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path: root/src/gallium/drivers
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* winsys/amdgpu: add a new winsys for the new kernel driverMarek Olšák2015-08-142-4/+15
* radeonsi: add support for EXT_depth_bounds_testMarek Olšák2015-08-142-5/+7
* gallium: add an interface for EXT_depth_bounds_testMarek Olšák2015-08-1413-0/+13
* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-1413-0/+26
* r600,compute: setup compute sampler states and viewsZoltan Gilian2015-08-145-40/+54
* r600g: allow setting geometry shader sampler statesMarek Olšák2015-08-131-5/+0
* r600g: fix polygon offset scaleMarek Olšák2015-08-132-2/+2
* radeonsi: fix polygon offset scaleMarek Olšák2015-08-131-1/+1
* radeonsi: enable VS_OUT_MISC_SIDE_BUS_ENAMarek Olšák2015-08-131-0/+1
* radeonsi: add support for gl_PrimitiveID in the fragment shaderMarek Olšák2015-08-134-9/+49
* radeonsi: move VGT_GS_MODE to the VS stateMarek Olšák2015-08-131-2/+6
* freedreno/a4xx: format updatesRob Clark2015-08-121-4/+4
* freedreno/a3xx+a4xx: add texture buffer object supportRob Clark2015-08-127-11/+41
* freedreno/ir3: 'keeps' need neighbors found tooRob Clark2015-08-121-0/+5
* freedreno/ir3/print: print left/right neighbors tooRob Clark2015-08-121-0/+14
* freedreno/ir3: use nir pass to lower const to scalarRob Clark2015-08-121-0/+1
* freedreno/a4xx: point-size and spritelist fixesRob Clark2015-08-127-50/+46
* freedreno: cap cleanupsRob Clark2015-08-122-16/+16
* gallium/radeon: fix r600g build if LLVM is disabledMarek Olšák2015-08-111-4/+5
* r600g: use a bitfield to track dirty atomsGrazvydas Ignotas2015-08-114-10/+56
* r600g: don't mark unused atom dirtyGrazvydas Ignotas2015-08-111-1/+3
* r600g: use a helper to add an initialized atomGrazvydas Ignotas2015-08-114-8/+16
* gallium/radeon: use helper functions to mark atoms dirtyGrazvydas Ignotas2015-08-1119-145/+182
* gallium/radeon: add a debug flag not to use write combining (v2)Marek Olšák2015-08-103-0/+5
* freedreno/a4xx: add s8/z32/z32_s8x24 supportRob Clark2015-08-104-37/+151
* freedreno: update generated headersRob Clark2015-08-105-5/+183
* freedreno/a4xx: fix vpsrepl for blit shadersRob Clark2015-08-101-5/+14
* freedreno/a4xx: clear cached fp when switching blit progRob Clark2015-08-101-0/+2
* freedreno/a3xx: clear cached fp when switching blit progRob Clark2015-08-101-0/+2
* vc4: add missing nir include, to fix the buildEmil Velikov2015-08-071-0/+1
* vc4: automake: remove unused includeEmil Velikov2015-08-071-1/+0
* winsys/radeon: add an interface for contextsMarek Olšák2015-08-079-12/+39
* gallium/radeon: unify buffer_wait and buffer_is_busy in the winsys interfaceMarek Olšák2015-08-077-25/+17
* radeonsi: rename enable_s3tc -> enable_compressed_formatsMarek Olšák2015-08-061-5/+4
* gallium/radeon: add DRM and LLVM version to the renderer stringMarek Olšák2015-08-062-4/+24
* radeonsi: always flush framebuffer caches at the beginning of IBsMarek Olšák2015-08-061-1/+2
* radeonsi: don't count the exact needed CS space if the CS is large enoughMarek Olšák2015-08-061-2/+11
* radeonsi: don't crash when cleaning up after an incomplete contextMarek Olšák2015-08-061-7/+11
* radeonsi: add a HUD query showing the number of shaders createdMarek Olšák2015-08-064-0/+17
* radeonsi: add a HUD query showing the number of compiler invocationsMarek Olšák2015-08-064-1/+19
* gallium/radeon: display cumulative results for some driver queriesMarek Olšák2015-08-061-2/+4
* gallium/radeon: switch the buffer-wait-time query to microsecondsMarek Olšák2015-08-062-3/+3
* gallium/radeon: change some driver query types to HzMarek Olšák2015-08-061-2/+2
* radeonsi: before storing tess levels, load them from LDS instead of temporaryMarek Olšák2015-08-061-79/+57
* gallium/radeon: always use the llvm. prefix in intrinsic namesMarek Olšák2015-08-061-6/+16
* gallium/radeon: allow the winsys to choose the IB sizeMarek Olšák2015-08-069-15/+14
* gallium/radeon: suspend timer queries between IBsMarek Olšák2015-08-065-25/+66
* vc4: Use nir_lower_load_const_to_scalar().Eric Anholt2015-08-041-0/+1
* vc4: Don't bother de-SSAing values that aren't part of phi webs.Eric Anholt2015-08-041-15/+44
* vc4: Don't bother saturating the dst color for blending.Eric Anholt2015-08-041-8/+2