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Commit message (
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Author
Age
Files
Lines
*
freedreno/a4xx: MRT support
Rob Clark
2015-08-04
12
-132
/
+212
*
freedreno: move the half-precision logic into core
Rob Clark
2015-08-04
4
-31
/
+38
*
freedreno: simplify/cleanup resource status tracking
Rob Clark
2015-08-04
4
-48
/
+71
*
freedreno: fix stream-out caps vec4->components
Rob Clark
2015-08-04
1
-2
/
+2
*
freedreno: small bit of cleanup about max rendertargets
Rob Clark
2015-08-04
13
-17
/
+40
*
r600,compute: force tiling on 2D and 3D texture compute resources
Zoltan Gilian
2015-08-03
1
-2
/
+9
*
r600g: re-enable single-sample fast clear
Marek Olšák
2015-08-03
1
-6
/
+1
*
r600g: fix the CB_SHADER_MASK setup
Marek Olšák
2015-08-03
2
-4
/
+5
*
r600g: fix the single-sample fast clear setup
Marek Olšák
2015-08-03
1
-2
/
+6
*
radeonsi: flush if the memory usage for an IB is too high
Marek Olšák
2015-08-02
2
-0
/
+17
*
Revert "gallium/radeon: re-enable unsafe math for graphics shaders"
Marek Olšák
2015-08-01
1
-4
/
+0
*
radeonsi: copy *8_SNORM bits exactly in resource_copy_region
Marek Olšák
2015-07-31
1
-1
/
+3
*
r600g: early exit in r600_clear if there's nothing to do
Marek Olšák
2015-07-31
1
-0
/
+2
*
radeonsi: early exit in si_clear if there's nothing to do
Marek Olšák
2015-07-31
1
-0
/
+2
*
radeonsi: fix a regression since the resource_copy_region cleanup
Marek Olšák
2015-07-31
1
-1
/
+1
*
radeonsi: fix broken st/nine from merging tessellation
Marek Olšák
2015-07-31
1
-2
/
+7
*
radeonsi: move CP DMA functions to their own file
Marek Olšák
2015-07-31
6
-236
/
+274
*
radeonsi: add a debug flag that disables printing ISA in shader dumps
Marek Olšák
2015-07-31
3
-9
/
+13
*
radeonsi: add a debug flag that disables printing TGSI in shader dumps
Marek Olšák
2015-07-31
3
-1
/
+3
*
radeonsi: add a debug flag that disables printing the LLVM IR in shader dumps
Marek Olšák
2015-07-31
6
-29
/
+29
*
radeonsi: store shader disassemblies in memory for future users
Marek Olšák
2015-07-31
7
-17
/
+18
*
radeonsi: don't use llvm.AMDIL.fraction for FRC and DFRAC
Marek Olšák
2015-07-31
1
-4
/
+16
*
gallium/radeon: re-enable unsafe math for graphics shaders
Marek Olšák
2015-07-31
1
-0
/
+4
*
gallium/radeon: don't use rsq_action
Marek Olšák
2015-07-31
1
-7
/
+3
*
gallium/radeon: move r600-specific code to r600g
Marek Olšák
2015-07-31
2
-152
/
+150
*
gallium/radeon: remove unused variables and old comments
Marek Olšák
2015-07-31
4
-35
/
+0
*
gallium/radeon: remove build_intrinsic and build_tgsi_intrinsic
Marek Olšák
2015-07-31
4
-108
/
+58
*
gallivm: add LLVMAttribute parameter to lp_build_intrinsic
Marek Olšák
2015-07-31
2
-9
/
+9
*
radeonsi: completely rework updating descriptors without CP DMA
Marek Olšák
2015-07-31
4
-271
/
+128
*
vc4: Lower uniform loads to scalar in NIR.
Eric Anholt
2015-07-30
2
-31
/
+81
*
vc4: Move some FS input lowering into NIR.
Eric Anholt
2015-07-30
2
-35
/
+50
*
vc4: Move program keys to the header file.
Eric Anholt
2015-07-30
2
-47
/
+49
*
vc4: Lower NIR inputs to scalar as well.
Eric Anholt
2015-07-30
2
-4
/
+44
*
vc4: Start adding a NIR-based output lowering pass.
Eric Anholt
2015-07-30
4
-7
/
+137
*
vc4: Mark our shaders as single-threaded.
Eric Anholt
2015-07-30
2
-0
/
+6
*
vc4: Avoid leaking indirect array access UBOs.
Eric Anholt
2015-07-30
1
-0
/
+2
*
vc4: Avoid overflowing various static tables.
Eric Anholt
2015-07-30
4
-4
/
+4
*
vc4: Fix return values from recent validation changes.
Eric Anholt
2015-07-30
1
-4
/
+4
*
radeonsi: enable GL4.1 and update documentation (v2)
Dave Airlie
2015-07-30
1
-1
/
+1
*
radeonsi: add GS multiple streams support (v2)
Dave Airlie
2015-07-30
6
-39
/
+127
*
svga: scons: remove unused HAVE_SYS_TYPES_H define
Emil Velikov
2015-07-29
1
-1
/
+0
*
nvc0/ir: cache vertex out base so that we don't recompute again
Ilia Mirkin
2015-07-29
1
-8
/
+15
*
nvc0/ir: output base for reading is based on laneid
Ilia Mirkin
2015-07-29
1
-0
/
+25
*
radeon: add support for streams to the common streamout code. (v2)
Dave Airlie
2015-07-29
6
-15
/
+50
*
radeon: move streamout buffer config to streamout enable function. (v2)
Dave Airlie
2015-07-29
2
-9
/
+15
*
vc4: Skip re-emitting the shader_rec if it's unchanged.
Eric Anholt
2015-07-28
5
-43
/
+158
*
vc4: Drop unused vpm_offset value.
Eric Anholt
2015-07-28
1
-3
/
+0
*
vc4: Simplify vc4_use_bo and make sure it's not a shader.
Eric Anholt
2015-07-28
4
-39
/
+26
*
vc4: Keep the validated shader around for the simulator execution.
Eric Anholt
2015-07-28
3
-13
/
+17
*
vc4: Make the object be the return value from vc4_use_bo().
Eric Anholt
2015-07-28
3
-23
/
+25
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