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* r600g: fix height calcs for miptreeDave Airlie2010-08-181-0/+1
* r600g: emit texture level offset in CB/DB setup.Dave Airlie2010-08-181-2/+2
* r600g: fix fake pixel outputJerome Glisse2010-08-171-1/+1
* r300g: fix context destroy under hyperzDave Airlie2010-08-171-3/+3
* r600g: add user clip plane support.Dave Airlie2010-08-174-9/+75
* r300g: fix assert in the rasterizer block for r3xx-r4xxMarek Olšák2010-08-161-1/+1
* r300g: fix an invalid pointer in freeMarek Olšák2010-08-161-1/+1
* r300g: Let hyperz init failnobled2010-08-163-6/+20
* r300g: Fix leaks in failed context creationnobled2010-08-161-34/+48
* r300g: Fix macronobled2010-08-161-1/+3
* r300/compiler: implement DP2 opcodeMarek Olšák2010-08-161-1/+1
* r300/compiler: implement SSG opcodeMarek Olšák2010-08-161-1/+1
* llvmpipe: special case triangles which fall in a single 16x16 blockKeith Whitwell2010-08-153-0/+106
* llvmpipe: consolidate several loops in lp_rast_triangleKeith Whitwell2010-08-151-18/+15
* llvmpipe: remove all traces of step arrays, pos_tablesKeith Whitwell2010-08-153-114/+0
* llvmpipe: eliminate last usage of step array in rast_tmp.hKeith Whitwell2010-08-152-16/+57
* llvmpipe: don't refer to plane->step when dcdx or dcdy would doKeith Whitwell2010-08-151-6/+6
* llvmpipe: also use build_mask at 16, 64 pixel levelsKeith Whitwell2010-08-151-28/+19
* llvmpipe: version of block4 which doesn't need the full step arrayKeith Whitwell2010-08-152-7/+27
* llvmpipe: reorganize block4 loop, nice speedupKeith Whitwell2010-08-152-12/+19
* r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clearMarek Olšák2010-08-151-1/+4
* r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák2010-08-155-18/+23
* r300g: rename dirty_zmask -> zmask_in_useMarek Olšák2010-08-155-13/+13
* r300g: do not clear with blitter if we clear just the ZMask RAMMarek Olšák2010-08-151-9/+37
* r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák2010-08-154-18/+31
* r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák2010-08-153-24/+25
* r300g: do not support separate depth/stencil clear in the driverMarek Olšák2010-08-131-3/+1
* r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák2010-08-132-2/+2
* r600g: update shader capsMarek Olšák2010-08-131-5/+13
* r300g: disable depth clamp for nowMarek Olšák2010-08-131-1/+1
* r600g: fix memory leaks running gears.Dave Airlie2010-08-131-0/+5
* Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák2010-08-121-3/+1
* r600g: fix typo in stencil translate.Dave Airlie2010-08-121-1/+1
* r600g: fix provoking-vertex piglit test.Dave Airlie2010-08-121-8/+12
* r600g: improve texture format checker.Dave Airlie2010-08-124-12/+263
* u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák2010-08-121-1/+3
* r300/compiler: Implement the CONT opcode.Tom Stellard2010-08-111-1/+1
* r600g: accept empty frag prog shaderJerome Glisse2010-08-113-3/+17
* r600g: add src negation supportJerome Glisse2010-08-111-0/+1
* r600g: add point/sprite rendering supportJerome Glisse2010-08-113-14/+149
* llvmpipe: Debug code to dump interpolation coefficients.José Fonseca2010-08-111-1/+29
* llvmpipe: Use single precision divide for one over area computation.José Fonseca2010-08-111-1/+1
* auxiliary: fix u_split_prim naming conventionLuca Barbieri2010-08-112-6/+6
* auxiliary: move Ben Skeggs' primitive splitter to common codeLuca Barbieri2010-08-113-102/+2
* r300g: initialize VAP_VTX_STATE_CNTLMarek Olšák2010-08-111-0/+5
* r300g: implement gl_FrontFacingMarek Olšák2010-08-113-7/+53
* r300g: Remove unnecessary header.Vinson Lee2010-08-101-1/+0
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-103-1/+40
* r600g: avoid reemiting literal, avoid scheduling empty csJerome Glisse2010-08-104-2/+38
* llvmpipe: Always use floating-point operators for floating-point typesnobled2010-08-101-9/+8