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* llvmpipe: track drawing region as a single u_rectKeith Whitwell2010-08-253-63/+86
* llvmpipe: better triangle debuggingKeith Whitwell2010-08-252-19/+67
* llvmpipe: cull zero-area triangles earlyKeith Whitwell2010-08-251-2/+3
* llvmpipe: more rasterization countersKeith Whitwell2010-08-253-6/+29
* llvmpipe: move some fence functions into lp_screen.cKeith Whitwell2010-08-254-57/+79
* llvmpipe: wake all threads waiting on a fenceKeith Whitwell2010-08-251-1/+3
* llvmpipe: fence debugging, add llvmpipe_finishKeith Whitwell2010-08-2513-65/+74
* draw: specialized cliptesting routinesKeith Whitwell2010-08-252-3/+2
* llvmpipe: remove dead codeKeith Whitwell2010-08-251-37/+0
* gallium: Use draw_set_index_buffer and others.Chia-I Wu2010-08-2513-93/+50
* svga: Remove redundant svga_draw_range_elements.Chia-I Wu2010-08-253-87/+45
* nvfx: Clean up header file inclusion in nvfx_screen.h.Vinson Lee2010-08-251-2/+2
* nvfx: Include missing headers in nvfx_shader.h.Vinson Lee2010-08-251-0/+4
* r300g: fix gl_PointCoordMarek Olšák2010-08-251-2/+7
* r300g: eliminate unused constants in FSMarek Olšák2010-08-253-7/+32
* r300g: eliminate unused constants in VSMarek Olšák2010-08-255-8/+31
* r300g: clean up some mess in set_constant_bufferMarek Olšák2010-08-252-22/+1
* r300g: fix indentationMarek Olšák2010-08-252-8/+8
* r300g: reset the index bias to 0 at the end of CSMarek Olšák2010-08-254-5/+12
* nvfx: Initialize variables on error path.Vinson Lee2010-08-241-0/+4
* r600g: Add support for PIPE_FORMAT_R32_FLOAT.Henri Verbeet2010-08-241-0/+3
* nvfx: Remove unnecessary headers.Vinson Lee2010-08-233-4/+0
* r300g: Remove unused variable.Vinson Lee2010-08-231-2/+0
* r600g: add XPD supportDave Airlie2010-08-241-1/+124
* r600g: add CMP support.Dave Airlie2010-08-241-1/+50
* nvfx: don't emit dummy commands on nv30Luca Barbieri2010-08-241-4/+8
* r600g: Add support for PIPE_CAP_DEPTH_CLAMP.Henri Verbeet2010-08-232-3/+4
* r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse2010-08-235-5/+89
* nvfx: improve fp temp accountingLuca Barbieri2010-08-231-2/+4
* nvfx: emit bo relocations only when neededLuca Barbieri2010-08-238-20/+65
* nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri2010-08-231-2/+5
* nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri2010-08-237-116/+163
* r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie2010-08-233-15/+26
* nvfx: fix minor memory leakLuca Barbieri2010-08-231-1/+1
* nvfx: support both sprite coord originsLuca Barbieri2010-08-233-43/+108
* nvfx: use 64-bit bitmasks for tempsLuca Barbieri2010-08-231-8/+8
* r600g: fix DB decompressionJerome Glisse2010-08-226-75/+97
* nvfx: Include missing header in nvfx_vertprog.c.Vinson Lee2010-08-221-0/+2
* nvfx: refactor to support multiple fragment program versionsLuca Barbieri2010-08-225-76/+127
* nvfx: move stuff aroundLuca Barbieri2010-08-225-84/+95
* r600g: depth buffer likely needs decompression when used as textureJerome Glisse2010-08-228-34/+919
* llvmpipe: reduce size of fragment shader variant keyKeith Whitwell2010-08-222-6/+22
* llvmpipe: remove unused member from lp_fragment_shader_variant_keyKeith Whitwell2010-08-221-4/+0
* llvmpipe: don't clear unused binsKeith Whitwell2010-08-221-2/+5
* nvfx: simplify and correct fragment program update logicLuca Barbieri2010-08-226-94/+149
* nvfx: make stipple setting independent of enableLuca Barbieri2010-08-224-27/+3
* nvfx: fix vertex programsLuca Barbieri2010-08-221-0/+2
* nvfx: use relocations array for vp constantsLuca Barbieri2010-08-224-35/+34
* svga: Do not shortcut NULL surface relocations with SVGA3D_INVALID_ID.José Fonseca2010-08-222-6/+9
* nvfx: Silence unused variable warning.Vinson Lee2010-08-221-0/+1