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* r300-gallium: r500-fs: Actually handle consts and imms correctly.Corbin Simpson2009-03-162-11/+67
* r300-gallium: Emit constants as floats, not uints.Corbin Simpson2009-03-161-4/+4
* r300-gallium: Fix vertex memory offsets.Corbin Simpson2009-03-151-5/+4
* r300-gallium: r500-fs: Setup immediates.Corbin Simpson2009-03-155-8/+57
* r300-gallium: Actually set stride when creating textures.Corbin Simpson2009-03-151-0/+4
* r300-gallium: r500-fs: Add writemasks and some flexibility for MOV/SWZ.Corbin Simpson2009-03-152-5/+25
* r300-gallium: Always rasterize at least one color.Corbin Simpson2009-03-151-0/+8
* r300-gallium: Fix spacing.Corbin Simpson2009-03-151-3/+3
* nouveau: bypass_vs_clip_and_viewportYounes Manton2009-03-143-3/+5
* gallium: consolidate bypass_vs and bypass_clipping flagsKeith Whitwell2009-03-131-2/+1
* gallium: no need to keep a copy of shader tokens in state trackerKeith Whitwell2009-03-133-9/+21
* trace: Fix some typosJakob Bornecrantz2009-03-131-2/+2
* gallium: Remove do_flip argument from surface_copyJakob Bornecrantz2009-03-1312-76/+41
* trace: Wrap pipe_buffersJakob Bornecrantz2009-03-127-20/+215
* trace: Add dump util functions for wrapped pointersJakob Bornecrantz2009-03-122-1/+58
* trace: Move buffer functions from winsys to screenJakob Bornecrantz2009-03-118-548/+458
* trace: Remove all whitespace at EOLJakob Bornecrantz2009-03-1111-297/+297
* trace: Fixup trace a bitJakob Bornecrantz2009-03-113-51/+61
* r300-gallium: Don't flush textures more than necessary.Corbin Simpson2009-03-111-2/+7
* r300-gallium: Fix texture filters.Corbin Simpson2009-03-111-3/+12
* r300-gallium: r500-fs: More texture fixes.Corbin Simpson2009-03-113-17/+30
* r300-gallium: r500-fs: Add shader dumper and more tex work.Corbin Simpson2009-03-115-13/+335
* r300-gallium: Fix CS count for texture emit.Corbin Simpson2009-03-111-1/+1
* r300-gallium: r500-fs: Add SWZ.Corbin Simpson2009-03-111-11/+32
* r300-gallium: Fix CS count in fb state emit.Corbin Simpson2009-03-111-1/+1
* r300-gallium: Start swizzles.Corbin Simpson2009-03-112-7/+43
* r300-gallium: Begin R500 fragment shader assembler.Corbin Simpson2009-03-112-3/+144
* trace: Fixup trace a bitJakob Bornecrantz2009-03-111-7/+18
* r300-gallium: Initial, broken, query setup.Corbin Simpson2009-03-106-2/+120
* r300-gallium: Unbreak fallback in surface_fill.Corbin Simpson2009-03-101-6/+3
* r300-gallium: Fix a handful of compiler warnings.Corbin Simpson2009-03-103-2/+17
* r300-gallium: First stab at texture support.Corbin Simpson2009-03-104-4/+87
* r300-gallium: Moar fixes in the register file.Corbin Simpson2009-03-101-6/+9
* r300-gallium: Unbreak trivial/point.Corbin Simpson2009-03-081-2/+0
* r300-gallium: Correct vertex format setup, cleanup regs and debugging.Corbin Simpson2009-03-074-17/+13
* r300-gallium: Clean up RS.Corbin Simpson2009-03-072-14/+56
* r300-gallium: Move a few registers.Corbin Simpson2009-03-072-15/+17
* r300-gallium: Typo in assert.Corbin Simpson2009-03-071-1/+1
* r300-gallium: Emit vertex size.Corbin Simpson2009-03-071-1/+3
* r300-gallium: A bit more vertex format fixup.Corbin Simpson2009-03-075-54/+57
* nv50: simplify tesla object selectionBen Skeggs2009-03-071-18/+8
* nouveau: make stateobjs start off with refcount of 1Ben Skeggs2009-03-0726-2/+45
* Fix nv50_screen_create()Victor Stinner2009-03-071-17/+18
* r300-gallium: Fix masking on vertex formats.Corbin Simpson2009-03-061-2/+2
* r300-gallium: Remove unknown regs.Corbin Simpson2009-03-061-11/+0
* r300-gallium: Actually do framebuffer setup.Corbin Simpson2009-03-061-1/+6
* r300-gallium: Make sure registers are inside BEGIN/END CS.Corbin Simpson2009-03-061-1/+2
* r300-gallium: Separate out fog block.Corbin Simpson2009-03-062-9/+9
* r300-gallium: GA enhancements.Corbin Simpson2009-03-062-3/+14
* r300-gallium: Flat/smooth shading state.Corbin Simpson2009-03-066-17/+32