| Commit message (Collapse) | Author | Age | Files | Lines |
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We use the lowering in nir_format_convert. There are native ops for this
so this is far from optimal and not remotely efficient but as with most
blend shader things right now, it's hard enough to get it working, so
let's focus on that for now. We'll make it fast later (once we have
GLES3 stable, we can start optimizing these things).
Fixes dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.*
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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Fixes abort in STK's shadow implementation.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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Z32F_S8 becomes Z32F in texturing, which in turn just becomes R32F.
Fixes dEQP-GLES3.functional.texture.format.sized.*.depth32f_stencil8*
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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Implementation is similar to radeonsi in 5f1cef76
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Changes the assert to match the comment above.
This assert was failing in some cases while running darkplaces.
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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PP stream terminator size seems to be 4 words, it worked with full PP
stream because we align stream beginning to 32 bytes and BO is
initialized with zeroes. But with partial PP stream it sometimes break
if for new PP stream we reuse BO that has non-zero value at this place.
Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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We don't need to reload and redraw some tiles if framebuffer was not
cleared and scissor test was enabled for some of draws. This simple
optimization fixes cursor lag in X11
Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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This commit postpones PP stream generation till job is submitted.
Doing that this late allows us to skip reloading and redrawing tiles
that were not updated.
Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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prefetch is int, not bool.
Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Andreas Baierl <[email protected]>
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Drop assert as it is not necessary and used wrong anyway.
Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Andreas Baierl <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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This moves the descriptor based texture structs and their helpers
into the only user.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jonathan Marek <[email protected]>
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This moves the state based texture structs and their helpers
into the only user.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jonathan Marek <[email protected]>
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Fixes: gl-2.0-vertexattribpointer
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Konstantin Kharlamov <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3286>
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The value is never negative, and makeing it unsigned fixes some
warnings
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Konstantin Kharlamov <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3286>
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There are only 13 bits available to store the line width, hence
it can't be larger than 8191
v2: Add Fixes tag
v3: - Unify value since for all r600 archs (Konstantin Kharlamov)
- Correct the value the line width value is emitted as a 12.4
fixed point value of 1/2 line width on r600-r700 and as
8 * line width on Evergreen and newer.
Fixes: 06bfb2d28f7adca7edc6be9c210a7a3583023652
r600: fork and import gallium/radeon
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Konstantin Kharlamov <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3286>
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Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Konstantin Kharlamov <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3286>
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Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Konstantin Kharlamov <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3286>
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This will be helpful to compare TGSI and NIR code path,
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Konstantin Kharlamov <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3286>
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Signed-off-by: Christian Gmeiner <[email protected]>
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I copy and pasted some of the boilerplate but never the implementation.
For now, ASTC 5x5 is disabled and faked via uncompressed RGBA; let's
delete these remnants until such a time when we implement it properly.
Reviewed-by: Tapani Pälli <[email protected]>
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Intel Gen9 hardware has some nasty restrictions where ASTC 5x5 formats
and color compression can't both live in the sampler cache at the same
time. To properly support it, we have to track which of those exist
in the cache and flush ASTC out or resolve away compression.
As far as I'm aware, very little uses ASTC 5x5 textures, so instead
of replicating all that for iris, we simply turn it off and rely on
the Gallium fallback mechanism to fake it via uncompressed RGBA.
This should avoid GPU hangs any time people use ASTC 5x5 with CCS.
Reviewed-by: Tapani Pälli <[email protected]>
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We already have a helper for this, so let's use that instead of rolling
our own version.
Reviewed-by: Jonathan Marek <[email protected]>
Tested-by: Paul Cercueil <[email protected]>
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Etnaviv also does the same thing, so let's try to avoid repetition here,
and use the same for it code as well.
Reviewed-by: Jonathan Marek <[email protected]>
Tested-by: Paul Cercueil <[email protected]>
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This code is never reached, because we don't call nir_lower_io before
lowering this. So let's get rid of it.
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Reviewed-by: Jonathan Marek <[email protected]>
Tested-by: Paul Cercueil <[email protected]>
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Not 100% sure if this matches the semantics, but it seems to pass the
tests, so it seems like an improvement.
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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This is useful so we can reuse it for the next patch
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Reviewed-by: Alyssa Rosenzweig <[email protected]>
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I think it's not needed.
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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It's obtained from the BO metadata.
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Closes: #2195
Closes: #2294
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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For indexed draw number of VS invocations is (ctx->max_index - ctx->min_index + 1),
so we have to use this number when calculating space for varyings, gl_Position and
gl_PointSize.
Fixes dEQP-GLES2.functional.buffer.write.use.index_array.array and
dEQP-GLES2.functional.buffer.write.use.index_array.element_array
Reviewed-by: Andreas Baierl <[email protected]>
Reviewed-by: Erico Nunes <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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Signed-off-by: Thong Thai <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3153>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3153>
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Previously, P016 was used for the decoding of 10-bit HEVC/H.265 encoded
videos, which worked fine for mpv and ffmpeg. GStreamer specifically looks
for P010, so this patch sets the default buffer type to P010 for HEVC
decoding.
Signed-off-by: Thong Thai <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3153>
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Reviewed-by: Alyssa Rosenzweig <[email protected]>
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texelFetch is a requirement for OpenGL 3.0, so this gets us a step
closer to GL 3.0 support.
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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On STM32MP1 fixes the dEQPs below and changes the dEQP run statistics to:
- Passed: 16856/17346 (97.2%)
- Failed: 236/17346 (1.4%)
- Not supported: 199/17346 (1.1%)
+ Passed: 16780/17346 (96.7%)
+ Failed: 86/17346 (0.5%)
+ Not supported: 425/17346 (2.5%)
Warnings: 55/17346 (0.3%)
dEQP-GLES2.functional.shaders.struct.uniform.sampler_vertex
dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_vertex
dEQP-GLES2.functional.shaders.struct.uniform.sampler_array_vertex
dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_function_arg_vertex
dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_array_function_arg_vertex
dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2d
dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec3
dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec4
dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dlod
dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dprojlod_vec3
dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dprojlod_vec4
dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecube
dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod
dEQP-GLES2.functional.shaders.random.texture.vertex.0
dEQP-GLES2.functional.shaders.random.texture.vertex.1
dEQP-GLES2.functional.shaders.random.texture.vertex.2
dEQP-GLES2.functional.shaders.random.texture.vertex.3
dEQP-GLES2.functional.shaders.random.texture.vertex.4
dEQP-GLES2.functional.shaders.random.texture.vertex.5
dEQP-GLES2.functional.shaders.random.texture.vertex.6
dEQP-GLES2.functional.shaders.random.texture.vertex.7
dEQP-GLES2.functional.shaders.random.texture.vertex.8
dEQP-GLES2.functional.shaders.random.texture.vertex.9
dEQP-GLES2.functional.shaders.random.texture.vertex.10
dEQP-GLES2.functional.shaders.random.texture.vertex.11
dEQP-GLES2.functional.shaders.random.texture.vertex.12
dEQP-GLES2.functional.shaders.random.texture.vertex.13
dEQP-GLES2.functional.shaders.random.texture.vertex.14
dEQP-GLES2.functional.shaders.random.texture.vertex.16
dEQP-GLES2.functional.shaders.random.texture.vertex.17
dEQP-GLES2.functional.shaders.random.texture.vertex.18
dEQP-GLES2.functional.shaders.random.texture.vertex.19
dEQP-GLES2.functional.shaders.random.texture.vertex.20
dEQP-GLES2.functional.shaders.random.texture.vertex.22
dEQP-GLES2.functional.shaders.random.texture.vertex.23
dEQP-GLES2.functional.shaders.random.texture.vertex.24
dEQP-GLES2.functional.shaders.random.texture.vertex.26
dEQP-GLES2.functional.shaders.random.texture.vertex.28
dEQP-GLES2.functional.shaders.random.texture.vertex.29
dEQP-GLES2.functional.shaders.random.texture.vertex.31
dEQP-GLES2.functional.shaders.random.texture.vertex.34
dEQP-GLES2.functional.shaders.random.texture.vertex.37
dEQP-GLES2.functional.shaders.random.texture.vertex.38
dEQP-GLES2.functional.shaders.random.texture.vertex.39
dEQP-GLES2.functional.shaders.random.texture.vertex.40
dEQP-GLES2.functional.shaders.random.texture.vertex.42
dEQP-GLES2.functional.shaders.random.texture.vertex.43
dEQP-GLES2.functional.shaders.random.texture.vertex.44
dEQP-GLES2.functional.shaders.random.texture.vertex.45
dEQP-GLES2.functional.shaders.random.texture.vertex.48
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_nearest_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_nearest_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_nearest_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_nearest_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_nearest_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_nearest_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_nearest_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_nearest_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_nearest_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_nearest_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_nearest_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_nearest_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_mirror
dEQP-GLES2.functional.fbo.api.attach_names
dEQP-GLES2.functional.uniform_api.info_query.basic.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.info_query.basic.sampler2D_both
dEQP-GLES2.functional.uniform_api.info_query.basic.samplerCube_vertex
dEQP-GLES2.functional.uniform_api.info_query.basic.samplerCube_both
dEQP-GLES2.functional.uniform_api.info_query.basic_array.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.info_query.basic_array.sampler2D_both
dEQP-GLES2.functional.uniform_api.info_query.basic_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.info_query.basic_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.info_query.struct_in_array.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.info_query.struct_in_array.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.info_query.array_in_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.info_query.array_in_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.info_query.nested_structs_arrays.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.info_query.nested_structs_arrays.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.info_query.unused_uniforms.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.info_query.unused_uniforms.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.basic.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.basic.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.basic.samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.basic.samplerCube_both
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.basic_array.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.basic_array.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.basic_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.basic_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.struct_in_array.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.struct_in_array.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.array_in_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.array_in_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.samplerCube_both
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic.samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic.samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_array.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_array.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_array_first_elem_without_brackets.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_array_first_elem_without_brackets.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.struct_in_array.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.struct_in_array.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.array_in_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.array_in_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.nested_structs_arrays.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.nested_structs_arrays.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.basic.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.basic.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.basic.samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.basic.samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.basic_array.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.basic_array.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.basic_array_first_elem_without_brackets.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.basic_array_first_elem_without_brackets.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.basic_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.basic_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.struct_in_array.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.struct_in_array.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.array_in_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.array_in_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.nested_structs_arrays.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.nested_structs_arrays.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic.samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.basic_array_assign_full.basic_array.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.basic_array_assign_full.basic_array.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.basic_array_assign_full.array_in_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.basic_array_assign_full.array_in_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.basic_array_assign_partial.basic_array.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.basic_array_assign_partial.basic_array.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.basic_array_assign_partial.array_in_struct.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.basic_array_assign_partial.array_in_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.unused_uniforms.sampler2D_samplerCube_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.unused_uniforms.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.random.0
dEQP-GLES2.functional.uniform_api.random.3
dEQP-GLES2.functional.uniform_api.random.6
dEQP-GLES2.functional.uniform_api.random.11
dEQP-GLES2.functional.uniform_api.random.14
dEQP-GLES2.functional.uniform_api.random.21
dEQP-GLES2.functional.uniform_api.random.22
dEQP-GLES2.functional.uniform_api.random.24
dEQP-GLES2.functional.uniform_api.random.25
dEQP-GLES2.functional.uniform_api.random.29
dEQP-GLES2.functional.uniform_api.random.30
dEQP-GLES2.functional.uniform_api.random.32
dEQP-GLES2.functional.uniform_api.random.33
dEQP-GLES2.functional.uniform_api.random.37
dEQP-GLES2.functional.uniform_api.random.41
dEQP-GLES2.functional.uniform_api.random.49
dEQP-GLES2.functional.uniform_api.random.51
dEQP-GLES2.functional.uniform_api.random.55
dEQP-GLES2.functional.uniform_api.random.61
dEQP-GLES2.functional.uniform_api.random.69
dEQP-GLES2.functional.uniform_api.random.72
dEQP-GLES2.functional.uniform_api.random.78
dEQP-GLES2.functional.uniform_api.random.79
dEQP-GLES2.functional.uniform_api.random.82
dEQP-GLES2.functional.uniform_api.random.87
dEQP-GLES2.functional.uniform_api.random.88
dEQP-GLES2.functional.uniform_api.random.94
dEQP-GLES2.functional.uniform_api.random.95
dEQP-GLES2.functional.uniform_api.random.96
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Marek Vasut <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jonathan Marek <[email protected]>
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This is technically enabling the option in the common intel backend
code, but only the st/nir linker uses the option, so it's iris-only.
Fixes Piglit's spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out
Closes: #2274
Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3249>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3249>
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This isn't needed on production Icelake hardware.
Reviewed-by: Anuj Phogat <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3250>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3250>
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Blend shader size and location in memory is considerably constrained,
probably to facilitate optimizations (my guess is that blend shaders are
run strictly out of i-cache). We need to pack the blend shaders for each
RT of a single framebuffer together. The easiest way to do this is at
draw time which is not terribly efficient but will hold us over for now.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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We don't handle this format yet, but we will soon, and the abort in
pan_pack_color is possible even without exposing the format... Handling
this gracefully might not be required by the spec but let's not crash.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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It's needed by u_transfer_helper to know when the depth+stencil buffer
has been split.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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As that's what Gallium expects in transfer.layer_stride.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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With 3D textures we can have lots of layers, so better allocate it
dynamically at runtime.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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The format PIPE_FORMAT_S8_UINT_Z24_UNORM is supported even on pre-HALTI
hardware like GCnano. Do not report it as unsupported format.
This fixes the following dEQP on GCnano:
dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.depth_stencil_unsigned_int_24_8
Fixes: 64c7cdcae51 ("etnaviv: add missing formats")
Signed-off-by: Marek Vasut <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3200>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3200>
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The GCnano has only 4 vertex buffers instead of 16. This information
can be extracted from the GPU status registers and is already stored
in screen->specs.stream_count. Use PIPE_CAP_MAX_VERTEX_BUFFERS to
report this information and permit u_vbuf to reorganize the shaders
to fit.
This fixes the following dEQP on GCnano:
dEQP-GLES2.functional.shaders.conversions.vector_combine.float_float_float_float_to_vec4_vertex
This fixes all the other dEQP-GLES2.functional.shaders.conversions.*
which used to fail on GCnano.
Signed-off-by: Marek Vasut <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3241>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3241>
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We have native support for this somehow. Fixes the mesa demo `points`
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Since we have a separate blend shader for each render target, let's
simplify this structure and reduce the options memory footprint by 88%
or something goofy like that.
Should also enable separate blending per render target.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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