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path: root/src/gallium/drivers
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* llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.José Fonseca2010-10-091-42/+44
* llvmpipe: simplified SSE2 swz/unswz routinesKeith Whitwell2010-10-092-146/+107
* llvmpipe: clean up shader pre/postamble, try to catch more early-zKeith Whitwell2010-10-093-103/+193
* llvmpipe: try to be sensible about whether to branch after mask updatesKeith Whitwell2010-10-095-29/+66
* gallivm: specialized x8z24 depthtest pathKeith Whitwell2010-10-092-31/+94
* llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fsKeith Whitwell2010-10-091-2/+2
* llvmpipe: use alloca for fs color outputsKeith Whitwell2010-10-091-4/+12
* llvmpipe: defer attribute interpolation until after mask and ztestKeith Whitwell2010-10-093-14/+34
* llvmpipe: Prevent z > 1.0José Fonseca2010-10-091-6/+14
* llvmpipe: fix rasterization of vertical lines on pixel boundariesZack Rusin2010-10-091-2/+2
* gallivm: Avoid control flow for two-sided stencil test.José Fonseca2010-10-081-92/+58
* llvmpipe: fix off-by-one in tri_16Keith Whitwell2010-10-081-1/+1
* llvmpipe: add rast_tri_4_16 for small lines and pointsKeith Whitwell2010-10-087-148/+161
* llvmpipe: clean up setup_tri a littleKeith Whitwell2010-10-081-27/+26
* llvmpipe: avoid overflow in triangle cullingKeith Whitwell2010-10-081-40/+39
* llvmpipe: fail gracefully on oom in scene creationKeith Whitwell2010-10-086-42/+92
* r600g: drop width/height per level storage.Dave Airlie2010-10-082-6/+0
* r600g: add some RG texture format support.Dave Airlie2010-10-082-0/+28
* r600g: fix Z export enable bits.Dave Airlie2010-10-071-1/+1
* r600g: use format from the sampler view not from the texture.Dave Airlie2010-10-072-6/+6
* r600g: fix evergreen interpolation setupAndre Maasikas2010-10-071-0/+3
* llvmpipe: Cleanup depth-stencil clears.José Fonseca2010-10-063-15/+34
* gallivm: Only apply min/max_lod when necessary.José Fonseca2010-10-061-0/+4
* llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca2010-10-061-9/+3
* llvmpipe: Fix perspective interpolation for point sprites.José Fonseca2010-10-061-17/+54
* llvmpipe: Dump a few missing shader key flags.José Fonseca2010-10-061-0/+7
* llvmpipe: make debug_fs_variant respect variant->nr_samplersKeith Whitwell2010-10-061-25/+23
* r600g: add evergreen stencil support.Dave Airlie2010-10-062-2/+24
* r600g: userspace fence to avoid kernel call for testing bo busy statusJerome Glisse2010-10-051-0/+4
* r600g: simplify block relocationJerome Glisse2010-10-051-3/+2
* r600g: use dirty list to track dirty blocksBas Nieuwenhuizen2010-10-051-0/+2
* nv50: fix always true conditional in shader optimizationNicolas Kaiser2010-10-051-1/+1
* r600g: improve bo flushingJerome Glisse2010-10-051-0/+3
* r600g: drop use_mem_constant.Dave Airlie2010-10-056-11/+3
* r300g: fix microtiling for 16-bits-per-channel formatsMarek Olšák2010-10-051-3/+3
* r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse2010-10-044-24/+33
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-048-42/+42
* nvfx: Pair os_malloc_aligned() with os_free_aligned().Krzysztof Smiechowicz2010-10-041-1/+1
* r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie2010-10-041-1/+3
* r300g: add support for L8A8 colorbuffersMarek Olšák2010-10-021-0/+3
* r300g: add support for R8G8 colorbuffersMarek Olšák2010-10-021-1/+11
* r600g: Remove unnecessary headers.Vinson Lee2010-10-012-3/+0
* r600g: Remove unused variable.Vinson Lee2010-10-011-1/+1
* i965g: use Elements macro instead of manual sizeofsNicolas Kaiser2010-10-011-13/+7
* r600g: indentation fixesJerome Glisse2010-10-015-58/+57
* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-014-0/+19
* r600g: only set the Z export if shader exports it.Dave Airlie2010-10-012-8/+10
* r600g: fix evergreen draw-buffersDave Airlie2010-10-011-1/+1
* r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie2010-10-011-3/+12
* r600g: fixup vertex format picking.Dave Airlie2010-10-016-144/+407