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* softpipe: don't calc det if NO_RAST setKeith Whitwell2008-05-081-2/+3
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* gallium: new debug code (disabled)Brian Paul2008-05-021-0/+14
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* gallium: fix typos, comments, whitespaceBrian Paul2008-05-021-6/+6
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* gallium: remove the unused softpipe_winsys codeBrian Paul2008-05-013-6/+2
| | | | The struct is still there though until all winsys layers are updated
* i915: avoid crashing on bad parameterKeith Whitwell2008-05-011-0/+1
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* i915: fix warningKeith Whitwell2008-05-011-2/+1
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* softpipe: fix warningKeith Whitwell2008-05-011-2/+1
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* gallium: use the newer PIPE_FORMAT_x_UNORM format namesBrian Paul2008-04-304-24/+24
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* gallium: replace old PIPE_FORMAT_U_S8 with PIPE_FORMAT_S8_UNORMBrian Paul2008-04-302-3/+3
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* plug a memleak, destroy setup contextZack Rusin2008-04-301-0/+2
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* gallium: test for new PIPE_ARCH_X86Brian Paul2008-04-292-2/+2
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* gallium: Generate SSE code to swizzle and unswizzle vs inputs and outputs.Michal Krol2008-04-281-1/+1
| | | | Change SSE_SWIZZLES #define to 0 to disable it.
* gallium: plug in softpipe_set_edgeflags() functionBrian Paul2008-04-243-0/+14
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* i915: Fix for wrong texture in texobj with VBUFJakob Bornecrantz2008-04-241-0/+3
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* gallium: move logicop test outside of loopBrian Paul2008-04-231-5/+5
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* gallium: fix broken PIPE_BLENDFACTOR_SRC_ALPHA_SATURATEBrian Paul2008-04-231-10/+7
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* gallium: more vertex debug codeBrian Paul2008-04-231-7/+17
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* gallium: move the vertex print/debug codeBrian Paul2008-04-221-8/+6
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* Revert "softpipe: squash warning"Keith Whitwell2008-04-221-0/+1
| | | | | | This reverts commit 1f0f029ba6f22ef4ada01fcdc153da91571a7963. Which broke the debug build.
* softpipe: squash warningKeith Whitwell2008-04-221-1/+0
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* softpipe: do something sensible on an error path, squash warningKeith Whitwell2008-04-221-0/+2
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* softpipe: implement SP_NO_RAST env varKeith Whitwell2008-04-224-0/+18
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* softpipe: make NUM_ENTRIES 32 so that div/mods are easierKeith Whitwell2008-04-221-1/+1
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* draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell2008-04-193-6/+3
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* cell: don't need to trim primsKeith Whitwell2008-04-191-11/+0
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* softpipe: don't need to trim primsKeith Whitwell2008-04-191-11/+0
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* softpipe: fix const-related compiler warningsKeith Whitwell2008-04-181-7/+7
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* gallium: assert that we're not deleting the currently bound shaderBrian Paul2008-04-171-0/+3
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* softpipe: call setup_prepare earlier so that vertex info is correct when queriedKeith Whitwell2008-04-161-4/+10
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* gallium: Remove middle of scope declarations.José Fonseca2008-04-151-2/+3
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* gallium: enable new quad output code, remove old codeBrian2008-04-141-36/+0
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* gallium: fix PIPE_CAP_MAX_RENDER_TARGETS queryBrian2008-04-141-1/+1
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* gallium: Don't assume snprintf are always available.José Fonseca2008-04-153-3/+6
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* gallium: take reduced prim, fill modes into account when cullingBrian Paul2008-04-143-1/+27
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* softpipe: calculate determinant for all triangles, don't rely on draw module ↵Keith Whitwell2008-04-144-35/+30
| | | | to do it
* softpipe: do our own culling, don't rely on the draw module.Keith Whitwell2008-04-142-22/+43
| | | | May not always happen due to passthrough modes, etc.
* gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.Brian Paul2008-04-111-2/+2
| | | | | The two functions were mostly the same. We can look at the shader header info to determine if it's a vertex or fragment shader.
* gallium: implement immediates (aka literals) for SSE fragment shadersBrian Paul2008-04-111-3/+7
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* remove usage of vertex_headerKeith Whitwell2008-04-108-1256/+1479
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* gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA caseBrian Paul2008-04-091-1/+1
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* cell: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
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* i915: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+14
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* gallium: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
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* gallium: get rid of bufloop quad stageBrian2008-04-075-6/+0
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* gallium: begin reworking quad stages for multiple color outputsBrian2008-04-0711-671/+734
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* cell: added some comments/ideas about better texture samplingBrian2008-04-031-1/+17
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* cell: minor texture improvementsBrian2008-04-033-11/+26
| | | | Precompute tiles_per_row. Use ushort multiplies in a few places. New comments.
* cell: more multi-texture fixes (mostly working now)Brian2008-04-014-16/+17
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* cell: turn off some debug outputBrian2008-04-011-1/+1
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* cell: pass tex unit to get_texel()Brian2008-04-011-3/+2
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