fix comparison out of range warnings[email protected]2016-07-301-7/+7
* freedreno/a3xx: fix comparison out of range warnings[email protected]2016-07-301-7/+7
* freedreno/a2xx: fix comparison out of range warnings[email protected]2016-07-301-4/+4
* freedreno/ir3: init ir3_shader_key with memset()[email protected]2016-07-301-1/+2
* gallium/freedreno: move cast to avoid integer overflowEric Engestrom2016-07-301-2/+2
* freedreno/a2xx: remove duplicate assignmentEric Engestrom2016-07-301-2/+2
* freedreno: defer flush_queue allocationRob Clark2016-07-302-2/+4
* freedreno: add some hw query tracesRob Clark2016-07-301-0/+16
* freedreno: some lockingRob Clark2016-07-309-23/+157
* freedreno: drop needs_rb_fbdRob Clark2016-07-306-31/+12
* freedreno: move needs_wfi into batchRob Clark2016-07-3019-94/+93
* freedreno: a bit of micro-optimizationRob Clark2016-07-302-10/+10
* freedreno: drop mem2gmem/gmem2mem query stagesRob Clark2016-07-302-17/+1
* freedreno: threaded batch flushRob Clark2016-07-309-26/+99
* freedreno: track batch/blit typesRob Clark2016-07-305-24/+52
* freedreno: re-order support for hw queriesRob Clark2016-07-3019-264/+288
* freedreno: use prsc for hw queriesRob Clark2016-07-303-35/+45
* freedreno: support discarding previous rendering in special casesRob Clark2016-07-303-5/+32
* freedreno: shadow textures if possible to avoid stall/flushRob Clark2016-07-303-11/+211
* freedreno: spiff up some debug tracesRob Clark2016-07-306-6/+18
* freedreno: add batch-cache and batch reorderingRob Clark2016-07-3015-111/+760
* freedreno: move more batch related tracking to fd_batchRob Clark2016-07-3023-398/+420
* freedreno: dynamically sized/growable cmd buffersRob Clark2016-07-302-23/+33
* freedreno: push resource tracking down into batchRob Clark2016-07-307-42/+51
* freedreno: introduce fd_batchRob Clark2016-07-3020-177/+252