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* r300g: u_upload optimisationDave Airlie2010-07-184-7/+15
| | | | fix vb/ib uploads
* llvmpipe: Remove dead initialization.Vinson Lee2010-07-181-1/+1
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* r300g: final fix for r3xx constant buffer emissionMarek Olšák2010-07-171-1/+1
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* r300g: fix typo in r3xx constant buffer emissionMarek Olšák2010-07-171-1/+1
| | | | Ooops.
* r300g: fix constant buffer emission on r3xxMarek Olšák2010-07-171-1/+1
| | | | FDO bug #29128.
* llvmpipe: Remove unused variable in lp_test_sincos.Vinson Lee2010-07-171-2/+0
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* nv50: s/__func__/__FUNCTION__/Vinson Lee2010-07-161-1/+1
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* nouveau: s/__func__/__FUNCTION__/Vinson Lee2010-07-161-1/+1
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* nouveau: s/snprintf/util_snprintf/Vinson Lee2010-07-161-1/+2
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* r300g: Remove unnecessary header.Vinson Lee2010-07-161-1/+0
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* nouveau: s/inline/INLINE/Vinson Lee2010-07-163-5/+5
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* r300g: inline winsys_buffer_destroyMarek Olšák2010-07-161-12/+4
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* r300g: do not make copies of constant buffers, emit them directlyMarek Olšák2010-07-165-35/+27
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* llvmpipe: use single swizzled tileKeith Whitwell2010-07-167-100/+148
| | | | | | | | | | | | | Use a single swizzled tile per colorbuf (and per thread) to avoid accumulating large amounts of cached swizzled data. Now that the SSE3 code has been merged to master, the performance delta of this change is minimal, the main benefit is reduced memory usage due to no longer keeping swizzled copies of render targets. It's clear from the performance of the in-place version of this code that there is still quite a bit of time being spent swizzling & unswizzling, but it's not clear exactly how to reduce that.
* llvmpipe: Describe _mm_shuffle_epi8() with gcc extended inline assembly when ↵José Fonseca2010-07-161-3/+30
| | | | -mssse3 is not supported/enabled.
* llvmpipe: Only use -mssse3 on gcc 4.3+José Fonseca2010-07-161-1/+5
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* i965g: Remove dead initialization in precalc_tex.Vinson Lee2010-07-161-1/+1
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* r300g: rebuild winsys and command submission to support multiple contextsMarek Olšák2010-07-1616-299/+389
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* llvmpipe: implement instanced drawing functionsBrian Paul2010-07-151-20/+108
| | | | | And express all the other drawing functions in terms of llvmpipe_draw_range_elements_instanced().
* softpipe: re-order drawing functions to get rid of prototypeBrian Paul2010-07-151-108/+102
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* llvmpipe: Remove redundant statement.José Fonseca2010-07-151-1/+0
| | | | Thanks to Vinson for spotting this.
* llvmpipe: delete lp_test_*.o files with make cleanBrian Paul2010-07-141-0/+3
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* llvmpipe: Remove redundant alignments.José Fonseca2010-07-142-3/+1
| | | | | | | The lp_rast_shader_inputs' alignment is irrelevant now that it contains pointers instead of actual data. Likewise, lp_rast_triangle's size alignment is meaningless.
* llvmpipe: Addi ssse3 swizzling for B8G8R8A8_UNORM.Chris Li2010-07-143-3/+231
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* llvmpipe: fix comment typoRoland Scheidegger2010-07-131-2/+2
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* llvmpipe: move rasterizer to screen instead of setup contextRoland Scheidegger2010-07-134-13/+22
| | | | | there's no point of having this per context, so move to screen (and protect with a mutex).
* llvmpipe: Align texture data to the cache line.José Fonseca2010-07-131-2/+5
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* llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell2010-07-138-92/+22
| | | | | | Just put a pointer to the state in the tri->inputs struct. Remove some complex logic for eliminating unused statechanges in bins at the expense of a slightly larger triangle struct.
* llvmpipe: pass mask into fragment shaderKeith Whitwell2010-07-1314-790/+901
| | | | | | | | | Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always.
* llvmpipe: move fences from per-bin to per-threadKeith Whitwell2010-07-138-29/+58
| | | | | | | | | Rather than inserting an lp_rast_fence command at the end of each bin, have each rasterizer thread call this function directly once it has run out of work to do on a particular scene. This results in fewer calls to the mutex & related functions, but more importantly makes it easier to recognize empty bins.
* llvmpipe: Always swizzle/unswizzle whole tiles.José Fonseca2010-07-133-18/+18
| | | | | This was already the case, but the generated (un)swizzling code was not benefiting of that knowledge.
* llvmpipe: Ignores!Jakob Bornecrantz2010-07-131-0/+1
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* r300g: do not advertise half_float_vertex on rv3x0Marek Olšák2010-07-131-2/+2
| | | | rv3x0 can't do it.
* r300g: extend and clean up debug loggingMarek Olšák2010-07-135-17/+23
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* r300g/swtcl: do not emit texcoords if they are also stuffed in GAMarek Olšák2010-07-131-3/+6
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* r300g: rework the draw_rectangle hookMarek Olšák2010-07-131-89/+23
| | | | It is a lot simplier, cleaner, and more stable now.
* r300g: Remove unnecessary header.Vinson Lee2010-07-121-1/+0
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* llvmpipe: Re-enable threading on windows.José Fonseca2010-07-121-6/+0
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* os, rbug: remove PIPE_THREAD_HAVE_CONDVARnobled2010-07-122-14/+0
| | | | | The new default implementation of pipe_condvar makes it unnecessary.
* r300g: implement fast color clearMarek Olšák2010-07-1210-13/+178
| | | | | | | | | | | | | | | An initial implementation made by Dave Airlie. For it to be used, a color-only clear must be invoked and exactly one point-sampled render target must be set. The render target must be macrotiled (for us to overcome alignment issues) and bpp must be either 16 or 32. I can't see a difference in performance. :( Conflicts: src/gallium/drivers/r300/r300_blit.c
* r300g: clear and copy a resource with a rectangular point spriteMarek Olšák2010-07-122-3/+152
| | | | | | With an ordinary quad, the pixels on the main diagonal are computed and stored twice, which is somewhat inefficient and might not work well with specialized clear codepaths.
* r300g: do not use immediate mode if there is a VBO in VRAMMarek Olšák2010-07-122-4/+5
| | | | And other minor fixups.
* r300g: ugly fix of a hardlock in the cubestorm xscreensaverMarek Olšák2010-07-122-3/+5
| | | | FDO bug #28563.
* r300g: allow the GTT domain for samplersMarek Olšák2010-07-092-5/+12
| | | | This fixes sluggishness in vdrift.
* r300g/swtcl: fix out-of-bounds writeMarek Olšák2010-07-091-1/+1
| | | | This is a typo fix, the generated code should be the same.
* r300g: fix texturing with negative lod biasMarek Olšák2010-07-091-1/+1
| | | | This should fix FDO bugs #28437 and #28625.
* r300g: store/return the stride for winsys_handle in winsysMarek Olšák2010-07-082-12/+10
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* r300g: fix transfering compressed texturesMarek Olšák2010-07-081-1/+1
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* r300g: add a function for marking framebuffer atoms as dirtyMarek Olšák2010-07-083-11/+32
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* r300g: minor fixupsMarek Olšák2010-07-085-7/+7
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