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* zink: squashme: forward declare hash_tableErik Faye-Lund2019-10-281-0/+2
* zink: do not use hash-table for regsErik Faye-Lund2019-10-281-8/+9
* zink: clamp scissorsErik Faye-Lund2019-10-281-0/+4
* zink: kill dead codeErik Faye-Lund2019-10-281-3/+0
* zink: clamped limits to INT_MAX when stored as uint32_t.Duncan Hopkins2019-10-281-2/+3
* zink: prepare for shadow-samplersErik Faye-Lund2019-10-281-1/+22
* zink: keep a reference to used render-passesErik Faye-Lund2019-10-282-0/+36
* zink: pass screen instead of device to program-functionsErik Faye-Lund2019-10-283-15/+20
* zink: rename sampler-view destroy functionErik Faye-Lund2019-10-281-2/+2
* zink: clean up render-pass managementErik Faye-Lund2019-10-284-37/+71
* zink: remove hack-commentErik Faye-Lund2019-10-281-1/+1
* zink: ensure sampler-views survive a batchErik Faye-Lund2019-10-283-2/+31
* zink: fixup parameter nameErik Faye-Lund2019-10-281-1/+1
* zink: use helperErik Faye-Lund2019-10-281-1/+2
* zink: more batch-ismErik Faye-Lund2019-10-283-17/+12
* zink: cache framebuffersErik Faye-Lund2019-10-284-34/+71
* zink: cache render-passesErik Faye-Lund2019-10-282-4/+35
* zink: simplify renderpass/framebuffer logic a tadErik Faye-Lund2019-10-281-12/+13
* zink: implement batchingErik Faye-Lund2019-10-287-223/+247
* zink: return after blittingErik Faye-Lund2019-10-281-0/+1
* zink: remove unusual alignmentErik Faye-Lund2019-10-281-2/+2
* zink: tweak state handlingErik Faye-Lund2019-10-285-31/+48
* zink: move primitive-topology stuff into programErik Faye-Lund2019-10-285-44/+52
* zink: assign increasing locations to varyingsErik Faye-Lund2019-10-281-23/+35
* zink: ensure textures are transitioned properlyErik Faye-Lund2019-10-281-30/+47
* zink: ensure non-fragment shaders use lod-versions of textureErik Faye-Lund2019-10-283-10/+88
* zink: emit dedicated block for variablesErik Faye-Lund2019-10-281-11/+15
* zink: use uvec for undefsErik Faye-Lund2019-10-281-1/+1
* zink: do not destroy staging-resource, deref itErik Faye-Lund2019-10-281-2/+1
* zink: track used resourcesErik Faye-Lund2019-10-281-0/+3
* zink: implement fmodErik Faye-Lund2019-10-281-0/+1
* zink: store shader_info in zink_shaderErik Faye-Lund2019-10-282-0/+6
* zink: texture-rects?Erik Faye-Lund2019-10-282-3/+2
* zink: delete samplers after the current cmdbufErik Faye-Lund2019-10-283-2/+14
* zink: add curr_cmdbuf-helperErik Faye-Lund2019-10-282-1/+7
* zink: reference blit/copy-region resourcesErik Faye-Lund2019-10-281-0/+6
* zink: whitespace cleanupErik Faye-Lund2019-10-282-2/+2
* zink: wait for idle on context-destroyErik Faye-Lund2019-10-281-0/+4
* zink: reference ubos and texturesErik Faye-Lund2019-10-281-3/+6
* zink: reference vertex and index buffersErik Faye-Lund2019-10-283-5/+42
* zink: return old fence from zink_flushErik Faye-Lund2019-10-281-0/+6
* zink: reference renderpass and framebuffer from cmdbufErik Faye-Lund2019-10-283-3/+19
* zink: cache those pipelinesErik Faye-Lund2019-10-283-8/+57
* zink: move renderpass inside gfx pipeline stateErik Faye-Lund2019-10-284-10/+8
* zink: cache programsErik Faye-Lund2019-10-282-9/+61
* zink: pass zink_render_pass to pipeline-creationErik Faye-Lund2019-10-283-5/+6
* zink: prepare for multiple cmdbufsErik Faye-Lund2019-10-283-5/+7
* zink: move cmdbuf-resetting into a helperErik Faye-Lund2019-10-281-6/+12
* zink: do not leak image-viewsErik Faye-Lund2019-10-282-1/+9
* zink: move render-pass begin to helperErik Faye-Lund2019-10-281-12/+20