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* freedreno/a3xx/compiler: collapse nop's with repeatRob Clark2014-02-232-0/+15
* freedreno/a3xx: drop hand-coded blit/solid shadersRob Clark2014-02-2310-287/+181
* freedreno/lowering: cleanup apiRob Clark2014-02-235-24/+138
* freedreno/a3xx: add float 16 and 32bit formatsRob Clark2014-02-231-0/+22
* freedreno: resync generated headersRob Clark2014-02-234-4/+20
* nv50: make sure to clear _all_ layers of all attachmentsIlia Mirkin2014-02-223-3/+21
* ilo: fix and enable fast depth clearChia-I Wu2014-02-222-9/+38
* ilo: add slice clear valueChia-I Wu2014-02-225-7/+78
* ilo: better readability and doc for texture flagsChia-I Wu2014-02-223-36/+58
* ilo: fix for stencil only rectlist opsChia-I Wu2014-02-222-2/+8
* ilo: fix a false assertion failure on GEN6Chia-I Wu2014-02-221-4/+12
* ilo: pipe_texture::usage is not a bitfieldChia-I Wu2014-02-221-1/+1
* ilo: set ILO_TEXTURE_CPU_WRITE for imported texturesChia-I Wu2014-02-221-3/+10
* nv50/ir/ra: fix SpillCodeInserter::offsetSlot usageChristoph Bumiller2014-02-221-7/+7
* freedreno: tweak ringbuffer sizes/countRob Clark2014-02-192-2/+2
* freedreno/a3xx/compiler: scheduling/legalize fixesRob Clark2014-02-193-2/+30
* r600g,radeonsi: Consolidate logic for short-circuiting flushesMichel Dänzer2014-02-186-6/+8
* freedreno/a3xx/compiler: use (ss) for WAR hazardsRob Clark2014-02-161-2/+19
* freedreno/a3xx/compiler: fix RA typoRob Clark2014-02-162-4/+4
* freedreno/a3xx/compiler: handle kill properly (new compiler)Rob Clark2014-02-164-26/+105
* freedreno/a3xx/compiler: trans_cmp() sanityRob Clark2014-02-161-51/+35
* freedreno: fix problems if no color buf boundRob Clark2014-02-162-2/+7
* svga/winsys: Propagate surface shared information to the winsysThomas Hellstrom2014-02-142-2/+15
* svga: update texture code for GBSBrian Paul2014-02-142-64/+326
* svga: update buffer code for GBSBrian Paul2014-02-142-42/+224
* svga: add new helper functions for GBS buffersBrian Paul2014-02-141-0/+76
* svga: remove a couple unneeded assertionsBrian Paul2014-02-142-2/+0
* svga: adjust adjustment for point coordinatesBrian Paul2014-02-141-1/+4
* svga: track which textures are rendered toBrian Paul2014-02-142-18/+38
* svga: add helpers for tracking rendering to texturesBrian Paul2014-02-142-0/+68
* svga: update shader code for GBSBrian Paul2014-02-148-20/+142
* svga: update constant buffer code for GBSBrian Paul2014-02-145-69/+175
* svga: add svga_have_gb_objects/dma() functionsBrian Paul2014-02-141-0/+14
* svga: add new GBS commandsBrian Paul2014-02-142-5/+637
* svga: update svga_winsys interface for GBSBrian Paul2014-02-145-13/+140
* svga: update dumping code with new GBS commands, etcBrian Paul2014-02-141-44/+268
* svga: split / update svga3d header filesBrian Paul2014-02-1417-1976/+4808
* radeon: reverse DBG_NO_HYPERZ logicAlex Deucher2014-02-134-5/+5
* radeon/vce: initial VCE support v8Christian König2014-02-136-1/+768
* nv50: mark scissors/viewports dirty on context switchIlia Mirkin2014-02-131-0/+2
* gallium/vl: remove remaining softpipe video functionsChristian König2014-02-132-36/+0
* nv50: implement multiple viewports/scissors, enable ARB_viewport_arrayIlia Mirkin2014-02-129-53/+135
* svga: replace out-of-temps assertion with debug warningBrian Paul2014-02-121-2/+4
* nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst2014-02-125-0/+19
* nv30,nvc0: only claim a single viewportIlia Mirkin2014-02-112-0/+4
* vl: add H264 encoding interfaceChristian König2014-02-111-2/+3
* r600g: add support for multiple viewports.Dave Airlie2014-02-119-40/+98
* nouveau/video: make sure that firmware is present when checking capsIlia Mirkin2014-02-103-4/+147
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-0912-0/+43
* nv30: report 8 maximum inputsIlia Mirkin2014-02-081-1/+1