| Commit message (Collapse) | Author | Age | Files | Lines |
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So that I can add fast depth clear.
Reviewed-by: Michel Dänzer <[email protected]>
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We always left them enabled, which turned off HiZ in some cases.
This should improve performace with Hyper-Z.
Reviewed-by: Michel Dänzer <[email protected]>
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This should be as fast as no HTILE for stencil. I think we can still get full
performance with depth-only rendering even if stencil is present in the buffer
but not used, but I'm not 100% sure. This may be revisited when HiS and fast
stencil clear are implemented.
This fixes a hang in Brutal Legend.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64471
Reviewed-by: Michel Dänzer <[email protected]>
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This is a golden setting on RV740, but there is a hw bug which recommends
setting it on all R7xx chipsets.
Acked-by: Michel Dänzer <[email protected]>
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already implemented
Acked-by: Michel Dänzer <[email protected]>
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Cc: [email protected]
Acked-by: Michel Dänzer <[email protected]>
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Acked-by: Michel Dänzer <[email protected]>
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I have a piglit test that hits this.
Acked-by: Michel Dänzer <[email protected]>
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It's almost the same.
This enables tiling for HTILE. It also enables Hyper-Z for other texture
targets (1D, 1D_ARRAY, 2D_ARRAY, CUBE, CUBE_ARRAY, 3D, RECT).
2D array depth textures are tested by Unigine Sanctuary and my new piglit
test.
Acked-by: Michel Dänzer <[email protected]>
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This fixes rendering to non-zero layer/face/slice with HTILE.
v2: added the assertion
Reviewed-by: Michel Dänzer <[email protected]>
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This fixes rendering to a non-zero layer/face/slice with HTILE.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72685
v2: added the assertion
Reviewed-by: Michel Dänzer <[email protected]>
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Requires Evergreen or later hardware.
Signed-off-by: Glenn Kennard <[email protected]>
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We asked MI commands to use GGTT only on GEN6.
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Fix max/min entries on GEN7.5 GT2/GT3.
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With e3c251071b0c9396c3ec76d1cf943c60ae297281, the magic values are gone. We
no longer need "cmd" to hide them. Replace it by dw0.
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Fix potential segfault in debug code.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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There are some cases where the scheduler can get itself into impossible
situations, by scheduling the wrong write to pred or addr register
first. (Ie. it could end up being unable to schedule any instruction if
some instruction which depends on the current addr/reg value also
depends on another addr/reg value.)
To solve this we'd need to be able to insert extra mov instructions
(which would also help when register assignment gets into impossible
situations). To do that, we'd need to move the nop padding from sched
into legalize.
But to start with, just detect when we get into an impossible situation
and bail, rather than sitting forever in an infinite loop. This way it
will at least fall back to the old compiler, which might even work if
you are lucky.
Signed-off-by: Rob Clark <[email protected]>
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Pretty trivial, just fill in the offsets and such. The implementation
is near 100% copy and paste from llvmpipe. Should be useful for debugging.
No piglit change when not using SOFTPIPE_USE_LLVM=1.
Now that it can do the same tests with and without using llvm for vs/gs,
with llvm more pass, the only things failing only with llvm seems to be
edgeflags tests and vs/gs-pow-float-float (and for the latter I'm not
convinced the zero tolerance it requires is somehow mandated by glsl).
Reviewed-by: Jose Fonseca <[email protected]>
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The code is all in place now so enable it.
Seems to pass all relevant piglit tests (just like cube maps, some of the
cube map array tests need GALLIVM_DEBUG=no_quad_lod,no_rho_approx)
Reviewed-by: Jose Fonseca <[email protected]>
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piglit tex-miplevel-selection nowadays doesn't use repeat wrap mode due to
sampler objects any longer, however at the time of the clear the wrap mode
is still illegal and at this point we get to verify the state, including
samplers (even though they won't get used), and because mesa doesn't treat
it as an incomplete texture as the spec says it should, we hit the assertion.
Just warn about this for now instead.
Gets crashes down from 44 to 14 in a piglit run (all were in various tests of
tex-miplevel-selection with texture rectangles). Though just about all
tex-miplevel-selection tests fail anyway for other reasons.
Reviewed-by: Jose Fonseca <[email protected]>
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v3: Fix multi-line comment format
v2: Change to C-style comments and fix indentation
Signed-off-by: Aaron Watry <[email protected]>
Reviewed-by: Bruno Jiménez <[email protected]>
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Fixes build failure since commit a131263a2f19507ca0d2f6093672d930a7c054d1
('gallium/radeon: cleanup header inclusion'):
../../../../../src/gallium/drivers/r600/evergreen_compute.c:50:30: fatal error: radeon_llvm_util.h: No such file or directory
#include "radeon_llvm_util.h"
^
compilation terminated.
Trivial.
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Also print a note saying that parsing failed to help isolate issues.
Signed-off-by: Ilia Mirkin <[email protected]>
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- Add top_srcdir/src/gallium/winsys to GALLIUM_DRIVER_C{XXFLAGS}.
- Remove top_srcdir/src/gallium/drivers/radeon from the includes.
As a result:
- Common radeon headers are prefixed with 'radeon/'
- Winsys header inclusion is prefixed 'radeon/drm'
Cc: Marek Olšák <[email protected]>
Cc: Michel Dänzer <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Make the header location, inclusion and contents more common with
its i915,r* and nouveau counterparts:
- Move the header within drivers/ilo.
- Separate out intel_winsys_create_for_fd into 'drm_public' header.
- Cleanup the compiler includes.
v2: Move the header to drivers/ilo. Suggested by Chia-I.
v3: Correct intel_winsys.h inclusion. Spotted by Chia-I.
Cc: Chia-I Wu <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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The base instance needs to be passed to the jited function, otherwise the
instanced data fetch will only work with the same start instance when the
jit function was created (and baking that into the key instead is not a viable
option).
This fixes piglit arb_base_instance-drawarrays (modulo some unrelated
core/compat context trouble I get for the test).
And fix the pipe cap bit in llvmpipe for it now that it actually works (it
already worked for softpipe).
Reviewed-by: Jose Fonseca <[email protected]>
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It doesn't seem to support field based decode after testing.
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The first UVD generation can only do frame based output.
Signed-off-by: Christian König <[email protected]>
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Replace ILO_GPE_MI and ILO_GPE_CMD with magic values by descriptive genhw
macros.
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Rename it to intel_bo_map_gtt_async().
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It is used to derive an artificial limit on max relocs per bo. We choose not
to export it anymore.
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It is simpler and is supported by the kernel. It cannot be used with
libdrm_intel yet though.
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Now that the extra WADDR is set, we can knock this off. Saves a lot of
typing, and makes this code much more legible.
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Now you don't need to qpu_inst() your instruction with a NOP to get the
other waddr set.
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Now that qpu_inst() ignores the WADDR from the other half of the
instruction, we can set both the ADD and MUL WADDRs in the NOP helper.
Thanks to that, we also no longer need to qpu_inst(NOP, NOP).
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This allows setting the opposite-side WADDR to NOP (a non-zero value) in
qpu_* helpers, so that we don't need to qpu_inst() merge them with NOPs
all the time just to get the waddr set.
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We were using the integer sub, which worked for the common case of EQ and
NE. Fixes fs-lessThan-ivec2-ivec2 and other tests.
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Signed-off-by: Rob Clark <[email protected]>
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Fixes some assumptions about first_level being zero.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Don't ignore src/dst_level in pipe_copy_region.
Signed-off-by: Rob Clark <[email protected]>
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When I made the shader cache take the .fs member and moved the binding
point to .bind_fs, I failed to update these. Fixes crashes in
copyteximage-related tests.
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Fixes valgrind complaints from valgrind being unaware of our ioctls.
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Fixes piglit glsl-fs-discard-01 and -03, and allows a lot of mesa demos to
start running. glsl-fs-discard-02 has a problem where the first tile is
not getting stored on the first render.
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