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path: root/src/gallium/drivers
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* cell: remove old texture-related fieldsBrian Paul2008-10-132-5/+0
* cell: use fewer memory references in sample_texture4_bilinear_2()Brian Paul2008-10-131-25/+31
* cell: remove more old texture codeBrian Paul2008-10-131-26/+0
* cell: bilinear texture filtering using integer arithmeticBrian Paul2008-10-132-0/+149
* cell: remove old texture codeBrian Paul2008-10-136-181/+7
* cell: do texture sampling/filtering for four pixels at a time.Brian Paul2008-10-135-10/+161
* cell: added spu_unpack_A8R8G8B8_transpose4()Brian Paul2008-10-131-7/+42
* cell: more instruction scheduling optimizations (MIN/MAX/LERP/etc)Brian Paul2008-10-101-61/+140
* cell: pass texture unit (sampler number) to txp() functionBrian Paul2008-10-102-2/+7
* cell: fix function prologue/epilogue code for large stack framesBrian Paul2008-10-101-7/+37
* CELL: fixing stencil bugsRobert Ellison2008-10-101-18/+70
* cell: call cell_flush_int() at end of cell_create_context()Brian Paul2008-10-101-0/+3
* cell: fix LERP when dst reg is a src regBrian Paul2008-10-101-5/+7
* cell: fix fm/fs copy & paste bug from a few commits agoBrian Paul2008-10-101-1/+1
* cell: fix bug in emit_FLR() when src reg == dst regBrian Paul2008-10-101-7/+6
* cell: fix bug in emit_FRC() when src register == dst register.Brian Paul2008-10-101-7/+7
* cell: updates in response to draw's struct vertex_info changesBrian Paul2008-10-101-2/+2
* Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell2008-10-103-10/+10
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| * make draw's vertex_info struct smaller/quicker to compare with memcmp()Keith Whitwell2008-10-063-10/+10
* | cell: implement basic TXP instruction in fragment shadersBrian Paul2008-10-093-24/+138
* | cell: better immediate value allocation, better commentsBrian Paul2008-10-091-19/+20
* | cell: massage the emit functions to get better instruction schedulingBrian Paul2008-10-091-56/+74
* | cell: more accurate commentsBrian Paul2008-10-091-5/+6
* | cell: implement function calls from shader code. fslight demo runs now.Brian Paul2008-10-082-62/+109
* | cell: implement more built-in shader functions, link spu code with -lmBrian Paul2008-10-081-21/+44
* | cell: increase SPU_MAX_FRAGMENT_PROGRAM_INSTSBrian Paul2008-10-081-1/+1
* | cell: add support for fragment shader constant buffersBrian Paul2008-10-077-7/+63
* | cell: fix incorrect extended swizzle term code in get_src_reg()Brian Paul2008-10-071-24/+26
* | cell: fix formattingBrian Paul2008-10-071-6/+3
* | cell: remove old codeBrian Paul2008-10-071-26/+0
* | cell: memset() key to zeroBrian Paul2008-10-071-0/+1
* | cell: use new keymap to save/re-use fragment ops codeBrian Paul2008-10-073-0/+103
* | gallium: Introduce PIPE_ARCH_SSE define for SSE support.José Fonseca2008-10-071-1/+1
* | CELL: changes to generate SPU code for stencilingRobert Ellison2008-10-0310-116/+834
* | cell: checkpoint: more work in emit_function_call()Brian Paul2008-09-261-6/+39
* | cell: stub-out sin/cos function bodies to avoid trashing caller's stack for nowBrian Paul2008-09-261-0/+10
* | cell: move command processing code into new spu_command.c fileBrian Paul2008-09-264-556/+611
* | cell: move debug-related declarationsBrian Paul2008-09-262-2/+8
* | cell: move debug macros into new spu_debug.hBrian Paul2008-09-262-27/+63
* | cell: move really_clear_tiles()Brian Paul2008-09-263-40/+41
* | cell: align instruction buffers to 8-byte, not 32-byte boundaryBrian Paul2008-09-262-6/+6
* | cell: asst clean-up, var renamingBrian Paul2008-09-261-10/+9
* | cell: remove unneeded blend/depth_stencil subclassesBrian Paul2008-09-264-72/+15
* | cell: checkpoint: support for function calls in SPU shadersBrian Paul2008-09-268-3/+254
* | cell: inst reorder to save a cycleBrian Paul2008-09-261-1/+1
* | CELL: fix colormask code generationRobert Ellison2008-09-231-83/+78
* | cell: Fixed bug with absolute, negate, set-negative logic in source fetch for...Jonathan White2008-09-221-9/+5
* | cell: Added TRUNC, SWZ (extended) and XPD instructions, verified against soft...Jonathan White2008-09-221-45/+156
* | cell: Added DPH instruction and verified against softpipe.Jonathan White2008-09-221-0/+41
* | cell: make sure the fragment ops and fragment shader code buffer is at a 32-b...Brian Paul2008-09-192-5/+7